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    Searched defs:pixelShader (Results 1 - 22 of 22) sorted by null

  /cts/tests/tests/opengl/libopengltest/
attach_shader_one.cpp 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader);
46 glAttachShader(program, pixelShader);
60 glDeleteShader(pixelShader);
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45 if (pixelShader == 0) {
53 GLES20.glAttachShader(program, pixelShader);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45 if (pixelShader == 0) {
53 GLES20.glAttachShader(program, pixelShader);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
90 if (!pixelShader) {
98 glAttachShader(program, pixelShader);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.cpp 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
73 if (!pixelShader)
83 glAttachShader(program, pixelShader);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
48 if (pixelShader == 0) {
56 GLES20.glAttachShader(program, pixelShader);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
45 if (pixelShader == 0) {
53 GLES20.glAttachShader(program, pixelShader);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.h 60 ID3D11PixelShader *pixelShader;
PixelTransfer11.cpp 154 ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
155 ASSERT(pixelShader);
186 deviceContext->PSSetShader(pixelShader, NULL, 0);
Renderer11.cpp     [all...]
  /external/chromium_org/third_party/webrtc/modules/video_render/android/
video_render_opengles20.cc 276 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
277 if (!pixelShader) {
285 glAttachShader(program, pixelShader);
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
168 if (pixelShader == 0) {
176 GLES20.glAttachShader(program, pixelShader);
CompressedTextureSurfaceView.java 389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
390 if (pixelShader == 0) {
398 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
216 if (pixelShader == 0) {
227 GLES20.glAttachShader(program, pixelShader);
EncodeVirtualDisplayWithCompositionTest.java 724 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
725 if (pixelShader == 0) {
736 GLES20.glAttachShader(program, pixelShader);
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
181 if (pixelShader == 0) {
189 GLES20.glAttachShader(program, pixelShader);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
179 if (pixelShader == 0) {
187 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
267 if (pixelShader == 0) {
275 GLES20.glAttachShader(program, pixelShader);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
246 if (pixelShader == 0) {
254 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
323 if (pixelShader == 0) {
331 GLES20.glAttachShader(program, pixelShader);
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.cpp     [all...]

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