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    Searched defs:posA (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 47 tcu::Vec2 posA;
57 : posA(-1.0f, -1.0f)
87 tcu::IVec2 posA;
97 : posA(0, 0)
105 : posA(0, 0)
glsFragOpInteractionCase.cpp 169 tcu::IVec2 posA;
204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y);
286 const bool flipX = quad.posB.x() < quad.posA.x();
287 const bool flipY = quad.posB.y() < quad.posA.y();
288 const int viewportX = de::min(quad.posA.x(), quad.posB.x());
289 const int viewportY = de::min(quad.posA.y(), quad.posB.y());
290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1;
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGAnimationElement.cpp 89 float posA = 0;
90 if (!parseNumber(ptr, end, posA))
111 result.append(UnitBezier(posA, posB, posC, posD));

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