/external/chromium_org/third_party/opus/src/src/ |
mlp.h | 34 int layers; member in struct:__anon19356
|
mlp_train.h | 78 int layers; member in struct:__anon19357
|
/external/libopus/src/ |
mlp.h | 34 int layers; member in struct:__anon4121
|
/external/chromium_org/ash/wm/ |
drag_window_resizer_unittest.cc | 378 const std::vector<ui::Layer*>& layers = drag_layer->children(); local 379 EXPECT_FALSE(layers.empty()); 380 EXPECT_EQ(controller->layer_owner_->root(), layers.back());
|
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_texture.c | 62 GLuint layers, 73 assert(layers == 6); 89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); 103 * In OpenGL the number of 1D array texture layers is the "height" and 104 * the number of 2D array texture layers is the "depth". In Gallium the 105 * number of layers in an array texture is a separate 'array_size' field. 304 GLuint layers; local 308 layers = dst->array_size; 310 layers = u_minify(dst->depth0, level); 314 for (i = 0; i < layers; i++) [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkLayerRasterizer.cpp | 33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers) 37 // Helper function to call destructors on SkPaints held by layers and delete layers. 38 static void clean_up_layers(SkDeque* layers) { 39 SkDeque::F2BIter iter(*layers); 45 SkDELETE(layers); 53 static bool compute_bounds(const SkDeque& layers, const SkPath& path, 56 SkDeque::F2BIter iter(layers); 163 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))) local 226 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count())); local [all...] |
/external/chromium_org/ui/android/java/src/org/chromium/ui/ |
ColorSuggestionListAdapter.java | 71 LayerDrawable layers = (LayerDrawable) button.getBackground(); local 73 (GradientDrawable) layers.findDrawableByLayerId(R.id.color_button_swatch);
|
/external/mesa3d/src/mesa/state_tracker/ |
st_texture.c | 62 GLuint layers, 73 assert(layers == 6); 89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); 103 * In OpenGL the number of 1D array texture layers is the "height" and 104 * the number of 2D array texture layers is the "depth". In Gallium the 105 * number of layers in an array texture is a separate 'array_size' field. 304 GLuint layers; local 308 layers = dst->array_size; 310 layers = u_minify(dst->depth0, level); 314 for (i = 0; i < layers; i++) [all...] |
/external/chromium_org/cc/resources/ |
tile_manager_perftest.cc | 191 std::vector<LayerImpl*> layers = CreateLayers(layer_count, 10); local 193 for (unsigned i = 0; i < layers.size(); ++i) { 194 layers[i]->UpdateTiles(Occlusion(), resourceless_software_draw); 220 std::vector<LayerImpl*> layers = CreateLayers(layer_count, 100); local 222 for (unsigned i = 0; i < layers.size(); ++i) { 223 layers[i]->UpdateTiles(Occlusion(), resourceless_software_draw); 257 std::vector<LayerImpl*> layers = CreateLayers(layer_count, 10); local 259 for (unsigned i = 0; i < layers.size(); ++i) { 261 static_cast<FakePictureLayerImpl*>(layers[i]); 293 std::vector<LayerImpl*> layers = CreateLayers(layer_count, tile_count) local 358 std::vector<LayerImpl*> layers; local 401 std::vector<LayerImpl*> layers = local [all...] |
tile_manager.cc | 19 #include "cc/layers/picture_layer_impl.h" 1170 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); local [all...] |
/external/chromium_org/cc/trees/ |
layer_tree_host_unittest_occlusion.cc | 7 #include "cc/layers/layer.h" 587 std::vector<scoped_refptr<TestLayer> > layers; variable 593 layers.push_back(TestLayer::Create()); 596 layers.back().get(), NULL, identity_matrix_, 601 layers.back().get(), layers[layers.size() - 2].get(), 605 layers.back()->SetForceRenderSurface(true); 612 child.get(), layers[i].get(), identity_matrix_, 618 layers[i]->set_expected_occlusion(expected_occlusion) 621 layer_tree_host()->SetRootLayer(layers[0]); variable [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/ |
vl_compositor.h | 86 struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS]; member in struct:vl_compositor_state 162 * reset all currently set layers 221 * render the layers to the frontbuffer
|
/external/chromium_org/third_party/skia/src/utils/ |
