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      1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // The file defines the MachineFrameInfo class.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
     15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
     16 
     17 #include "llvm/ADT/SmallVector.h"
     18 #include "llvm/Support/DataTypes.h"
     19 #include <cassert>
     20 #include <vector>
     21 
     22 namespace llvm {
     23 class raw_ostream;
     24 class DataLayout;
     25 class TargetRegisterClass;
     26 class Type;
     27 class MachineFunction;
     28 class MachineBasicBlock;
     29 class TargetFrameLowering;
     30 class TargetMachine;
     31 class BitVector;
     32 class Value;
     33 class AllocaInst;
     34 
     35 /// The CalleeSavedInfo class tracks the information need to locate where a
     36 /// callee saved register is in the current frame.
     37 class CalleeSavedInfo {
     38   unsigned Reg;
     39   int FrameIdx;
     40 
     41 public:
     42   explicit CalleeSavedInfo(unsigned R, int FI = 0)
     43   : Reg(R), FrameIdx(FI) {}
     44 
     45   // Accessors.
     46   unsigned getReg()                        const { return Reg; }
     47   int getFrameIdx()                        const { return FrameIdx; }
     48   void setFrameIdx(int FI)                       { FrameIdx = FI; }
     49 };
     50 
     51 /// The MachineFrameInfo class represents an abstract stack frame until
     52 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
     53 /// representation optimizations, such as frame pointer elimination.  It also
     54 /// allows more mundane (but still important) optimizations, such as reordering
     55 /// of abstract objects on the stack frame.
     56 ///
     57 /// To support this, the class assigns unique integer identifiers to stack
     58 /// objects requested clients.  These identifiers are negative integers for
     59 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
     60 /// for objects that may be reordered.  Instructions which refer to stack
     61 /// objects use a special MO_FrameIndex operand to represent these frame
     62 /// indexes.
     63 ///
     64 /// Because this class keeps track of all references to the stack frame, it
     65 /// knows when a variable sized object is allocated on the stack.  This is the
     66 /// sole condition which prevents frame pointer elimination, which is an
     67 /// important optimization on register-poor architectures.  Because original
     68 /// variable sized alloca's in the source program are the only source of
     69 /// variable sized stack objects, it is safe to decide whether there will be
     70 /// any variable sized objects before all stack objects are known (for
     71 /// example, register allocator spill code never needs variable sized
     72 /// objects).
     73 ///
     74 /// When prolog/epilog code emission is performed, the final stack frame is
     75 /// built and the machine instructions are modified to refer to the actual
     76 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
     77 /// the program.
     78 ///
     79 /// @brief Abstract Stack Frame Information
     80 class MachineFrameInfo {
     81 
     82   // StackObject - Represent a single object allocated on the stack.
     83   struct StackObject {
     84     // SPOffset - The offset of this object from the stack pointer on entry to
     85     // the function.  This field has no meaning for a variable sized element.
     86     int64_t SPOffset;
     87 
     88     // The size of this object on the stack. 0 means a variable sized object,
     89     // ~0ULL means a dead object.
     90     uint64_t Size;
     91 
     92     // Alignment - The required alignment of this stack slot.
     93     unsigned Alignment;
     94 
     95     // isImmutable - If true, the value of the stack object is set before
     96     // entering the function and is not modified inside the function. By
     97     // default, fixed objects are immutable unless marked otherwise.
     98     bool isImmutable;
     99 
    100     // isSpillSlot - If true the stack object is used as spill slot. It
    101     // cannot alias any other memory objects.
    102     bool isSpillSlot;
    103 
    104     /// Alloca - If this stack object is originated from an Alloca instruction
    105     /// this value saves the original IR allocation. Can be NULL.
    106     const AllocaInst *Alloca;
    107 
    108     // PreAllocated - If true, the object was mapped into the local frame
    109     // block and doesn't need additional handling for allocation beyond that.
