1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #ifndef GrGLCaps_DEFINED 10 #define GrGLCaps_DEFINED 11 12 #include "GrDrawTargetCaps.h" 13 #include "GrGLStencilBuffer.h" 14 #include "SkTArray.h" 15 #include "SkTDArray.h" 16 17 class GrGLContextInfo; 18 19 /** 20 * Stores some capabilities of a GL context. Most are determined by the GL 21 * version and the extensions string. It also tracks formats that have passed 22 * the FBO completeness test. 23 */ 24 class GrGLCaps : public GrDrawTargetCaps { 25 public: 26 SK_DECLARE_INST_COUNT(GrGLCaps) 27 28 typedef GrGLStencilBuffer::Format StencilFormat; 29 30 /** 31 * The type of MSAA for FBOs supported. Different extensions have different 32 * semantics of how / when a resolve is performed. 33 */ 34 enum MSFBOType { 35 /** 36 * no support for MSAA FBOs 37 */ 38 kNone_MSFBOType = 0, 39 /** 40 * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object). 41 */ 42 kDesktop_ARB_MSFBOType, 43 /** 44 * earlier GL_EXT_framebuffer* extensions 45 */ 46 kDesktop_EXT_MSFBOType, 47 /** 48 * Similar to kDesktop_ARB but with additional restrictions on glBlitFramebuffer. 49 */ 50 kES_3_0_MSFBOType, 51 /** 52 * GL_APPLE_framebuffer_multisample ES extension 53 */ 54 kES_Apple_MSFBOType, 55 /** 56 * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers. 57 * Instead the texture is multisampled when bound to the FBO and then resolved automatically 58 * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call 59 * GR_GL_MAX_SAMPLES_IMG). 60 */ 61 kES_IMG_MsToTexture_MSFBOType, 62 /** 63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard 64 * GL_MAX_SAMPLES value. 65 */ 66 kES_EXT_MsToTexture_MSFBOType, 67 68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType 69 }; 70 71 enum InvalidateFBType { 72 kNone_InvalidateFBType, 73 kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() 74 kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() 75 76 kLast_InvalidateFBType = kInvalidate_InvalidateFBType 77 }; 78 79 enum MapBufferType { 80 kNone_MapBufferType, 81 kMapBuffer_MapBufferType, // glMapBuffer() 82 kMapBufferRange_MapBufferType, // glMapBufferRange() 83 kChromium_MapBufferType, // GL_CHROMIUM_map_sub 84 85 kLast_MapBufferType = kChromium_MapBufferType, 86 }; 87 88 /** 89 * Creates a GrGLCaps that advertises no support for any extensions, 90 * formats, etc. Call init to initialize from a GrGLContextInfo. 91 */ 92 GrGLCaps(); 93 94 GrGLCaps(const GrGLCaps& caps); 95 96 GrGLCaps& operator = (const GrGLCaps& caps); 97 98 /** 99 * Resets the caps such that nothing is supported. 100 */ 101 virtual void reset() SK_OVERRIDE; 102 103 /** 104 * Initializes the GrGLCaps to the set of features supported in the current 105 * OpenGL context accessible via ctxInfo. 106 */ 107 bool init(const GrGLContextInfo& ctxInfo, const GrGLInterface* glInterface); 108 109 /** 110 * Call to note that a color config has been verified as a valid color 111 * attachment. This may save future calls to glCheckFramebufferStatus 112 * using isConfigVerifiedColorAttachment(). 113 */ 114 void markConfigAsValidColorAttachment(GrPixelConfig config) { 115 fVerifiedColorConfigs.markVerified(config); 116 } 117 118 /** 119 * Call to check whether a config has been verified as a valid color 120 * attachment. 121 */ 122 bool isConfigVerifiedColorAttachment(GrPixelConfig config) const { 123 return fVerifiedColorConfigs.isVerified(config); 124 } 125 126 /** 127 * Call to note that a color config / stencil format pair passed 128 * FBO status check. We may skip calling glCheckFramebufferStatus for 129 * this combination in the future using 130 * isColorConfigAndStencilFormatVerified(). 131 */ 132 void markColorConfigAndStencilFormatAsVerified( 133 GrPixelConfig config, 134 const GrGLStencilBuffer::Format& format); 135 136 /** 137 * Call to check whether color config / stencil format pair has already 138 * passed FBO status check. 