1 // 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // SwapChain.h: Defines a back-end specific class that hides the details of the 8 // implementation-specific swapchain. 9 10 #ifndef LIBGLESV2_RENDERER_SWAPCHAIN_H_ 11 #define LIBGLESV2_RENDERER_SWAPCHAIN_H_ 12 13 #include "common/angleutils.h" 14 #include "common/platform.h" 15 16 #include <GLES2/gl2.h> 17 #include <EGL/egl.h> 18 19 #if !defined(ANGLE_FORCE_VSYNC_OFF) 20 #define ANGLE_FORCE_VSYNC_OFF 0 21 #endif 22 23 namespace rx 24 { 25 26 class SwapChain 27 { 28 public: 29 SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) 30 : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat) 31 { 32 } 33 34 virtual ~SwapChain() {}; 35 36 virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0; 37 virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0; 38 virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0; 39 virtual void recreate() = 0; 40 41 virtual HANDLE getShareHandle() {return mShareHandle;}; 42 43 protected: 44 const HWND mWindow; // Window that the surface is created for. 45 const GLenum mBackBufferFormat; 46 const GLenum mDepthBufferFormat; 47 48 HANDLE mShareHandle; 49 }; 50 51 } 52 #endif // LIBGLESV2_RENDERER_SWAPCHAIN_H_ 53