    110     bool PreAllocated;
    111 
    112     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
    113                 bool isSS, const AllocaInst *Val)
    114       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
    115         isSpillSlot(isSS), Alloca(Val), PreAllocated(false) {}
    116   };
    117 
    118   const TargetMachine &TM;
    119 
    120   /// Objects - The list of stack objects allocated...
    121   ///
    122   std::vector<StackObject> Objects;
    123 
    124   /// NumFixedObjects - This contains the number of fixed objects contained on
    125   /// the stack.  Because fixed objects are stored at a negative index in the
    126   /// Objects list, this is also the index to the 0th object in the list.
    127   ///
    128   unsigned NumFixedObjects;
    129 
    130   /// HasVarSizedObjects - This boolean keeps track of whether any variable
    131   /// sized objects have been allocated yet.
    132   ///
    133   bool HasVarSizedObjects;
    134 
    135   /// FrameAddressTaken - This boolean keeps track of whether there is a call
    136   /// to builtin \@llvm.frameaddress.
    137   bool FrameAddressTaken;
    138 
    139   /// ReturnAddressTaken - This boolean keeps track of whether there is a call
    140   /// to builtin \@llvm.returnaddress.
    141   bool ReturnAddressTaken;
    142 
    143   /// HasStackMap - This boolean keeps track of whether there is a call
    144   /// to builtin \@llvm.experimental.stackmap.
    145   bool HasStackMap;
    146 
    147   /// HasPatchPoint - This boolean keeps track of whether there is a call
    148   /// to builtin \@llvm.experimental.patchpoint.
    149   bool HasPatchPoint;
    150 
    151   /// StackSize - The prolog/epilog code inserter calculates the final stack
    152   /// offsets for all of the fixed size objects, updating the Objects list
    153   /// above.  It then updates StackSize to contain the number of bytes that need
    154   /// to be allocated on entry to the function.
    155   ///
    156   uint64_t StackSize;
    157 
    158   /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
    159   /// have the actual offset from the stack/frame pointer.  The exact usage of
    160   /// this is target-dependent, but it is typically used to adjust between
    161   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
    162   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
    163   /// to the distance between the initial SP and the value in FP.  For many
    164   /// targets, this value is only used when generating debug info (via
    165   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
    166   /// corresponding adjustments are performed directly.
    167   int OffsetAdjustment;
    168 
    169   /// MaxAlignment - The prolog/epilog code inserter may process objects
    170   /// that require greater alignment than the default alignment the target
    171   /// provides. To handle this, MaxAlignment is set to the maximum alignment
    172   /// needed by the objects on the current frame.  If this is greater than the
    173   /// native alignment maintained by the compiler, dynamic alignment code will
    174   /// be needed.
    175   ///
    176   unsigned MaxAlignment;
    177 
    178   /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
    179   /// when calling another function. This is only valid during and after
    180   /// prolog/epilog code insertion.
    181   bool AdjustsStack;
    182 
    183   /// HasCalls - Set to true if this function has any function calls.
    184   bool HasCalls;
    185 
    186   /// StackProtectorIdx - The frame index for the stack protector.
    187   int StackProtectorIdx;
    188 
    189   /// FunctionContextIdx - The frame index for the function context. Used for
    190   /// SjLj exceptions.
    191   int FunctionContextIdx;
    192 
    193   /// MaxCallFrameSize - This contains the size of the largest call frame if the
    194   /// target uses frame setup/destroy pseudo instructions (as defined in the
    195   /// TargetFrameInfo class).  This information is important for frame pointer
    196   /// elimination.  If is only valid during and after prolog/epilog code
    197   /// insertion.
    198   ///
    199   unsigned MaxCallFrameSize;
    200 
    201   /// CSInfo - The prolog/epilog code inserter fills in this vector with each
    202   /// callee saved register saved in the frame.  Beyond its use by the prolog/
    203   /// epilog code inserter, this data used for debug info and exception
    204   /// handling.
