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    Searched defs:infoLogLength (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/util/
shader_utils.cpp 46 GLint infoLogLength;
47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
49 std::vector<GLchar> infoLog(infoLogLength);
100 GLint infoLogLength;
101 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
103 std::vector<GLchar> infoLog(infoLogLength);
  /external/chromium_org/third_party/angle/tests/angle_tests/
ANGLETest.cpp 89 GLint infoLogLength;
90 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
92 std::vector<GLchar> infoLog(infoLogLength);
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 127 deInt32 infoLogLength = 0;
130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
132 vertexInfoLog.resize(infoLogLength, '\0');
134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
137 vertexInfoLog.resize(infoLogLength);
141 deInt32 infoLogLength = 0;
144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
146 fragmentInfoLog.resize(infoLogLength, '\0');
148 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
151 fragmentInfoLog.resize(infoLogLength);
    [all...]
teglSwapBuffersTests.cpp 162 deInt32 infoLogLength = 0;
165 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
167 vertexInfoLog.resize(infoLogLength, '\0');
169 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
172 vertexInfoLog.resize(infoLogLength);
176 deInt32 infoLogLength = 0;
179 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
181 fragmentInfoLog.resize(infoLogLength, '\0');
183 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
186 fragmentInfoLog.resize(infoLogLength);
    [all...]
teglNativeCoordMappingTests.cpp 127 deInt32 infoLogLength = 0;
130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
132 vertexInfoLog.resize(infoLogLength, '\0');
134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
137 vertexInfoLog.resize(infoLogLength);
141 deInt32 infoLogLength = 0;
144 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
146 fragmentInfoLog.resize(infoLogLength, '\0');
148 gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
151 fragmentInfoLog.resize(infoLogLength);
    [all...]

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