1 // 2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader 8 // executable implementation details. 9 10 #include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h" 11 12 #include "common/debug.h" 13 14 namespace rx 15 { 16 17 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable) 18 : ShaderExecutable(function, length) 19 { 20 mPixelExecutable = executable; 21 mVertexExecutable = NULL; 22 } 23 24 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable) 25 : ShaderExecutable(function, length) 26 { 27 mVertexExecutable = executable; 28 mPixelExecutable = NULL; 29 } 30 31 ShaderExecutable9::~ShaderExecutable9() 32 { 33 SafeRelease(mVertexExecutable); 34 SafeRelease(mPixelExecutable); 35 } 36 37 ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable) 38 { 39 ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable)); 40 return static_cast<ShaderExecutable9*>(executable); 41 } 42 43 IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const 44 { 45 return mVertexExecutable; 46 } 47 48 IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const 49 { 50 return mPixelExecutable; 51 } 52 53 }