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      1 //===-- BreakpointOptions.h -------------------------------------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 
     10 #ifndef liblldb_BreakpointOptions_h_
     11 #define liblldb_BreakpointOptions_h_
     12 
     13 // C Includes
     14 // C++ Includes
     15 // Other libraries and framework includes
     16 // Project includes
     17 #include "lldb/lldb-private.h"
     18 #include "lldb/Core/Baton.h"
     19 #include "lldb/Core/StringList.h"
     20 
     21 namespace lldb_private {
     22 
     23 //----------------------------------------------------------------------
     24 /// @class BreakpointOptions BreakpointOptions.h "lldb/Breakpoint/BreakpointOptions.h"
     25 /// @brief Class that manages the options on a breakpoint or breakpoint location.
     26 //----------------------------------------------------------------------
     27 
     28 class BreakpointOptions
     29 {
     30 public:
     31     //------------------------------------------------------------------
     32     // Constructors and Destructors
     33     //------------------------------------------------------------------
     34     //------------------------------------------------------------------
     35     /// Default constructor.  The breakpoint is enabled, and has no condition,
     36     /// callback, ignore count, etc...
     37     //------------------------------------------------------------------
     38     BreakpointOptions();
     39     BreakpointOptions(const BreakpointOptions& rhs);
     40 
     41     static BreakpointOptions *
     42     CopyOptionsNoCallback (BreakpointOptions &rhs);
     43     //------------------------------------------------------------------
     44     /// This constructor allows you to specify all the breakpoint options.
     45     ///
     46     /// @param[in] condition
     47     ///    The expression which if it evaluates to \b true if we are to stop
     48     ///
     49     /// @param[in] callback
     50     ///    This is the plugin for some code that gets run, returns \b true if we are to stop.
     51     ///
     52     /// @param[in] baton
     53     ///    Client data that will get passed to the callback.
     54     ///
     55     /// @param[in] enabled
     56     ///    Is this breakpoint enabled.
     57     ///
     58     /// @param[in] ignore
     59     ///    How many breakpoint hits we should ignore before stopping.
     60     ///
     61     /// @param[in] thread_id
     62     ///    Only stop if \a thread_id hits the breakpoint.
     63     //------------------------------------------------------------------
     64     BreakpointOptions(void *condition,
     65                       BreakpointHitCallback callback,
     66                       void *baton,
     67                       bool enabled = true,
     68                       int32_t ignore = 0,
     69                       lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID,
     70                       bool one_shot = false);
     71 
     72     virtual ~BreakpointOptions();
     73 
     74     //------------------------------------------------------------------
     75     // Operators
     76     //------------------------------------------------------------------
     77     const BreakpointOptions&
     78     operator=(const BreakpointOptions& rhs);
     79 
     80     //------------------------------------------------------------------
     81     // Callbacks
     82     //
     83     // Breakpoint callbacks come in two forms, synchronous and asynchronous.  Synchronous callbacks will get
     84     // run before any of the thread plans are consulted, and if they return false the target will continue
     85     // "under the radar" of the thread plans.  There are a couple of restrictions to synchronous callbacks:
     86     // 1) They should NOT resume the target themselves.  Just return false if you want the target to restart.
     87     // 2) Breakpoints with synchronous callbacks can't have conditions (or rather, they can have them, but they
     88     //    won't do anything.  Ditto with ignore counts, etc...  You are supposed to control that all through the
     89     //    callback.
     90     // Asynchronous callbacks get run as part of the "ShouldStop" logic in the thread plan.  The logic there is:
     91     //   a) If the breakpoint is thread specific and not for this thread, continue w/o running the callback.
     92     //   b) If the ignore count says we shouldn't stop, then ditto.
     93     //   c) If the condition says we shouldn't stop, then ditto.
     94     //   d) Otherwise, the callback will get run, and if it returns true we will stop, and if false we won't.
     95     //  The asynchronous callback can run the target itself, but at present that should be the last action the
     96     //  callback does.  We will relax this condition at some point, but it will take a bit of plumbing to get
     97     //  that to work.
     98     //
     99     //------------------------------------------------------------------
    100 
    101     //------------------------------------------------------------------
    102     /// Adds a callback to the breakpoint option set.
