HomeSort by relevance Sort by last modified time
    Searched defs:fUV (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/skia/gm/
beziereffects.cpp 423 float fUV[4]; // The last two values are ignored. The effect expects a vec4f.
  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 335 SkPoint fUV;
385 verts[*v + 0].fUV.set(0,0);
386 verts[*v + 1].fUV.set(0,-SK_Scalar1);
387 verts[*v + 2].fUV.set(0,-SK_Scalar1);
388 verts[*v + 3].fUV.set(0,-SK_Scalar1);
416 verts[*v + 0].fUV.set(0, dist);
417 verts[*v + 1].fUV.set(0, 0);
418 verts[*v + 2].fUV.set(0, 0);
419 verts[*v + 3].fUV.set(0, -SK_Scalar1);
420 verts[*v + 4].fUV.set(0, -SK_Scalar1)
    [all...]

Completed in 188 milliseconds