1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "gpu/command_buffer/service/gpu_switches.h" 6 #include "base/basictypes.h" 7 8 namespace switches { 9 10 // Always return success when compiling a shader. Linking will still fail. 11 const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds"; 12 13 // Disable the GL error log limit. 14 const char kDisableGLErrorLimit[] = "disable-gl-error-limit"; 15 16 // Disable the GLSL translator. 17 const char kDisableGLSLTranslator[] = "disable-glsl-translator"; 18 19 // Disable workarounds for various GPU driver bugs. 20 const char kDisableGpuDriverBugWorkarounds[] = 21 "disable-gpu-driver-bug-workarounds"; 22 23 // Turn off user-defined name hashing in shaders. 24 const char kDisableShaderNameHashing[] = "disable-shader-name-hashing"; 25 26 // Turn on Logging GPU commands. 27 const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; 28 29 // Turn on Calling GL Error after every command. 30 const char kEnableGPUDebugging[] = "enable-gpu-debugging"; 31 32 // Enable GPU service logging. Note: This is the same switch as the one in 33 // gl_switches.cc. It's defined here again to avoid dependencies between 34 // dlls. 35 const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging"; 36 37 // Turn off gpu program caching 38 const char kDisableGpuProgramCache[] = "disable-gpu-program-cache"; 39 40 // Enforce GL minimums. 41 const char kEnforceGLMinimums[] = "enforce-gl-minimums"; 42 43 // Sets the total amount of memory that may be allocated for GPU resources 44 const char kForceGpuMemAvailableMb[] = "force-gpu-mem-available-mb"; 45 46 // Pass a set of GpuDriverBugWorkaroundType ids, seperated by ','. 47 const char kGpuDriverBugWorkarounds[] = "gpu-driver-bug-workarounds"; 48 49 // Sets the maximum size of the in-memory gpu program cache, in kb 50 const char kGpuProgramCacheSizeKb[] = "gpu-program-cache-size-kb"; 51 52 // Disables the GPU shader on disk cache. 53 const char kDisableGpuShaderDiskCache[] = "disable-gpu-shader-disk-cache"; 54 55 // Allows async texture uploads (off main thread) via GL context sharing. 56 const char kEnableShareGroupAsyncTextureUpload[] = 57 "enable-share-group-async-texture-upload"; 58 59 const char* kGpuSwitches[] = { 60 kCompileShaderAlwaysSucceeds, 61 kDisableGLErrorLimit, 62 kDisableGLSLTranslator, 63 kDisableGpuDriverBugWorkarounds, 64 kDisableShaderNameHashing, 65 kEnableGPUCommandLogging, 66 kEnableGPUDebugging, 67 kEnableGPUServiceLoggingGPU, 68 kDisableGpuProgramCache, 69 kEnforceGLMinimums, 70 kForceGpuMemAvailableMb, 71 kGpuDriverBugWorkarounds, 72 kGpuProgramCacheSizeKb, 73 kDisableGpuShaderDiskCache, 74 kEnableShareGroupAsyncTextureUpload, 75 }; 76 77 const int kNumGpuSwitches = arraysize(kGpuSwitches); 78 79 } // namespace switches 80