    205   std::vector<CalleeSavedInfo> CSInfo;
    206 
    207   /// CSIValid - Has CSInfo been set yet?
    208   bool CSIValid;
    209 
    210   /// LocalFrameObjects - References to frame indices which are mapped
    211   /// into the local frame allocation block. <FrameIdx, LocalOffset>
    212   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
    213 
    214   /// LocalFrameSize - Size of the pre-allocated local frame block.
    215   int64_t LocalFrameSize;
    216 
    217   /// Required alignment of the local object blob, which is the strictest
    218   /// alignment of any object in it.
    219   unsigned LocalFrameMaxAlign;
    220 
    221   /// Whether the local object blob needs to be allocated together. If not,
    222   /// PEI should ignore the isPreAllocated flags on the stack objects and
    223   /// just allocate them normally.
    224   bool UseLocalStackAllocationBlock;
    225 
    226   /// Whether the "realign-stack" option is on.
    227   bool RealignOption;
    228 
    229   /// True if the function includes inline assembly that adjusts the stack
    230   /// pointer.
    231   bool HasInlineAsmWithSPAdjust;
    232 
    233   const TargetFrameLowering *getFrameLowering() const;
    234 public:
    235     explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt)
    236     : TM(TM), RealignOption(RealignOpt) {
    237     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
    238     HasVarSizedObjects = false;
    239     FrameAddressTaken = false;
    240     ReturnAddressTaken = false;
    241     HasStackMap = false;
    242     HasPatchPoint = false;
    243     AdjustsStack = false;
    244     HasCalls = false;
    245     StackProtectorIdx = -1;
    246     FunctionContextIdx = -1;
    247     MaxCallFrameSize = 0;
    248     CSIValid = false;
    249     LocalFrameSize = 0;
    250     LocalFrameMaxAlign = 0;
    251     UseLocalStackAllocationBlock = false;
    252     HasInlineAsmWithSPAdjust = false;
    253   }
    254 
    255   /// hasStackObjects - Return true if there are any stack objects in this
    256   /// function.
    257   ///
    258   bool hasStackObjects() const { return !Objects.empty(); }
    259 
    260   /// hasVarSizedObjects - This method may be called any time after instruction
    261   /// selection is complete to determine if the stack frame for this function
    262   /// contains any variable sized objects.
    263   ///
    264   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
    265 
    266   /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
    267   /// stack protector object.
    268   ///
    269   int getStackProtectorIndex() const { return StackProtectorIdx; }
    270   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
    271 
    272   /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
    273   /// function context object. This object is used for SjLj exceptions.
    274   int getFunctionContextIndex() const { return FunctionContextIdx; }
    275   void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
    276 
    277   /// isFrameAddressTaken - This method may be called any time after instruction
    278   /// selection is complete to determine if there is a call to
    279   /// \@llvm.frameaddress in this function.
    280   bool isFrameAddressTaken() const { return FrameAddressTaken; }
    281   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
    282 
    283   /// isReturnAddressTaken - This method may be called any time after
    284   /// instruction selection is complete to determine if there is a call to
    285   /// \@llvm.returnaddress in this function.
    286   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
    287   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
    288 
    289   /// hasStackMap - This method may be called any time after instruction
    290   /// selection is complete to determine if there is a call to builtin
    291   /// \@llvm.experimental.stackmap.
    292   bool hasStackMap() const { return HasStackMap; }
    293   void setHasStackMap(bool s = true) { HasStackMap = s; }
    294 
    295   /// hasPatchPoint - This method may be called any time after instruction
    296   /// selection is complete to determine if there is a call to builtin
    297   /// \@llvm.experimental.patchpoint.
    298   bool hasPatchPoint() const { return HasPatchPoint; }
    299   void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
    300 
    301   /// getObjectIndexBegin - Return the minimum frame object index.
