1 /* 2 * Copyright (C) Research In Motion Limited 2011-2012. All rights reserved. 3 * Copyright (C) 2013 Samsung Electronics. All rights reserved. 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Library General Public 7 * License as published by the Free Software Foundation; either 8 * version 2 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Library General Public License for more details. 14 * 15 * You should have received a copy of the GNU Library General Public License 16 * along with this library; see the file COPYING.LIB. If not, write to 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * Boston, MA 02110-1301, USA. 19 */ 20 21 #ifndef SVGAnimatedTypeAnimator_h 22 #define SVGAnimatedTypeAnimator_h 23 24 #include "core/svg/properties/SVGPropertyInfo.h" 25 #include "platform/heap/Handle.h" 26 #include "wtf/PassOwnPtr.h" 27 #include "wtf/RefPtr.h" 28 #include "wtf/Vector.h" 29 #include "wtf/text/WTFString.h" 30 31 namespace blink { 32 33 class SVGAnimatedPropertyBase; 34 class SVGPropertyBase; 35 class SVGElement; 36 class SVGAnimationElement; 37 38 class SVGAnimatedTypeAnimator FINAL : public NoBaseWillBeGarbageCollectedFinalized<SVGAnimatedTypeAnimator> { 39 WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; 40 public: 41 static PassOwnPtrWillBeRawPtr<SVGAnimatedTypeAnimator> create(SVGAnimationElement* animationElement, SVGElement* targetElement) 42 { 43 return adoptPtrWillBeNoop(new SVGAnimatedTypeAnimator(animationElement, targetElement)); 44 } 45 ~SVGAnimatedTypeAnimator(); 46 47 PassRefPtr<SVGPropertyBase> constructFromString(const String&); 48 49 PassRefPtr<SVGPropertyBase> startAnimValAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); 50 void stopAnimValAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); 51 PassRefPtr<SVGPropertyBase> resetAnimValToBaseVal(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); 52 53 void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*); 54 float calculateDistance(const String& fromString, const String& toString); 55 56 void calculateFromAndToValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& toString); 57 void calculateFromAndByValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& byString); 58 59 void setContextElement(SVGElement* contextElement) { m_contextElement = contextElement; } 60 AnimatedPropertyType type() const { return m_type; } 61 62 bool isAnimatingSVGDom() const { return m_animatedProperty; } 63 bool isAnimatingCSSProperty() const { return !m_animatedProperty; } 64 65 void trace(Visitor*); 66 67 private: 68 SVGAnimatedTypeAnimator(SVGAnimationElement*, SVGElement*); 69 70 friend class ParsePropertyFromString; 71 PassRefPtr<SVGPropertyBase> createPropertyForAnimation(const String&); 72 PassRefPtr<SVGPropertyBase> resetAnimation(const WillBeHeapVector<RawPtrWillBeMember<SVGElement> >&); 73 74 AnimatedPropertyType m_type; 75 RawPtrWillBeMember<SVGAnimationElement> m_animationElement; 76 RawPtrWillBeMember<SVGElement> m_contextElement; 77 RefPtr<SVGAnimatedPropertyBase> m_animatedProperty; 78 }; 79 80 } // namespace blink 81 82 #endif // SVGAnimatedTypeAnimator_h 83