1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrBackendProcessorFactory_DEFINED 9 #define GrBackendProcessorFactory_DEFINED 10 11 #include "GrTypes.h" 12 #include "SkTemplates.h" 13 #include "SkThread.h" 14 #include "SkTypes.h" 15 #include "SkTArray.h" 16 17 class GrGLProcessor; 18 class GrGLCaps; 19 class GrProcessor; 20 21 /** 22 * Used by effects to build their keys. It incorporates each per-processor key into a larger shader 23 * key. 24 */ 25 class GrProcessorKeyBuilder { 26 public: 27 GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) { 28 SkASSERT(0 == fData->count() % sizeof(uint32_t)); 29 } 30 31 void add32(uint32_t v) { 32 ++fCount; 33 fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); 34 } 35 36 /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next 37 add*() call. */ 38 uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { 39 SkASSERT(count > 0); 40 fCount += count; 41 return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); 42 } 43 44 size_t size() const { return sizeof(uint32_t) * fCount; } 45 46 private: 47 SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key. 48 int fCount; // number of uint32_ts added to fData by the effect. 49 }; 50 51 /** 52 * This class is used to pass the key that was created for a GrGLProcessor back to it 53 * when it emits code. It may allow the emit step to skip calculations that were 54 * performed when computing the key. 55 */ 56 class GrProcessorKey { 57 public: 58 GrProcessorKey(const uint32_t* key, int count) : fKey(key), fCount(count) { 59 SkASSERT(0 == reinterpret_cast<intptr_t>(key) % sizeof(uint32_t)); 60 } 61 62 /** Gets the uint32_t values that the effect inserted into the key. */ 63 uint32_t get32(int index) const { 64 SkASSERT(index >=0 && index < fCount); 65 return fKey[index]; 66 } 67 68 /** Gets the number of uint32_t values that the effect inserted into the key. */ 69 int count32() const { return fCount; } 70 71 private: 72 const uint32_t* fKey; // unowned ptr into the larger key. 73 int fCount; // number of uint32_ts inserted by the effect into its key. 74 }; 75 76 /** 77 * Given a GrProcessor of a particular type, creates the corresponding graphics-backend-specific 78 * effect object. It also tracks equivalence of shaders generated via a key. The factory for an 79 * effect is accessed via GrProcessor::getFactory(). Each factory instance is assigned an ID at 80 * construction. The ID of GrProcessor::getFactory() is used as a type identifier. Thus, a 81 * GrProcessor subclass must always return the same object from getFactory() and that factory object 82 * must be unique to the GrProcessor subclass (and unique from any further derived subclasses). 83 * 84 * Rather than subclassing this class themselves, it is recommended that GrProcessor authors use 85 * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as: 86 * 87 * const GrBackendEffectFactory& MyEffect::getFactory() const { 88 * return GrTBackendEffectFactory<MyEffect>::getInstance(); 89 * } 90 * 91 * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments. 92 */ 93 class GrBackendProcessorFactory : SkNoncopyable { 94 public: 95 /** 96 * Generates an effect's key. The key is based on the aspects of the GrProcessor object's 97 * configuration that affect GLSL code generation. Two GrProcessor instances that would cause 98 * this->createGLInstance()->emitCode() to produce different code must produce different keys. 99 */ 100 virtual void getGLProcessorKey(const GrProcessor&, const GrGLCaps&, 101 GrProcessorKeyBuilder*) const = 0; 102 103 /** 104 * Produces a human-reable name for the effect. 105 */ 106 virtual const char* name() const = 0; 107 108 /** 109 * A unique value for every instance of this factory. It is automatically incorporated into the 110 * effect's key. This allows keys generated by getGLProcessorKey() to only be unique within a 111 * GrProcessor subclass and not necessarily across subclasses. 112 */ 113 uint32_t effectClassID() const { return fEffectClassID; } 114 115 protected: 116 GrBackendProcessorFactory() : fEffectClassID(GenID()) {} 117 virtual ~GrBackendProcessorFactory() {} 118 119 private: 120 enum { 121 kIllegalEffectClassID = 0, 122 }; 123 124 static uint32_t GenID() { 125 // fCurrEffectClassID has been initialized to kIllegalEffectClassID. The 126 // atomic inc returns the old value not the incremented value. So we add 127 // 1 to the returned value. 128 uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1; 129 if (!id) { 130 SkFAIL("This should never wrap as it should only be called once for each GrProcessor " 131 "subclass."); 132 } 133 return id; 134 } 135 136 const uint32_t fEffectClassID; 137 static int32_t fCurrEffectClassID; 138 }; 139 140 class GrFragmentProcessor; 141 class GrGeometryProcessor; 142 class GrGLFragmentProcessor; 143 class GrGLGeometryProcessor; 144 145 /** 146 * Backend processor factory cannot actually create anything, it is up to subclasses to implement 147 * a create binding which matches Gr to GL in a type safe way 148 */ 149 150 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { 151 public: 152 /** 153 * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a 154 * GLSL program and to manage updating uniforms for the program when it is used. 155 */ 156 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0; 157 }; 158 159 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { 160 public: 161 /** 162 * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a 163 * GLSL program and to manage updating uniforms for the program when it is used. 164 */ 165 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&) const = 0; 166 }; 167 168 #endif 169