1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED 10 11 #include "GrGLFunctions.h" 12 #include "GrGLExtensions.h" 13 #include "SkRefCnt.h" 14 15 //////////////////////////////////////////////////////////////////////////////// 16 17 /** 18 * Rather than depend on platform-specific GL headers and libraries, we require 19 * the client to provide a struct of GL function pointers. This struct can be 20 * specified per-GrContext as a parameter to GrContext::Create. If NULL is 21 * passed to Create then a "default" GL interface is created. If the default is 22 * also NULL GrContext creation will fail. 23 * 24 * The default interface is returned by GrGLDefaultInterface. This function's 25 * implementation is platform-specific. Several have been provided, along with 26 * an implementation that simply returns NULL. 27 * 28 * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a 29 * callback function that will be called prior to each GL function call. See 30 * comments in GrGLConfig.h 31 */ 32 33 struct GrGLInterface; 34 35 const GrGLInterface* GrGLDefaultInterface(); 36 37 /** 38 * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows, 39 * GLX on linux, AGL on Mac). The interface is only valid for the GL context 40 * that is current when the interface is created. 41 */ 42 const GrGLInterface* GrGLCreateNativeInterface(); 43 44 #if SK_MESA 45 /** 46 * Creates a GrGLInterface for an OSMesa context. 47 */ 48 const GrGLInterface* GrGLCreateMesaInterface(); 49 #endif 50 51 #if SK_ANGLE 52 /** 53 * Creates a GrGLInterface for an ANGLE context. 54 */ 55 const GrGLInterface* GrGLCreateANGLEInterface(); 56 #endif 57 58 /** 59 * Creates a null GrGLInterface that doesn't draw anything. Used for measuring 60 * CPU overhead. 61 */ 62 const SK_API GrGLInterface* GrGLCreateNullInterface(); 63 64 /** 65 * Creates a debugging GrGLInterface that doesn't draw anything. Used for 66 * finding memory leaks and invalid memory accesses. 67 */ 68 const GrGLInterface* GrGLCreateDebugInterface(); 69 70 #if GR_GL_PER_GL_FUNC_CALLBACK 71 typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*); 72 typedef intptr_t GrGLInterfaceCallbackData; 73 #endif 74 75 /** Function that returns a new interface identical to "interface" but without support for 76 GL_NV_path_rendering. */ 77 const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*); 78 79 /** Function that returns a new interface identical to "interface" but with support for 80 test version of GL_EXT_debug_marker. */ 81 const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*, 82 GrGLInsertEventMarkerProc insertEventMarkerFn, 83 GrGLPushGroupMarkerProc pushGroupMarkerFn, 84 GrGLPopGroupMarkerProc popGroupMarkerFn); 85 86 /** 87 * GrContext uses the following interface to make all calls into OpenGL. When a 88 * GrContext is created it is given a GrGLInterface. The interface's function 89 * pointers must be valid for the OpenGL context associated with the GrContext. 90 * On some platforms, such as Windows, function pointers for OpenGL extensions 91 * may vary between OpenGL contexts. So the caller must be careful to use a 92 * GrGLInterface initialized for the correct context. All functions that should 93 * be available based on the OpenGL's version and extension string must be 94 * non-NULL or GrContext creation will fail. This can be tested with the 95 * validate() method when the OpenGL context has been made current. 96 */ 97 struct SK_API GrGLInterface : public SkRefCnt { 98 private: 99 // simple wrapper class that exists only to initialize a pointer to NULL 100 template <typename FNPTR_TYPE> class GLPtr { 101 public: 102 GLPtr() : fPtr(NULL) {} 103 GLPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } 104 operator FNPTR_TYPE() const { return fPtr; } 105 private: 106 FNPTR_TYPE fPtr; 107 }; 108 109 // This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until 110 // they're updated to use the Functions struct. 111 template <typename FNPTR_TYPE> class GLPtrAlias { 112 public: 113 GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {} 114 void operator=(FNPTR_TYPE ptr) { *fBase = ptr; } 115 private: 116 GLPtr<FNPTR_TYPE>* fBase; 117 }; 118 119 typedef SkRefCnt INHERITED; 120 121 public: 122 SK_DECLARE_INST_COUNT(GrGLInterface) 123 124 GrGLInterface(); 125 126 static GrGLInterface* NewClone(const GrGLInterface*); 127 128 // Validates that the GrGLInterface supports its advertised standard. This means the necessary 129 // function pointers have been initialized for both the GL version and any advertised 130 // extensions. 131 bool validate() const; 132 133 // Indicates the type of GL implementation 134 union { 135 GrGLStandard fStandard; 136 GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated. 137 }; 138 139 GrGLExtensions fExtensions; 140 141 bool hasExtension(const char ext[]) const { return fExtensions.has(ext); } 142 143 /** 144 * The function pointers are in a struct so that we can have a compiler generated assignment 145 * operator. 