1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 4 // 5 /// 6 // Parameters: 7 // 8 // float4 add; 9 // float4 mult; 10 // sampler2D tex; 11 // 12 // 13 // Registers: 14 // 15 // Name Reg Size 16 // ------------ ----- ---- 17 // mult c0 1 18 // add c1 1 19 // tex s0 1 20 // 21 22 ps_2_0 23 dcl t0.xy 24 dcl_2d s0 25 texld r0, t0, s0 26 mov r1, c0 27 mad r0, r0, r1, c1 28 mov oC0, r0 29 30 // approximately 4 instruction slots used (1 texture, 3 arithmetic) 31 #endif 32 33 const BYTE g_ps20_componentmaskps[] = 34 { 35 0, 2, 255, 255, 254, 255, 36 50, 0, 67, 84, 65, 66, 37 28, 0, 0, 0, 143, 0, 38 0, 0, 0, 2, 255, 255, 39 3, 0, 0, 0, 28, 0, 40 0, 0, 0, 1, 0, 0, 41 136, 0, 0, 0, 88, 0, 42 0, 0, 2, 0, 1, 0, 43 1, 0, 0, 0, 92, 0, 44 0, 0, 0, 0, 0, 0, 45 108, 0, 0, 0, 2, 0, 46 0, 0, 1, 0, 0, 0, 47 92, 0, 0, 0, 0, 0, 48 0, 0, 113, 0, 0, 0, 49 3, 0, 0, 0, 1, 0, 50 0, 0, 120, 0, 0, 0, 51 0, 0, 0, 0, 97, 100, 52 100, 0, 1, 0, 3, 0, 53 1, 0, 4, 0, 1, 0, 54 0, 0, 0, 0, 0, 0, 55 109, 117, 108, 116, 0, 116, 56 101, 120, 0, 171, 171, 171, 57 4, 0, 12, 0, 1, 0, 58 1, 0, 1, 0, 0, 0, 59 0, 0, 0, 0, 112, 115, 60 95, 50, 95, 48, 0, 77, 61 105, 99, 114, 111, 115, 111, 62 102, 116, 32, 40, 82, 41, 63 32, 72, 76, 83, 76, 32, 64 83, 104, 97, 100, 101, 114, 65 32, 67, 111, 109, 112, 105, 66 108, 101, 114, 32, 57, 46, 67 51, 48, 46, 57, 50, 48, 68 48, 46, 49, 54, 51, 56, 69 52, 0, 171, 171, 31, 0, 70 0, 2, 0, 0, 0, 128, 71 0, 0, 3, 176, 31, 0, 72 0, 2, 0, 0, 0, 144, 73 0, 8, 15, 160, 66, 0, 74 0, 3, 0, 0, 15, 128, 75 0, 0, 228, 176, 0, 8, 76 228, 160, 1, 0, 0, 2, 77 1, 0, 15, 128, 0, 0, 78 228, 160, 4, 0, 0, 4, 79 0, 0, 15, 128, 0, 0, 80 228, 128, 1, 0, 228, 128, 81 1, 0, 228, 160, 1, 0, 82 0, 2, 0, 8, 15, 128, 83 0, 0, 228, 128, 255, 255, 84 0, 0 85 }; 86