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      1 /*
      2  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 // System independant wrapper for spawning threads
     12 // Note: the spawned thread will loop over the callback function until stopped.
     13 // Note: The callback function is expected to return every 2 seconds or more
     14 // often.
     15 
     16 #ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
     17 #define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
     18 
     19 #include "webrtc/common_types.h"
     20 #include "webrtc/typedefs.h"
     21 
     22 namespace webrtc {
     23 
     24 // Object that will be passed by the spawned thread when it enters the callback
     25 // function.
     26 #define ThreadObj void*
     27 
     28 // Callback function that the spawned thread will enter once spawned.
     29 // A return value of false is interpreted as that the function has no
     30 // more work to do and that the thread can be released.
     31 typedef bool(*ThreadRunFunction)(ThreadObj);
     32 
     33 enum ThreadPriority {
     34   kLowPriority = 1,
     35   kNormalPriority = 2,
     36   kHighPriority = 3,
     37   kHighestPriority = 4,
     38   kRealtimePriority = 5
     39 };
     40 
     41 class ThreadWrapper {
     42  public:
     43   enum {kThreadMaxNameLength = 64};
     44 
     45   virtual ~ThreadWrapper() {};
     46 
     47   // Factory method. Constructor disabled.
     48   //
     49   // func        Pointer to a, by user, specified callback function.
     50   // obj         Object associated with the thread. Passed in the callback
     51   //             function.
     52   // prio        Thread priority. May require root/admin rights.
     53   // thread_name  NULL terminated thread name, will be visable in the Windows
     54   //             debugger.
     55   static ThreadWrapper* CreateThread(ThreadRunFunction func,
     56                                      ThreadObj obj,
     57                                      ThreadPriority prio = kNormalPriority,
     58                                      const char* thread_name = 0);
     59 
     60   // Get the current thread's kernel thread ID.
     61   static uint32_t GetThreadId();
     62 
     63   // Non blocking termination of the spawned thread. Note that it is not safe
     64   // to delete this class until the spawned thread has been reclaimed.
     65   virtual void SetNotAlive() = 0;
     66 
     67   // Tries to spawns a thread and returns true if that was successful.
     68   // Additionally, it tries to set thread priority according to the priority
     69   // from when CreateThread was called. However, failure to set priority will
     70   // not result in a false return value.
     71   // TODO(henrike): add a function for polling whether priority was set or
     72   //                not.
     73   virtual bool Start(unsigned int& id) = 0;
     74 
     75   // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
     76   // The numbers in processor_numbers specify which CPUs are allowed to run the
     77   // thread. processor_numbers should not contain any duplicates and elements
     78   // should be lower than (number of CPUs - 1). amount_of_processors should be
     79   // equal to the number of processors listed in processor_numbers.
     80   virtual bool SetAffinity(const int* processor_numbers,
     81                            const unsigned int amount_of_processors);
     82 
     83   // Stops the spawned thread and waits for it to be reclaimed with a timeout
     84   // of two seconds. Will return false if the thread was not reclaimed.
     85   // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
     86   // It's ok to call Stop() even if the spawned thread has been reclaimed.
     87   virtual bool Stop() = 0;
     88 };
     89 
     90 }  // namespace webrtc
     91 
     92 #endif  // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
     93