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Searched
defs:m_numLevels
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp
220
int
m_numLevels
;
229
,
m_numLevels
(numLevels)
262
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL,
m_numLevels
-1);
274
for (int levelNdx = 0; levelNdx <
m_numLevels
; levelNdx++)
337
for (int ndx = 0; ndx <
m_numLevels
; ndx++)
373
glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY,
m_numLevels
, m_internalFormat, m_size, m_size, m_depth);
377
for (int ndx = 0; ndx <
m_numLevels
; ndx++)
437
DE_ASSERT(
m_numLevels
== 1);
526
DE_ASSERT(
m_numLevels
== 1);
615
for (int ndx = 0; ndx <
m_numLevels
; ndx++
[
all
...]
/external/deqp/framework/common/
tcuTexture.hpp
416
int getNumLevels (void) const { return
m_numLevels
; }
417
int getWidth (void) const { return
m_numLevels
> 0 ? m_levels[0].getWidth() : 0; }
418
const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0,
m_numLevels
)); return m_levels[ndx]; }
427
int
m_numLevels
;
432
:
m_numLevels
(numLevels)
435
DE_ASSERT(
m_numLevels
>= 0 && ((
m_numLevels
== 0) == !m_levels));
440
return sampleLevelArray1D(m_levels,
m_numLevels
, sampler, s, 0 /* depth */, lod);
445
return sampleLevelArray1DOffset(m_levels,
m_numLevels
, sampler, s, lod, IVec2(offset, 0));
450
return sampleLevelArray1DCompare(m_levels,
m_numLevels
, sampler, ref, s, lod, IVec2(0, 0))
[
all
...]
/external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp
250
int
m_numLevels
;
259
,
m_numLevels
(numLevels)
286
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL,
m_numLevels
-1);
289
for (int levelNdx = 0; levelNdx <
m_numLevels
; levelNdx++)
334
int
m_numLevels
;
342
,
m_numLevels
(numLevels)
369
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL,
m_numLevels
-1);
372
for (int levelNdx = 0; levelNdx <
m_numLevels
; levelNdx++)
433
int
m_numLevels
;
443
,
m_numLevels
(numLevels
[
all
...]
Completed in 9150 milliseconds