    103     ///
    104     /// @param[in] callback
    105     ///    The function to be called when the breakpoint gets hit.
    106     ///
    107     /// @param[in] baton_sp
    108     ///    A baton which will get passed back to the callback when it is invoked.
    109     ///
    110     /// @param[in] synchronous
    111     ///    Whether this is a synchronous or asynchronous callback.  See discussion above.
    112     //------------------------------------------------------------------
    113     void SetCallback (BreakpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false);
    114 
    115 
    116     //------------------------------------------------------------------
    117     /// Remove the callback from this option set.
    118     //------------------------------------------------------------------
    119     void ClearCallback ();
    120 
    121     // The rest of these functions are meant to be used only within the breakpoint handling mechanism.
    122 
    123     //------------------------------------------------------------------
    124     /// Use this function to invoke the callback for a specific stop.
    125     ///
    126     /// @param[in] context
    127     ///    The context in which the callback is to be invoked.  This includes the stop event, the
    128     ///    execution context of the stop (since you might hit the same breakpoint on multiple threads) and
    129     ///    whether we are currently executing synchronous or asynchronous callbacks.
    130     ///
    131     /// @param[in] break_id
    132     ///    The breakpoint ID that owns this option set.
    133     ///
    134     /// @param[in] break_loc_id
    135     ///    The breakpoint location ID that owns this option set.
    136     ///
    137     /// @return
    138     ///     The callback return value.
    139     //------------------------------------------------------------------
    140     bool InvokeCallback (StoppointCallbackContext *context, lldb::user_id_t break_id, lldb::user_id_t break_loc_id);
    141 
    142     //------------------------------------------------------------------
    143     /// Used in InvokeCallback to tell whether it is the right time to run this kind of callback.
    144     ///
    145     /// @return
    146     ///     The synchronicity of our callback.
    147     //------------------------------------------------------------------
    148     bool IsCallbackSynchronous () {
    149         return m_callback_is_synchronous;
    150     }
    151 
    152     //------------------------------------------------------------------
    153     /// Fetch the baton from the callback.
    154     ///
    155     /// @return
    156     ///     The baton.
    157     //------------------------------------------------------------------
    158     Baton *GetBaton ();
    159 
    160     //------------------------------------------------------------------
    161     /// Fetch  a const version of the baton from the callback.
    162     ///
    163     /// @return
    164     ///     The baton.
    165     //------------------------------------------------------------------
    166     const Baton *GetBaton () const;
    167 
    168     //------------------------------------------------------------------
    169     // Condition
    170     //------------------------------------------------------------------
    171     //------------------------------------------------------------------
    172     /// Set the breakpoint option's condition.
    173     ///
    174     /// @param[in] condition
    175     ///    The condition expression to evaluate when the breakpoint is hit.
    176     //------------------------------------------------------------------
    177     void SetCondition (const char *condition);
    178 
    179     //------------------------------------------------------------------
    180     /// Return a pointer to the text of the condition expression.
    181     ///
    182     /// @return
    183     ///    A pointer to the condition expression text, or NULL if no
    184     //     condition has been set.
    185     //------------------------------------------------------------------
    186     const char *GetConditionText (size_t *hash = NULL) const;
    187 
    188     //------------------------------------------------------------------
    189     // Enabled/Ignore Count
    190     //------------------------------------------------------------------
    191 
    192     //------------------------------------------------------------------
    193     /// Check the Enable/Disable state.
    194     /// @return
    195     ///     \b true if the breakpoint is enabled, \b false if disabled.
    196     //------------------------------------------------------------------
    197     bool
    198     IsEnabled () const
    199     {
    200         return m_enabled;
    201     }
    202 
    203     //------------------------------------------------------------------
    204     /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
    205     //------------------------------------------------------------------
    206     void
    207     SetEnabled (bool enabled)
    208     {
    209         m_enabled = enabled;
    210     }
    211 
    212     //------------------------------------------------------------------
    213     /// Check the One-shot state.
    214     /// @return
    215     ///     \b true if the breakpoint is one-shot, \b false otherwise.
    216     //------------------------------------------------------------------
    217     bool
    218     IsOneShot () const
    219     {
    220         return m_one_shot;
    221     }
    222 
    223     //------------------------------------------------------------------
    224     /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
    225     //------------------------------------------------------------------
    226     void
    227     SetOneShot (bool one_shot)
    228     {
    229         m_one_shot = one_shot;
    230     }
    231 
    232     //------------------------------------------------------------------
    233     /// Set the breakpoint to ignore the next \a count breakpoint hits.