146 */ 147 struct Functions { 148 GLPtr<GrGLActiveTextureProc> fActiveTexture; 149 GLPtr<GrGLAttachShaderProc> fAttachShader; 150 GLPtr<GrGLBeginQueryProc> fBeginQuery; 151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; 152 GLPtr<GrGLBindBufferProc> fBindBuffer; 153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; 154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; 155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; 156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; 157 GLPtr<GrGLBindTextureProc> fBindTexture; 158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; 159 GLPtr<GrGLBlendColorProc> fBlendColor; 160 GLPtr<GrGLBlendFuncProc> fBlendFunc; 161 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; 162 GLPtr<GrGLBufferDataProc> fBufferData; 163 GLPtr<GrGLBufferSubDataProc> fBufferSubData; 164 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; 165 GLPtr<GrGLClearProc> fClear; 166 GLPtr<GrGLClearColorProc> fClearColor; 167 GLPtr<GrGLClearStencilProc> fClearStencil; 168 GLPtr<GrGLColorMaskProc> fColorMask; 169 GLPtr<GrGLCompileShaderProc> fCompileShader; 170 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; 171 GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D; 172 GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; 173 GLPtr<GrGLCopyTextureCHROMIUMProc> fCopyTextureCHROMIUM; 174 GLPtr<GrGLCreateProgramProc> fCreateProgram; 175 GLPtr<GrGLCreateShaderProc> fCreateShader; 176 GLPtr<GrGLCullFaceProc> fCullFace; 177 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; 178 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; 179 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; 180 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; 181 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; 182 GLPtr<GrGLDeleteShaderProc> fDeleteShader; 183 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; 184 GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; 185 GLPtr<GrGLDepthMaskProc> fDepthMask; 186 GLPtr<GrGLDisableProc> fDisable; 187 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; 188 GLPtr<GrGLDrawArraysProc> fDrawArrays; 189 GLPtr<GrGLDrawBufferProc> fDrawBuffer; 190 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; 191 GLPtr<GrGLDrawElementsProc> fDrawElements; 192 GLPtr<GrGLEnableProc> fEnable; 193 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; 194 GLPtr<GrGLEndQueryProc> fEndQuery; 195 GLPtr<GrGLFinishProc> fFinish; 196 GLPtr<GrGLFlushProc> fFlush; 197 GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange; 198 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; 199 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; 200 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample; 201 GLPtr<GrGLFrontFaceProc> fFrontFace; 202 GLPtr<GrGLGenBuffersProc> fGenBuffers; 203 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; 204 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; 205 GLPtr<GrGLGenQueriesProc> fGenQueries; 206 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; 207 GLPtr<GrGLGenTexturesProc> fGenTextures; 208 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; 209 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; 210 GLPtr<GrGLGetErrorProc> fGetError; 211 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv; 212 GLPtr<GrGLGetIntegervProc> fGetIntegerv; 213 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; 214 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; 215 GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; 216 GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; 217 GLPtr<GrGLGetQueryivProc> fGetQueryiv; 218 GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; 219 GLPtr<GrGLGetProgramivProc> fGetProgramiv; 220 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; 221 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; 222 GLPtr<GrGLGetShaderivProc> fGetShaderiv; 223 GLPtr<GrGLGetStringProc> fGetString; 224 GLPtr<GrGLGetStringiProc> fGetStringi; 225 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; 226 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; 227 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; 228 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; 229 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; 230 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; 231 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; 232 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; 233 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; 234 GLPtr<GrGLLineWidthProc> fLineWidth; 235 GLPtr<GrGLLinkProgramProc> fLinkProgram; 236 GLPtr<GrGLMapBufferProc> fMapBuffer; 237 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; 238 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; 239 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; 240 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; 241 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; 242 GLPtr<GrGLPixelStoreiProc> fPixelStorei; 243 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; 244 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; 245 GLPtr<GrGLQueryCounterProc> fQueryCounter; 246 GLPtr<GrGLReadBufferProc> fReadBuffer; 247 GLPtr<GrGLReadPixelsProc> fReadPixels; 248 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; 249 250 // On OpenGL ES there are multiple incompatible extensions that add support for MSAA 251 // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the 252 // older extensions for performance reasons or due to ES3 driver bugs. We want the function 253 // that creates the GrGLInterface to provide all available functions and internally 254 // we will select among them. They all have a method called glRenderbufferStorageMultisample*. 