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    Searched defs:m_numLevels (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 220 int m_numLevels;
229 , m_numLevels (numLevels)
262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
274 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
337 for (int ndx = 0; ndx < m_numLevels; ndx++)
373 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth);
377 for (int ndx = 0; ndx < m_numLevels; ndx++)
437 DE_ASSERT(m_numLevels == 1);
526 DE_ASSERT(m_numLevels == 1);
615 for (int ndx = 0; ndx < m_numLevels; ndx++
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  /external/deqp/framework/common/
tcuTexture.hpp 416 int getNumLevels (void) const { return m_numLevels; }
417 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; }
418 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; }
427 int m_numLevels;
432 : m_numLevels (numLevels)
435 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels));
440 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod);
445 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0));
450 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0))
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  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 250 int m_numLevels;
259 , m_numLevels (numLevels)
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
289 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
334 int m_numLevels;
342 , m_numLevels (numLevels)
369 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
372 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
433 int m_numLevels;
443 , m_numLevels (numLevels
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