    302   ///
    303   int getObjectIndexBegin() const { return -NumFixedObjects; }
    304 
    305   /// getObjectIndexEnd - Return one past the maximum frame object index.
    306   ///
    307   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
    308 
    309   /// getNumFixedObjects - Return the number of fixed objects.
    310   unsigned getNumFixedObjects() const { return NumFixedObjects; }
    311 
    312   /// getNumObjects - Return the number of objects.
    313   ///
    314   unsigned getNumObjects() const { return Objects.size(); }
    315 
    316   /// mapLocalFrameObject - Map a frame index into the local object block
    317   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
    318     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
    319     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
    320   }
    321 
    322   /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
    323   std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
    324     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
    325             "Invalid local object reference!");
    326     return LocalFrameObjects[i];
    327   }
    328 
    329   /// getLocalFrameObjectCount - Return the number of objects allocated into
    330   /// the local object block.
    331   int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
    332 
    333   /// setLocalFrameSize - Set the size of the local object blob.
    334   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
    335 
    336   /// getLocalFrameSize - Get the size of the local object blob.
    337   int64_t getLocalFrameSize() const { return LocalFrameSize; }
    338 
    339   /// setLocalFrameMaxAlign - Required alignment of the local object blob,
    340   /// which is the strictest alignment of any object in it.
    341   void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
    342 
    343   /// getLocalFrameMaxAlign - Return the required alignment of the local
    344   /// object blob.
    345   unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
    346 
    347   /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
    348   /// should be allocated together or let PEI allocate the locals in it
    349   /// directly.
    350   bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
    351 
    352   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
    353   /// should be allocated together or let PEI allocate the locals in it
    354   /// directly.
    355   void setUseLocalStackAllocationBlock(bool v) {
    356     UseLocalStackAllocationBlock = v;
    357   }
    358 
    359   /// isObjectPreAllocated - Return true if the object was pre-allocated into
    360   /// the local block.
    361   bool isObjectPreAllocated(int ObjectIdx) const {
    362     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    363            "Invalid Object Idx!");
    364     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
    365   }
    366 
    367   /// getObjectSize - Return the size of the specified object.
    368   ///
    369   int64_t getObjectSize(int ObjectIdx) const {
    370     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    371            "Invalid Object Idx!");
    372     return Objects[ObjectIdx+NumFixedObjects].Size;
    373   }
    374 
    375   /// setObjectSize - Change the size of the specified stack object.
    376   void setObjectSize(int ObjectIdx, int64_t Size) {
    377     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    378            "Invalid Object Idx!");
    379     Objects[ObjectIdx+NumFixedObjects].Size = Size;
    380   }
    381 
    382   /// getObjectAlignment - Return the alignment of the specified stack object.
    383   unsigned getObjectAlignment(int ObjectIdx) const {
    384     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    385            "Invalid Object Idx!");
    386     return Objects[ObjectIdx+NumFixedObjects].Alignment;
    387   }
    388 
    389   /// setObjectAlignment - Change the alignment of the specified stack object.
    390   void setObjectAlignment(int ObjectIdx, unsigned Align) {
    391     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    392            "Invalid Object Idx!");
    393     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
    394     ensureMaxAlignment(Align);
    395   }
    396 
    397   /// getObjectAllocation - Return the underlying Alloca of the specified
    398   /// stack object if it exists. Returns 0 if none exists.
    399   const AllocaInst* getObjectAllocation(int ObjectIdx) const {
    400     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    401            "Invalid Object Idx!");
    402     return Objects[ObjectIdx+NumFixedObjects].Alloca;
    403   }
    404 
    405   /// getObjectOffset - Return the assigned stack offset of the specified object
    406   /// from the incoming stack pointer.
    407   ///
    408   int64_t getObjectOffset(int ObjectIdx) const {
    409     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    410            "Invalid Object Idx!");
    411     assert(!isDeadObjectIndex(ObjectIdx) &&
    412            "Getting frame offset for a dead object?");
    413     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
    414   }
    415 
    416   /// setObjectOffset - Set the stack frame offset of the specified object.  The
    417   /// offset is relative to the stack pointer on entry to the function.