139 */ 140 bool isColorConfigAndStencilFormatVerified( 141 GrPixelConfig config, 142 const GrGLStencilBuffer::Format& format) const; 143 144 /** 145 * Reports the type of MSAA FBO support. 146 */ 147 MSFBOType msFBOType() const { return fMSFBOType; } 148 149 /** 150 * Does the supported MSAA FBO extension have MSAA renderbuffers? 151 */ 152 bool usesMSAARenderBuffers() const { 153 return kNone_MSFBOType != fMSFBOType && 154 kES_IMG_MsToTexture_MSFBOType != fMSFBOType && 155 kES_EXT_MsToTexture_MSFBOType != fMSFBOType; 156 } 157 158 /** 159 * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and 160 * then implicitly resolved when read. 161 */ 162 bool usesImplicitMSAAResolve() const { 163 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || 164 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; 165 } 166 167 /** 168 * Some helper functions for encapsulating various extensions to read FB Buffer on openglES 169 * 170 * TODO On desktop opengl 4.2+ we can achieve something similar to this effect 171 */ 172 bool fbFetchSupport() const { return fFBFetchSupport; } 173 174 const char* fbFetchColorName() const { return fFBFetchColorName; } 175 176 const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } 177 178 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } 179 180 /// What type of buffer mapping is supported? 181 MapBufferType mapBufferType() const { return fMapBufferType; } 182 183 /** 184 * Gets an array of legal stencil formats. These formats are not guaranteed 185 * to be supported by the driver but are legal GLenum names given the GL 186 * version and extensions supported. 187 */ 188 const SkTArray<StencilFormat, true>& stencilFormats() const { 189 return fStencilFormats; 190 } 191 192 /// The maximum number of fragment uniform vectors (GLES has min. 16). 193 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } 194 195 /// maximum number of attribute values per vertex 196 int maxVertexAttributes() const { return fMaxVertexAttributes; } 197 198 /// maximum number of texture units accessible in the fragment shader. 199 int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } 200 201 /// maximum number of fixed-function texture coords, or zero if no fixed-function. 202 int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; } 203 204 /// ES requires an extension to support RGBA8 in RenderBufferStorage 205 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } 206 207 /** 208 * Depending on the ES extensions present the BGRA external format may 209 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is 210 * RGBA. 211 */ 212 bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; } 213 214 /// GL_ARB_texture_swizzle support 215 bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } 216 217 /// Is there support for GL_UNPACK_ROW_LENGTH 218 bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; } 219 220 /// Is there support for GL_UNPACK_FLIP_Y 221 bool unpackFlipYSupport() const { return fUnpackFlipYSupport; } 222 223 /// Is there support for GL_PACK_ROW_LENGTH 224 bool packRowLengthSupport() const { return fPackRowLengthSupport; } 225 226 /// Is there support for GL_PACK_REVERSE_ROW_ORDER 227 bool packFlipYSupport() const { return fPackFlipYSupport; } 228 229 /// Is there support for texture parameter GL_TEXTURE_USAGE 230 bool textureUsageSupport() const { return fTextureUsageSupport; } 231 232 /// Is there support for glTexStorage 233 bool texStorageSupport() const { return fTexStorageSupport; } 234 235 /// Is there support for GL_RED and GL_R8 236 bool textureRedSupport() const { return fTextureRedSupport; } 237 238 /// Is GL_ARB_IMAGING supported 239 bool imagingSupport() const { return fImagingSupport; } 240 241 /// Is GL_ARB_fragment_coord_conventions supported? 242 bool fragCoordConventionsSupport() const { return fFragCoordsConventionSupport; } 243 244 /// Is there support for Vertex Array Objects? 