SkCanvasStateUtils.cpp | 107 layers = NULL; 114 // loop through the layers and free the data allocated to the clipRects 116 sk_free(layers[i].mcState.clipRects); 120 sk_free(layers); 130 SkCanvasLayerState* layers; member in class:SkCanvasState_v1 216 * decompose the layers 218 * storage is allocated on the stack for the first 3 layers. It is common in 219 * some view systems (e.g. Android) that a few non-clipped layers are present 257 // allocate memory for the layers and then and copy them to the struct 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten()) [all...] |
/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_compositor.h | 86 struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS]; member in struct:vl_compositor_state 162 * reset all currently set layers 221 * render the layers to the frontbuffer
|
/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
InspectorLayerTreeAgent.cpp | 222 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuilder::Array<TypeBuilder::LayerTree::Layer>::create(); local 224 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, layers); 225 return layers.release(); 247 void InspectorLayerTreeAgent::gatherGraphicsLayers(GraphicsLayer* root, HashMap<int, int>& layerIdToNodeIdMap, RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> >& layers) 252 layers->addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId))); 254 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers); 256 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers);
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Texture.cpp | 972 GLsizei layers = getLayers(0); local 974 if (width <= 0 || height <= 0 || layers <= 0) 999 if (getLayers(level) != layers)
|
/external/chromium_org/cc/layers/ |
scrollbar_layer_unittest.cc | 7 #include "cc/layers/append_quads_data.h" 8 #include "cc/layers/painted_scrollbar_layer.h" 9 #include "cc/layers/painted_scrollbar_layer_impl.h" 10 #include "cc/layers/scrollbar_layer_interface.h" 11 #include "cc/layers/solid_color_scrollbar_layer.h" 12 #include "cc/layers/solid_color_scrollbar_layer_impl.h" 547 SolidColorScrollbarLayerImpl* layers[2] = local 550 layers[i]->SetVisibleToTotalLengthRatio(0.2f); 551 layers[i]->SetCurrentPos(25); 552 layers[i]->SetMaximum(100) [all...] |
/external/chromium_org/ui/aura/ |
window.cc | 129 // other layers relative to. 146 // Does a depth first search for all descendants of |child| that have layers. 147 // This stops at any descendants that have layers (and adds them to |layers|). 148 void GetLayersToStack(aura::Window* child, std::vector<ui::Layer*>* layers) { 150 layers->push_back(child->layer()); 154 GetLayersToStack(child->children()[i], layers); 348 // It is not allowed that a window is visible but the layers alpha is fully 1157 Layers layers; local [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureSpecificationTests.cpp | 1071 int layers; member in struct:deqp::gles31::Functional::__anon24983 1092 int layers = texCubeArraySizes[ndx].layers; local [all...] |
/external/libvpx/libvpx/vpx/src/ |
svc_encodeframe.c | 77 int layers; member in struct:SvcInternal 93 // Superframe is used to generate an index of individual frames (i.e., layers) 399 * Format: encoding-mode=<svc_mode>,layers=<layer_count> 429 } else if (strcmp("layers", option_name) == 0) { 523 svc_log(svc_ctx, SVC_LOG_ERROR, "spatial layers: invalid value: %d\n", 539 // "layers=xx" then followed by other options 543 si->layers = svc_ctx->spatial_layers; 549 if (si->layers > 1) { 554 assert(si->layers <= VPX_SS_MAX_LAYERS); 555 for (i = 0; i < si->layers; ++i) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 2548 int width, height, depth, layers; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSpecificationTests.cpp | 4469 int layers; member in struct:deqp::gles3::Functional::__anon24742 4509 int layers = tex2DArraySizes[ndx].layers; local [all...] |
es3fTextureUnitTests.cpp | 1121 int layers = access.getDepth(); local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 2548 int width, height, depth, layers; local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/paint/ |
BoxPainter.cpp | 130 Vector<const FillLayer*, 8> layers; local 135 layers.append(curLayer); 138 // on layers with no repeat by testing whether the image covers the layout rect. 158 if (layers.size() > 0 && (**layers.rbegin()).next()) 178 Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend(); 179 for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin(); it != topLayer; ++it) [all...] |