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    Searched defs:level0 (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/libwebp/enc/
filter.c 229 const int level0 = enc->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local
231 // explore +/-quant range of values around level0
250 const int level = level0 + d;
quant.c 261 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering.
262 const int level0 = 5 * enc->config_->filter_strength; local
270 const int f = base_strength * level0 / (256 + m->beta_);
607 int level0 = QUANTDIV(coeff0, iQ, B); local
608 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL;
616 // test all alternate level values around level0.
619 int level = level0 + m;
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  /external/chromium_org/gpu/command_buffer/service/
texture_manager.cc 683 const Texture::LevelInfo& level0 = level_infos_[ii][0]; local
684 if (level0.target == 0 ||
685 level0.width != first_face.width ||
686 level0.height != first_face.height ||
687 level0.depth != 1 ||
688 level0.internal_format != first_face.internal_format ||
689 level0.format != first_face.format ||
690 level0.type != first_face.type) {
693 // Get level0 dimensions
694 GLsizei width = level0.width
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tex_sample.c 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
1643 unsigned level0 = level > 0 ? level : 0; local
1824 int level0; local
1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
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  /external/deqp/framework/common/
tcuTexture.cpp 1886 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
1926 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
1966 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2006 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2046 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2086 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2126 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
2166 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local
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  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 1264 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0); local
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
1643 unsigned level0 = level > 0 ? level : 0; local
1824 int level0; local
1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local
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