/external/chromium_org/third_party/angle/src/libGLESv2/ |
queryconversions.h | 9 namespace gl namespace 12 // The GL state query API types are: bool, int, uint, float, int64
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validationES.h | 17 namespace gl namespace
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validationES2.h | 14 namespace gl namespace
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validationES3.h | 14 namespace gl namespace
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Error.cpp | 7 // Error.cpp: Implements the gl::Error class which encapsulates an OpenGL error 16 namespace gl namespace
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Sampler.cpp | 13 namespace gl namespace
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Query.h | 7 // Query.h: Defines the gl::Query class 23 namespace gl namespace
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VertexAttribute.cpp | 11 namespace gl namespace
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Float16ToFloat32.cpp | 9 namespace gl namespace [all...] |
HandleAllocator.h | 7 // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to 8 // allocate GL handles. 19 namespace gl namespace
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ImageIndex.cpp | 13 namespace gl namespace 37 ASSERT(gl::IsCubemapTextureTarget(target));
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VertexArray.cpp | 13 namespace gl namespace 76 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
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/external/chromium_org/mojo/apps/js/bindings/gl/ |
module.h | 13 namespace gl { namespace in namespace:mojo::js 18 } // namespace gl
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/external/chromium_org/third_party/angle/src/common/ |
utilities.h | 16 namespace gl namespace
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event_tracer.h | 32 namespace gl namespace
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event_tracer.cpp | 7 namespace gl namespace 13 } // namespace gl 20 gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag; 21 gl::g_addTraceEvent = addTraceEvent; 26 namespace gl namespace 49 } // namespace gl
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/external/chromium_org/ui/gl/android/ |
gl_jni_registrar.h | 10 #include "ui/gl/gl_export.h" 13 namespace gl { namespace in namespace:ui 20 } // namespace gl
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gl_jni_registrar.cc | 5 #include "ui/gl/android/gl_jni_registrar.h" 9 #include "ui/gl/android/surface_texture.h" 10 #include "ui/gl/android/surface_texture_listener.h" 13 namespace gl { namespace in namespace:ui 29 } // namespace gl
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TriangleRenderer.java | 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 52 gl.glDisable(GL10.GL_DITHER); 58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 61 gl.glClearColor(.5f, .5f, .5f, 1); 62 gl.glShadeModel(GL10.GL_SMOOTH); 63 gl.glEnable(GL10.GL_DEPTH_TEST); 64 gl.glEnable(GL10.GL_TEXTURE_2D); 72 gl.glGenTextures(1, textures, 0); 75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
CubeRenderer.java | 34 public void onDrawFrame(GL10 gl) { 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 47 gl.glMatrixMode(GL10.GL_MODELVIEW); 48 gl.glLoadIdentity(); 49 gl.glTranslatef(0, 0, -3.0f); 50 gl.glRotatef(mAngle, 0, 1, 0); 51 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 56 mCube.draw(gl); [all...] |
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Triangle.java | 64 * @param gl - The OpenGL ES context in which to draw this shape. 66 public void draw(GL10 gl) { 68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 71 gl.glColor4f( // set color: 74 gl.glVertexPointer( // point to vertex data: 77 gl.glDrawArrays( // draw shape: 83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
CubeRenderer.java | 46 public void onDrawFrame(GL10 gl) { 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 59 gl.glMatrixMode(GL10.GL_MODELVIEW); 60 gl.glLoadIdentity(); 61 gl.glTranslatef(0, 0, -3.0f); 62 gl.glRotatef(mAngle, 0, 1, 0); 63 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 65 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 66 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 68 gl.glScalef(mScale, mScale, mScale) [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
TextureImpl.h | 23 namespace gl namespace 49 virtual Image *getImage(const gl::ImageIndex &index) const = 0; 54 virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; 56 virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; 58 virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; 59 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
renderer9_utils.h | 16 namespace gl namespace 29 D3DCOLOR ConvertColor(gl::ColorF color); 51 void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps, 52 gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions); 77 RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 80 public void onDrawFrame(GL10 gl) { 82 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, 88 gl.glMatrixMode(GL10.GL_MODELVIEW); 89 gl.glLoadIdentity(); // reset the matrix to its default state 92 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); 94 gl.glActiveTexture(GL10.GL_TEXTURE0); 95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 96 gl.glEnable(GL10.GL_TEXTURE_2D); 99 gl.glColor4f(1.0f, 0f, 0f, 1.0f) [all...] |