    234     /// @param[in] count
    235     ///    The number of breakpoint hits to ignore.
    236     //------------------------------------------------------------------
    237 
    238     void
    239     SetIgnoreCount (uint32_t n)
    240     {
    241         m_ignore_count = n;
    242     }
    243 
    244     //------------------------------------------------------------------
    245     /// Return the current Ignore Count.
    246     /// @return
    247     ///     The number of breakpoint hits to be ignored.
    248     //------------------------------------------------------------------
    249     uint32_t
    250     GetIgnoreCount () const
    251     {
    252         return m_ignore_count;
    253     }
    254 
    255     //------------------------------------------------------------------
    256     /// Return the current thread spec for this option.  This will return NULL if the no thread
    257     /// specifications have been set for this Option yet.
    258     /// @return
    259     ///     The thread specification pointer for this option, or NULL if none has
    260     ///     been set yet.
    261     //------------------------------------------------------------------
    262     const ThreadSpec *
    263     GetThreadSpecNoCreate () const;
    264 
    265     //------------------------------------------------------------------
    266     /// Returns a pointer to the ThreadSpec for this option, creating it.
    267     /// if it hasn't been created already.   This API is used for setting the
    268     /// ThreadSpec items for this option.
    269     //------------------------------------------------------------------
    270     ThreadSpec *
    271     GetThreadSpec ();
    272 
    273     void
    274     SetThreadID(lldb::tid_t thread_id);
    275 
    276     void
    277     GetDescription (Stream *s, lldb::DescriptionLevel level) const;
    278 
    279     //------------------------------------------------------------------
    280     /// Returns true if the breakpoint option has a callback set.
    281     //------------------------------------------------------------------
    282     bool
    283     HasCallback();
    284 
    285     //------------------------------------------------------------------
    286     /// This is the default empty callback.
    287     /// @return
    288     ///     The thread id for which the breakpoint hit will stop,
    289     ///     LLDB_INVALID_THREAD_ID for all threads.
    290     //------------------------------------------------------------------
    291     static bool
    292     NullCallback (void *baton,
    293                   StoppointCallbackContext *context,
    294                   lldb::user_id_t break_id,
    295                   lldb::user_id_t break_loc_id);
    296 
    297 
    298     struct CommandData
    299     {
    300         CommandData () :
    301             user_source(),
    302             script_source(),
    303             stop_on_error(true)
    304         {
    305         }
    306 
    307         ~CommandData ()
    308         {
    309         }
    310 
    311         StringList user_source;
    312         std::string script_source;
    313         bool stop_on_error;
    314     };
    315 
    316     class CommandBaton : public Baton
    317     {
    318     public:
    319         CommandBaton (CommandData *data) :
    320             Baton (data)
    321         {
    322         }
    323 
    324         virtual
    325         ~CommandBaton ()
    326         {
    327             delete ((CommandData *)m_data);
    328             m_data = NULL;
    329         }
    330 
    331         virtual void
    332         GetDescription (Stream *s, lldb::DescriptionLevel level) const;
    333 
    334     };
    335 
    336 protected:
    337     //------------------------------------------------------------------
    338     // Classes that inherit from BreakpointOptions can see and modify these
    339     //------------------------------------------------------------------
    340 
    341 private:
    342     //------------------------------------------------------------------
    343     // For BreakpointOptions only
    344     //------------------------------------------------------------------
    345     BreakpointHitCallback m_callback; // This is the callback function pointer
    346     lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
    347     bool m_callback_is_synchronous;
    348     bool m_enabled;
    349     bool m_one_shot;
    350     uint32_t m_ignore_count; // Number of times to ignore this breakpoint
    351     std::unique_ptr<ThreadSpec> m_thread_spec_ap; // Thread for which this breakpoint will take
    352     std::string m_condition_text;  // The condition to test.
    353     size_t m_condition_text_hash; // Its hash, so that locations know when the condition is updated.
    354 };
    355 
    356 } // namespace lldb_private
    357 
    358 #endif  // liblldb_BreakpointOptions_h_
    359