1 /* 2 * Copyright (C) 2011 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #include "core/html/canvas/WebGLContextGroup.h" 29 30 #include "core/html/canvas/WebGLSharedObject.h" 31 32 namespace blink { 33 34 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() 35 { 36 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); 37 return contextGroup.release(); 38 } 39 40 WebGLContextGroup::WebGLContextGroup() 41 { 42 } 43 44 WebGLContextGroup::~WebGLContextGroup() 45 { 46 detachAndRemoveAllObjects(); 47 } 48 49 blink::WebGraphicsContext3D* WebGLContextGroup::getAWebGraphicsContext3D() 50 { 51 ASSERT(!m_contexts.isEmpty()); 52 HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin(); 53 return (*it)->webContext(); 54 } 55 56 void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) 57 { 58 m_contexts.add(context); 59 } 60 61 void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) 62 { 63 // We must call detachAndRemoveAllObjects before removing the last context. 64 if (m_contexts.size() == 1 && m_contexts.contains(context)) 65 detachAndRemoveAllObjects(); 66 67 m_contexts.remove(context); 68 } 69 70 void WebGLContextGroup::removeObject(WebGLSharedObject* object) 71 { 72 m_groupObjects.remove(object); 73 } 74 75 void WebGLContextGroup::addObject(WebGLSharedObject* object) 76 { 77 m_groupObjects.add(object); 78 } 79 80 void WebGLContextGroup::detachAndRemoveAllObjects() 81 { 82 while (!m_groupObjects.isEmpty()) { 83 HashSet<WebGLSharedObject*>::iterator it = m_groupObjects.begin(); 84 (*it)->detachContextGroup(); 85 } 86 } 87 88 void WebGLContextGroup::loseContextGroup(WebGLRenderingContextBase::LostContextMode mode, WebGLRenderingContextBase::AutoRecoveryMethod autoRecoveryMethod) 89 { 90 // Detach must happen before loseContextImpl, which destroys the GraphicsContext3D 91 // and prevents groupObjects from being properly deleted. 92 detachAndRemoveAllObjects(); 93 94 for (HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin(); it != m_contexts.end(); ++it) 95 (*it)->loseContextImpl(mode, autoRecoveryMethod); 96 } 97 98 } // namespace blink 99