1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gl/builders/GrGLProgramBuilder.h" 9 #include "GrTextureDomain.h" 10 #include "GrSimpleTextureEffect.h" 11 #include "GrTBackendProcessorFactory.h" 12 #include "gl/GrGLProcessor.h" 13 #include "SkFloatingPoint.h" 14 15 16 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) 17 : fIndex(index) { 18 19 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 20 if (domain.contains(kFullRect) && kClamp_Mode == mode) { 21 fMode = kIgnore_Mode; 22 } else { 23 fMode = mode; 24 } 25 26 if (fMode != kIgnore_Mode) { 27 // We don't currently handle domains that are empty or don't intersect the texture. 28 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not 29 // handle rects that do not intersect the [0..1]x[0..1] rect. 30 SkASSERT(domain.fLeft <= domain.fRight); 31 SkASSERT(domain.fTop <= domain.fBottom); 32 fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); 33 fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); 34 fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); 35 fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); 36 SkASSERT(fDomain.fLeft <= fDomain.fRight); 37 SkASSERT(fDomain.fTop <= fDomain.fBottom); 38 } 39 } 40 41 ////////////////////////////////////////////////////////////////////////////// 42 43 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, 44 const GrTextureDomain& textureDomain, 45 const char* outColor, 46 const SkString& inCoords, 47 const GrGLProcessor::TextureSampler sampler, 48 const char* inModulateColor) { 49 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); 50 SkDEBUGCODE(fMode = textureDomain.mode();) 51 52 GrGLProgramBuilder* program = builder->getProgramBuilder(); 53 54 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { 55 const char* name; 56 SkString uniName("TexDom"); 57 if (textureDomain.fIndex >= 0) { 58 uniName.appendS32(textureDomain.fIndex); 59 } 60 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, 61 uniName.c_str(), &name); 62 fDomainName = name; 63 } 64 65 switch (textureDomain.mode()) { 66 case kIgnore_Mode: { 67 builder->codeAppendf("\t%s = ", outColor); 68 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 69 inCoords.c_str()); 70 builder->codeAppend(";\n"); 71 break; 72 } 73 case kClamp_Mode: { 74 SkString clampedCoords; 75 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)", 76 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str()); 77 78 builder->codeAppendf("\t%s = ", outColor); 79 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 80 clampedCoords.c_str()); 81 builder->codeAppend(";\n"); 82 break; 83 } 84 case kDecal_Mode: { 85 // Add a block since we're going to declare variables. 86 GrGLShaderBuilder::ShaderBlock block(builder); 87 88 const char* domain = fDomainName.c_str(); 89 if (kImagination_GrGLVendor == program->ctxInfo().vendor()) { 90 // On the NexusS and GalaxyNexus, the other path (with the 'any' 91 // call) causes the compilation error "Calls to any function that 92 // may require a gradient calculation inside a conditional block 93 // may return undefined results". This appears to be an issue with 94 // the 'any' call since even the simple "result=black; if (any()) 95 // result=white;" code fails to compile. 96 builder->codeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"); 97 builder->codeAppend("\tvec4 inside = "); 98 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 99 inCoords.c_str()); 100 builder->codeAppend(";\n"); 101 builder->codeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str()); 102 builder->codeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str()); 103 104 builder->codeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);\n", 105 domain, domain, domain); 106 builder->codeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);\n", 107 domain, domain, domain); 108 builder->codeAppend("\tfloat blend = step(1.0, max(x, y));\n"); 109 builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); 110 } else { 111 builder->codeAppend("\tbvec4 outside;\n"); 112 builder->codeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(), 113 domain); 114 builder->codeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(), 115 domain); 116 builder->codeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", 117 outColor); 118 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 119 inCoords.c_str()); 120 builder->codeAppend(";\n"); 121 } 122 break; 123 } 124 case kRepeat_Mode: { 125 SkString clampedCoords; 126 clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", 127 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(), 128 fDomainName.c_str(), fDomainName.c_str()); 129 130 builder->codeAppendf("\t%s = ", outColor); 131 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 132 clampedCoords.c_str()); 133 builder->codeAppend(";\n"); 134 break; 135 } 136 } 137 } 138 139 void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman, 140 const GrTextureDomain& textureDomain, 141 GrSurfaceOrigin textureOrigin) { 142 SkASSERT(textureDomain.mode() == fMode); 143 if (kIgnore_Mode != textureDomain.mode()) { 144 GrGLfloat values[4] = { 145 SkScalarToFloat(textureDomain.domain().left()), 146 SkScalarToFloat(textureDomain.domain().top()), 147 SkScalarToFloat(textureDomain.domain().right()), 148 SkScalarToFloat(textureDomain.domain().bottom()) 149 }; 150 // vertical flip if necessary 151 if (kBottomLeft_GrSurfaceOrigin == textureOrigin) { 152 values[1] = 1.0f - values[1]; 153 values[3] = 1.0f - values[3]; 154 // The top and bottom were just flipped, so correct the ordering 155 // of elements so that values = (l, t, r, b). 