1 /* 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #ifndef CompositingLayerAssigner_h 28 #define CompositingLayerAssigner_h 29 30 #include "core/rendering/compositing/RenderLayerCompositor.h" 31 #include "platform/geometry/IntRect.h" 32 #include "platform/geometry/LayoutPoint.h" 33 34 namespace blink { 35 36 class RenderLayer; 37 38 class CompositingLayerAssigner { 39 public: 40 explicit CompositingLayerAssigner(RenderLayerCompositor*); 41 ~CompositingLayerAssigner(); 42 43 void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 44 45 bool layersChanged() const { return m_layersChanged; } 46 47 // FIXME: This function should be private. We should remove the one caller 48 // once we've fixed the compositing chicken/egg issues. 49 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); 50 51 private: 52 struct SquashingState { 53 SquashingState() 54 : mostRecentMapping(0) 55 , hasMostRecentMapping(false) 56 , haveAssignedBackingsToEntireSquashingLayerSubtree(false) 57 , nextSquashedLayerIndex(0) 58 , totalAreaOfSquashedRects(0) { } 59 60 void updateSquashingStateForNewMapping(CompositedLayerMapping*, bool hasNewCompositedLayerMapping); 61 62 // The most recent composited backing that the layer should squash onto if needed. 63 CompositedLayerMapping* mostRecentMapping; 64 bool hasMostRecentMapping; 65 66 // Whether all RenderLayers in the stacking subtree rooted at the most recent mapping's 67 // owning layer have had CompositedLayerMappings assigned. Layers cannot squash into a 68 // CompositedLayerMapping owned by a stacking ancestor, since this changes paint order. 69 bool haveAssignedBackingsToEntireSquashingLayerSubtree; 70 71 // Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer. 72 size_t nextSquashedLayerIndex; 73 74 // The absolute bounding rect of all the squashed layers. 75 IntRect boundingRect; 76 77 // This is simply the sum of the areas of the squashed rects. This can be very skewed if the rects overlap, 78 // but should be close enough to drive a heuristic. 79 uint64_t totalAreaOfSquashedRects; 80 }; 81 82 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 83 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 84 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const SquashingState&); 85 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, const SquashingState&); 86 void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 87 bool needsOwnBacking(const RenderLayer*) const; 88 89 RenderLayerCompositor* m_compositor; 90 bool m_layerSquashingEnabled; 91 bool m_layersChanged; 92 }; 93 94 } // namespace blink 95 96 #endif // CompositingLayerAssigner_h 97