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  /external/chromium_org/third_party/opus/src/src/
mlp.h 34 int layers; member in struct:__anon19356
mlp_train.h 78 int layers; member in struct:__anon19357
  /external/libopus/src/
mlp.h 34 int layers; member in struct:__anon4121
  /external/chromium_org/ash/wm/
drag_window_resizer_unittest.cc 378 const std::vector<ui::Layer*>& layers = drag_layer->children(); local
379 EXPECT_FALSE(layers.empty());
380 EXPECT_EQ(controller->layer_owner_->root(), layers.back());
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_texture.c 62 GLuint layers,
73 assert(layers == 6);
89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
304 GLuint layers; local
308 layers = dst->array_size;
310 layers = u_minify(dst->depth0, level);
314 for (i = 0; i < layers; i++)
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  /external/chromium_org/third_party/skia/src/effects/
SkLayerRasterizer.cpp 33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
37 // Helper function to call destructors on SkPaints held by layers and delete layers.
38 static void clean_up_layers(SkDeque* layers) {
39 SkDeque::F2BIter iter(*layers);
45 SkDELETE(layers);
53 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
56 SkDeque::F2BIter iter(layers);
163 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))) local
226 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count())); local
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  /external/chromium_org/ui/android/java/src/org/chromium/ui/
ColorSuggestionListAdapter.java 71 LayerDrawable layers = (LayerDrawable) button.getBackground(); local
73 (GradientDrawable) layers.findDrawableByLayerId(R.id.color_button_swatch);
  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 62 GLuint layers,
73 assert(layers == 6);
89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
304 GLuint layers; local
308 layers = dst->array_size;
310 layers = u_minify(dst->depth0, level);
314 for (i = 0; i < layers; i++)
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  /external/chromium_org/cc/resources/
tile_manager_perftest.cc 191 std::vector<LayerImpl*> layers = CreateLayers(layer_count, 10); local
193 for (unsigned i = 0; i < layers.size(); ++i) {
194 layers[i]->UpdateTiles(Occlusion(), resourceless_software_draw);
220 std::vector<LayerImpl*> layers = CreateLayers(layer_count, 100); local
222 for (unsigned i = 0; i < layers.size(); ++i) {
223 layers[i]->UpdateTiles(Occlusion(), resourceless_software_draw);
257 std::vector<LayerImpl*> layers = CreateLayers(layer_count, 10); local
259 for (unsigned i = 0; i < layers.size(); ++i) {
261 static_cast<FakePictureLayerImpl*>(layers[i]);
293 std::vector<LayerImpl*> layers = CreateLayers(layer_count, tile_count) local
358 std::vector<LayerImpl*> layers; local
401 std::vector<LayerImpl*> layers = local
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tile_manager.cc 19 #include "cc/layers/picture_layer_impl.h"
1170 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); local
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  /external/chromium_org/cc/trees/
layer_tree_host_unittest_occlusion.cc 7 #include "cc/layers/layer.h"
587 std::vector<scoped_refptr<TestLayer> > layers; variable
593 layers.push_back(TestLayer::Create());
596 layers.back().get(), NULL, identity_matrix_,
601 layers.back().get(), layers[layers.size() - 2].get(),
605 layers.back()->SetForceRenderSurface(true);
612 child.get(), layers[i].get(), identity_matrix_,
618 layers[i]->set_expected_occlusion(expected_occlusion)
621 layer_tree_host()->SetRootLayer(layers[0]); variable
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
vl_compositor.h 86 struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS]; member in struct:vl_compositor_state
162 * reset all currently set layers
221 * render the layers to the frontbuffer
  /external/chromium_org/third_party/skia/src/utils/
SkCanvasStateUtils.cpp 107 layers = NULL;
114 // loop through the layers and free the data allocated to the clipRects
116 sk_free(layers[i].mcState.clipRects);
120 sk_free(layers);
130 SkCanvasLayerState* layers; member in class:SkCanvasState_v1
216 * decompose the layers
218 * storage is allocated on the stack for the first 3 layers. It is common in
219 * some view systems (e.g. Android) that a few non-clipped layers are present