156 SkTSwap(values[1], values[3]); 157 } 158 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { 159 pdman.set4fv(fDomainUni, 1, values); 160 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); 161 } 162 } 163 } 164 165 166 ////////////////////////////////////////////////////////////////////////////// 167 168 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { 169 public: 170 GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor&); 171 172 virtual void emitCode(GrGLProgramBuilder*, 173 const GrFragmentProcessor&, 174 const GrProcessorKey&, 175 const char* outputColor, 176 const char* inputColor, 177 const TransformedCoordsArray&, 178 const TextureSamplerArray&) SK_OVERRIDE; 179 180 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; 181 182 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); 183 184 private: 185 GrTextureDomain::GLDomain fGLDomain; 186 typedef GrGLFragmentProcessor INHERITED; 187 }; 188 189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory& factory, 190 const GrProcessor&) 191 : INHERITED(factory) { 192 } 193 194 void GrGLTextureDomainEffect::emitCode(GrGLProgramBuilder* builder, 195 const GrFragmentProcessor& fp, 196 const GrProcessorKey& key, 197 const char* outputColor, 198 const char* inputColor, 199 const TransformedCoordsArray& coords, 200 const TextureSamplerArray& samplers) { 201 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEffect>(); 202 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 203 204 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 205 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); 206 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0], inputColor); 207 } 208 209 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, 210 const GrProcessor& processor) { 211 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>(); 212 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 213 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); 214 } 215 216 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, 217 GrProcessorKeyBuilder* b) { 218 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain(); 219 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); 220 } 221 222 223 /////////////////////////////////////////////////////////////////////////////// 224 225 GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, 226 const SkMatrix& matrix, 227 const SkRect& domain, 228 GrTextureDomain::Mode mode, 229 GrTextureParams::FilterMode filterMode, 230 GrCoordSet coordSet) { 231 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 232 if (GrTextureDomain::kIgnore_Mode == mode || 233 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { 234 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); 235 } else { 236 237 return SkNEW_ARGS(GrTextureDomainEffect, (texture, 238 matrix, 239 domain, 240 mode, 241 filterMode, 242 coordSet)); 243 } 244 } 245 246 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, 247 const SkMatrix& matrix, 248 const SkRect& domain, 249 GrTextureDomain::Mode mode, 250 GrTextureParams::FilterMode filterMode, 251 GrCoordSet coordSet) 252 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) 253 , fTextureDomain(domain, mode) { 254 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || 255 filterMode == GrTextureParams::kNone_FilterMode); 256 } 257 258 GrTextureDomainEffect::~GrTextureDomainEffect() { 259 260 } 261 262 const GrBackendFragmentProcessorFactory& GrTextureDomainEffect::getFactory() const { 263 return GrTBackendFragmentProcessorFactory<GrTextureDomainEffect>::getInstance(); 264 } 265 266 bool GrTextureDomainEffect::onIsEqual(const GrProcessor& sBase) const { 267 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); 268 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && 269 this->fTextureDomain == s.fTextureDomain; 270 } 271 272 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper 274 *validFlags = 0; 275 } else { 276 this->updateConstantColorComponentsForModulation(color, validFlags); 277 } 278 } 279 280 /////////////////////////////////////////////////////////////////////////////// 281 282 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); 283 284 GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random, 285 GrContext*, 286 const GrDrawTargetCaps&, 287 GrTexture* textures[]) { 288 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 289 GrProcessorUnitTest::kAlphaTextureIdx; 290 SkRect domain; 291 domain.fLeft = random->nextUScalar1(); 292 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); 293 domain.fTop = random->nextUScalar1(); 294 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); 295 GrTextureDomain::Mode mode = 296 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount); 297 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); 298 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : false; 299 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet; 300 return GrTextureDomainEffect::Create(textures[texIdx], 301 matrix, 302 domain, 303 mode, 304 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, 305 coords); 306 } 307