245 bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } 246 247 /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. 248 bool useNonVBOVertexAndIndexDynamicData() const { 249 return fUseNonVBOVertexAndIndexDynamicData; 250 } 251 252 /// Does ReadPixels support the provided format/type combo? 253 bool readPixelsSupported(const GrGLInterface* intf, 254 GrGLenum format, 255 GrGLenum type) const; 256 257 bool isCoreProfile() const { return fIsCoreProfile; } 258 259 260 bool fullClearIsFree() const { return fFullClearIsFree; } 261 262 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } 263 264 /** 265 * Returns a string containing the caps info. 266 */ 267 virtual SkString dump() const SK_OVERRIDE; 268 269 /** 270 * LATC can appear under one of three possible names. In order to know 271 * which GL internal format to use, we need to keep track of which name 272 * we found LATC under. The default is LATC. 273 */ 274 enum LATCAlias { 275 kLATC_LATCAlias, 276 kRGTC_LATCAlias, 277 k3DC_LATCAlias 278 }; 279 280 LATCAlias latcAlias() const { return fLATCAlias; } 281 282 private: 283 /** 284 * Maintains a bit per GrPixelConfig. It is used to avoid redundantly 285 * performing glCheckFrameBufferStatus for the same config. 286 */ 287 struct VerifiedColorConfigs { 288 VerifiedColorConfigs() { 289 this->reset(); 290 } 291 292 void reset() { 293 for (int i = 0; i < kNumUints; ++i) { 294 fVerifiedColorConfigs[i] = 0; 295 } 296 } 297 298 static const int kNumUints = (kGrPixelConfigCnt + 31) / 32; 299 uint32_t fVerifiedColorConfigs[kNumUints]; 300 301 void markVerified(GrPixelConfig config) { 302 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 303 return; 304 #endif 305 int u32Idx = config / 32; 306 int bitIdx = config % 32; 307 fVerifiedColorConfigs[u32Idx] |= 1 << bitIdx; 308 } 309 310 bool isVerified(GrPixelConfig config) const { 311 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 312 return false; 313 #endif 314 int u32Idx = config / 32; 315 int bitIdx = config % 32; 316 return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx)); 317 } 318 }; 319 320 void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*); 321 void initStencilFormats(const GrGLContextInfo&); 322 // This must be called after initFSAASupport(). 323 void initConfigRenderableTable(const GrGLContextInfo&); 324 void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*); 325 326 // tracks configs that have been verified to pass the FBO completeness when 327 // used as a color attachment 328 VerifiedColorConfigs fVerifiedColorConfigs; 329 330 SkTArray<StencilFormat, true> fStencilFormats; 331 // tracks configs that have been verified to pass the FBO completeness when 332 // used as a color attachment when a particular stencil format is used 333 // as a stencil attachment. 334 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; 335 336 int fMaxFragmentUniformVectors; 337 int fMaxVertexAttributes; 338 int fMaxFragmentTextureUnits; 339 int fMaxFixedFunctionTextureCoords; 340 341 MSFBOType fMSFBOType; 342 InvalidateFBType fInvalidateFBType; 343 MapBufferType fMapBufferType; 344 LATCAlias fLATCAlias; 345 346 bool fRGBA8RenderbufferSupport : 1; 347 bool fBGRAIsInternalFormat : 1; 348 bool fTextureSwizzleSupport : 1; 349 bool fUnpackRowLengthSupport : 1; 350 bool fUnpackFlipYSupport : 1; 351 bool fPackRowLengthSupport : 1; 352 bool fPackFlipYSupport : 1; 353 bool fTextureUsageSupport : 1; 354 bool fTexStorageSupport : 1; 355 bool fTextureRedSupport : 1; 356 bool fImagingSupport : 1; 357 bool fTwoFormatLimit : 1; 358 bool fFragCoordsConventionSupport : 1; 359 bool fVertexArrayObjectSupport : 1; 360 bool fUseNonVBOVertexAndIndexDynamicData : 1; 361 bool fIsCoreProfile : 1; 362 bool fFullClearIsFree : 1; 363 bool fDropsTileOnZeroDivide : 1; 364 bool fFBFetchSupport : 1; 365 366 const char* fFBFetchColorName; 367 const char* fFBFetchExtensionString; 368 369 typedef GrDrawTargetCaps INHERITED; 370 }; 371 372 #endif 373