255 // So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture, 256 // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample 257 // variations. 258 // 259 // If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will 260 // assume the function pointers for the standard (or equivalent GL_ARB) version have 261 // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced 262 // functionality. 263 264 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture 265 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT; 266 // GL_APPLE_framebuffer_multisample 267 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE; 268 269 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or 270 // the standard function in ES3+ or GL 3.0+. 271 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample; 272 273 // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension. 274 GLPtr<GrGLBindUniformLocation> fBindUniformLocation; 275 276 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; 277 GLPtr<GrGLScissorProc> fScissor; 278 GLPtr<GrGLShaderSourceProc> fShaderSource; 279 GLPtr<GrGLStencilFuncProc> fStencilFunc; 280 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 281 GLPtr<GrGLStencilMaskProc> fStencilMask; 282 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 283 GLPtr<GrGLStencilOpProc> fStencilOp; 284 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; 285 GLPtr<GrGLTexImage2DProc> fTexImage2D; 286 GLPtr<GrGLTexParameteriProc> fTexParameteri; 287 GLPtr<GrGLTexParameterivProc> fTexParameteriv; 288 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; 289 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; 290 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; 291 GLPtr<GrGLUniform1fProc> fUniform1f; 292 GLPtr<GrGLUniform1iProc> fUniform1i; 293 GLPtr<GrGLUniform1fvProc> fUniform1fv; 294 GLPtr<GrGLUniform1ivProc> fUniform1iv; 295 GLPtr<GrGLUniform2fProc> fUniform2f; 296 GLPtr<GrGLUniform2iProc> fUniform2i; 297 GLPtr<GrGLUniform2fvProc> fUniform2fv; 298 GLPtr<GrGLUniform2ivProc> fUniform2iv; 299 GLPtr<GrGLUniform3fProc> fUniform3f; 300 GLPtr<GrGLUniform3iProc> fUniform3i; 301 GLPtr<GrGLUniform3fvProc> fUniform3fv; 302 GLPtr<GrGLUniform3ivProc> fUniform3iv; 303 GLPtr<GrGLUniform4fProc> fUniform4f; 304 GLPtr<GrGLUniform4iProc> fUniform4i; 305 GLPtr<GrGLUniform4fvProc> fUniform4fv; 306 GLPtr<GrGLUniform4ivProc> fUniform4iv; 307 GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; 308 GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; 309 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; 310 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; 311 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; 312 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; 313 GLPtr<GrGLUseProgramProc> fUseProgram; 314 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; 315 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; 316 GLPtr<GrGLViewportProc> fViewport; 317 318 // Experimental: Functions for GL_NV_path_rendering. These will be 319 // alphabetized with the above functions once this is fully supported 320 // (and functions we are unlikely to use will possibly be omitted). 321 GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; 322 GLPtr<GrGLPathCommandsProc> fPathCommands; 323 GLPtr<GrGLPathCoordsProc> fPathCoords; 324 GLPtr<GrGLPathParameteriProc> fPathParameteri; 325 GLPtr<GrGLPathParameterfProc> fPathParameterf; 326 GLPtr<GrGLGenPathsProc> fGenPaths; 327 GLPtr<GrGLDeletePathsProc> fDeletePaths; 328 GLPtr<GrGLIsPathProc> fIsPath; 329 GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc; 330 GLPtr<GrGLStencilFillPathProc> fStencilFillPath; 331 GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath; 332 GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; 333 GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; 334 GLPtr<GrGLPathTexGenProc> fPathTexGen; 335 GLPtr<GrGLCoverFillPathProc> fCoverFillPath; 336 GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath; 337 GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; 338 GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; 339 // NV_path_rendering v1.2 340 GLPtr<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath; 341 GLPtr<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath; 342 GLPtr<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced; 343 GLPtr<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced; 344 // NV_path_rendering v1.3 345 GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; 346 GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray; 347 } fFunctions; 348 349 // Per-GL func callback 350 #if GR_GL_PER_GL_FUNC_CALLBACK 351 GrGLInterfaceCallbackProc fCallback; 352 GrGLInterfaceCallbackData fCallbackData; 353 #endif 354 355 // This exists for internal testing. 356 virtual void abandon() const {} 357 }; 358 359 #endif 360