257 // allocate memory for the layers and then and copy them to the struct
260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten())
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  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.h 86 struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS]; member in struct:vl_compositor_state
162 * reset all currently set layers
221 * render the layers to the frontbuffer
  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InspectorLayerTreeAgent.cpp 222 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuilder::Array<TypeBuilder::LayerTree::Layer>::create(); local
224 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, layers);
225 return layers.release();
247 void InspectorLayerTreeAgent::gatherGraphicsLayers(GraphicsLayer* root, HashMap<int, int>& layerIdToNodeIdMap, RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> >& layers)
252 layers->addItem(buildObjectForLayer(root, layerIdToNodeIdMap.get(layerId)));
254 gatherGraphicsLayers(replica, layerIdToNodeIdMap, layers);
256 gatherGraphicsLayers(root->children()[i], layerIdToNodeIdMap, layers);
  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 972 GLsizei layers = getLayers(0); local
974 if (width <= 0 || height <= 0 || layers <= 0)
999 if (getLayers(level) != layers)
  /external/chromium_org/cc/layers/
scrollbar_layer_unittest.cc 7 #include "cc/layers/append_quads_data.h"
8 #include "cc/layers/painted_scrollbar_layer.h"
9 #include "cc/layers/painted_scrollbar_layer_impl.h"
10 #include "cc/layers/scrollbar_layer_interface.h"
11 #include "cc/layers/solid_color_scrollbar_layer.h"
12 #include "cc/layers/solid_color_scrollbar_layer_impl.h"
547 SolidColorScrollbarLayerImpl* layers[2] = local
550 layers[i]->SetVisibleToTotalLengthRatio(0.2f);
551 layers[i]->SetCurrentPos(25);
552 layers[i]->SetMaximum(100)
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  /external/chromium_org/ui/aura/
window.cc 129 // other layers relative to.
146 // Does a depth first search for all descendants of |child| that have layers.
147 // This stops at any descendants that have layers (and adds them to |layers|).
148 void GetLayersToStack(aura::Window* child, std::vector<ui::Layer*>* layers) {
150 layers->push_back(child->layer());
154 GetLayersToStack(child->children()[i], layers);
348 // It is not allowed that a window is visible but the layers alpha is fully
1157 Layers layers; local
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  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 1071 int layers; member in struct:deqp::gles31::Functional::__anon24983
1092 int layers = texCubeArraySizes[ndx].layers; local
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  /external/libvpx/libvpx/vpx/src/
svc_encodeframe.c 77 int layers; member in struct:SvcInternal
93 // Superframe is used to generate an index of individual frames (i.e., layers)
399 * Format: encoding-mode=<svc_mode>,layers=<layer_count>
429 } else if (strcmp("layers", option_name) == 0) {
523 svc_log(svc_ctx, SVC_LOG_ERROR, "spatial layers: invalid value: %d\n",
539 // "layers=xx" then followed by other options
543 si->layers = svc_ctx->spatial_layers;
549 if (si->layers > 1) {
554 assert(si->layers <= VPX_SS_MAX_LAYERS);
555 for (i = 0; i < si->layers; ++i)
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tex_sample.c 2548 int width, height, depth, layers; local
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  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 4469 int layers; member in struct:deqp::gles3::Functional::__anon24742
4509 int layers = tex2DArraySizes[ndx].layers; local
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es3fTextureUnitTests.cpp 1121 int layers = access.getDepth(); local
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 2548 int width, height, depth, layers; local
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  /external/chromium_org/third_party/WebKit/Source/core/paint/
BoxPainter.cpp 130 Vector<const FillLayer*, 8> layers; local
135 layers.append(curLayer);
138 // on layers with no repeat by testing whether the image covers the layout rect.
158 if (layers.size() > 0 && (**layers.rbegin()).next())
178 Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend();
179 for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin(); it != topLayer; ++it)
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