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  /external/chromium_org/third_party/angle/src/libGLESv2/
queryconversions.h 9 namespace gl namespace
12 // The GL state query API types are: bool, int, uint, float, int64
validationES.h 17 namespace gl namespace
validationES2.h 14 namespace gl namespace
validationES3.h 14 namespace gl namespace
Error.cpp 7 // Error.cpp: Implements the gl::Error class which encapsulates an OpenGL error
16 namespace gl namespace
Sampler.cpp 13 namespace gl namespace
Query.h 7 // Query.h: Defines the gl::Query class
23 namespace gl namespace
VertexAttribute.cpp 11 namespace gl namespace
Float16ToFloat32.cpp 9 namespace gl namespace
    [all...]
HandleAllocator.h 7 // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
8 // allocate GL handles.
19 namespace gl namespace
ImageIndex.cpp 13 namespace gl namespace
37 ASSERT(gl::IsCubemapTextureTarget(target));
VertexArray.cpp 13 namespace gl namespace
76 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
  /external/chromium_org/mojo/apps/js/bindings/gl/
module.h 13 namespace gl { namespace in namespace:mojo::js
18 } // namespace gl
  /external/chromium_org/third_party/angle/src/common/
utilities.h 16 namespace gl namespace
event_tracer.h 32 namespace gl namespace
event_tracer.cpp 7 namespace gl namespace
13 } // namespace gl
20 gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag;
21 gl::g_addTraceEvent = addTraceEvent;
26 namespace gl namespace
49 } // namespace gl
  /external/chromium_org/ui/gl/android/
gl_jni_registrar.h 10 #include "ui/gl/gl_export.h"
13 namespace gl { namespace in namespace:ui
20 } // namespace gl
gl_jni_registrar.cc 5 #include "ui/gl/android/gl_jni_registrar.h"
9 #include "ui/gl/android/surface_texture.h"
10 #include "ui/gl/android/surface_texture_listener.h"
13 namespace gl { namespace in namespace:ui
29 } // namespace gl
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TriangleRenderer.java 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
52 gl.glDisable(GL10.GL_DITHER);
58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
61 gl.glClearColor(.5f, .5f, .5f, 1);
62 gl.glShadeModel(GL10.GL_SMOOTH);
63 gl.glEnable(GL10.GL_DEPTH_TEST);
64 gl.glEnable(GL10.GL_TEXTURE_2D);
72 gl.glGenTextures(1, textures, 0);
75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER
    [all...]
CubeRenderer.java 34 public void onDrawFrame(GL10 gl) {
41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
47 gl.glMatrixMode(GL10.GL_MODELVIEW);
48 gl.glLoadIdentity();
49 gl.glTranslatef(0, 0, -3.0f);
50 gl.glRotatef(mAngle, 0, 1, 0);
51 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
56 mCube.draw(gl);
    [all...]
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
Triangle.java 64 * @param gl - The OpenGL ES context in which to draw this shape.
66 public void draw(GL10 gl) {
68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
71 gl.glColor4f( // set color:
74 gl.glVertexPointer( // point to vertex data:
77 gl.glDrawArrays( // draw shape:
83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 46 public void onDrawFrame(GL10 gl) {
53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
59 gl.glMatrixMode(GL10.GL_MODELVIEW);
60 gl.glLoadIdentity();
61 gl.glTranslatef(0, 0, -3.0f);
62 gl.glRotatef(mAngle, 0, 1, 0);
63 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
65 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
66 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
68 gl.glScalef(mScale, mScale, mScale)
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
TextureImpl.h 23 namespace gl namespace
49 virtual Image *getImage(const gl::ImageIndex &index) const = 0;
54 virtual void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
56 virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
58 virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
59 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
renderer9_utils.h 16 namespace gl namespace
29 D3DCOLOR ConvertColor(gl::ColorF color);
51 void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
52 gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions);
77 RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 80 public void onDrawFrame(GL10 gl) {
82 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
88 gl.glMatrixMode(GL10.GL_MODELVIEW);
89 gl.glLoadIdentity(); // reset the matrix to its default state
92 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
94 gl.glActiveTexture(GL10.GL_TEXTURE0);
95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
96 gl.glEnable(GL10.GL_TEXTURE_2D);
99 gl.glColor4f(1.0f, 0f, 0f, 1.0f)
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