    418   ///
    419   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
    420     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    421            "Invalid Object Idx!");
    422     assert(!isDeadObjectIndex(ObjectIdx) &&
    423            "Setting frame offset for a dead object?");
    424     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
    425   }
    426 
    427   /// getStackSize - Return the number of bytes that must be allocated to hold
    428   /// all of the fixed size frame objects.  This is only valid after
    429   /// Prolog/Epilog code insertion has finalized the stack frame layout.
    430   ///
    431   uint64_t getStackSize() const { return StackSize; }
    432 
    433   /// setStackSize - Set the size of the stack...
    434   ///
    435   void setStackSize(uint64_t Size) { StackSize = Size; }
    436 
    437   /// Estimate and return the size of the stack frame.
    438   unsigned estimateStackSize(const MachineFunction &MF) const;
    439 
    440   /// getOffsetAdjustment - Return the correction for frame offsets.
    441   ///
    442   int getOffsetAdjustment() const { return OffsetAdjustment; }
    443 
    444   /// setOffsetAdjustment - Set the correction for frame offsets.
    445   ///
    446   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
    447 
    448   /// getMaxAlignment - Return the alignment in bytes that this function must be
    449   /// aligned to, which is greater than the default stack alignment provided by
    450   /// the target.
    451   ///
    452   unsigned getMaxAlignment() const { return MaxAlignment; }
    453 
    454   /// ensureMaxAlignment - Make sure the function is at least Align bytes
    455   /// aligned.
    456   void ensureMaxAlignment(unsigned Align);
    457 
    458   /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
    459   /// when calling another function. This is only valid during and after
    460   /// prolog/epilog code insertion.
    461   bool adjustsStack() const { return AdjustsStack; }
    462   void setAdjustsStack(bool V) { AdjustsStack = V; }
    463 
    464   /// hasCalls - Return true if the current function has any function calls.
    465   bool hasCalls() const { return HasCalls; }
    466   void setHasCalls(bool V) { HasCalls = V; }
    467 
    468   /// Returns true if the function contains any stack-adjusting inline assembly.
    469   bool hasInlineAsmWithSPAdjust() const { return HasInlineAsmWithSPAdjust; }
    470   void setHasInlineAsmWithSPAdjust(bool B) { HasInlineAsmWithSPAdjust = B; }
    471 
    472   /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
    473   /// allocated for an outgoing function call.  This is only available if
    474   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
    475   /// then only during or after prolog/epilog code insertion.
    476   ///
    477   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
    478   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
    479 
    480   /// CreateFixedObject - Create a new object at a fixed location on the stack.
    481   /// All fixed objects should be created before other objects are created for
    482   /// efficiency. By default, fixed objects are immutable. This returns an
    483   /// index with a negative value.
    484   ///
    485   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
    486 
    487   /// CreateFixedSpillStackObject - Create a spill slot at a fixed location
    488   /// on the stack.  Returns an index with a negative value.
    489   int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
    490 
    491   /// isFixedObjectIndex - Returns true if the specified index corresponds to a
    492   /// fixed stack object.
    493   bool isFixedObjectIndex(int ObjectIdx) const {
    494     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
    495   }
    496 
    497   /// isImmutableObjectIndex - Returns true if the specified index corresponds
    498   /// to an immutable object.
    499   bool isImmutableObjectIndex(int ObjectIdx) const {
    500     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    501            "Invalid Object Idx!");
    502     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
    503   }
    504 
    505   /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
    506   /// to a spill slot..
    507   bool isSpillSlotObjectIndex(int ObjectIdx) const {
    508     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    509            "Invalid Object Idx!");
    510     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
    511   }
    512 
    513   /// isDeadObjectIndex - Returns true if the specified index corresponds to
    514   /// a dead object.
    515   bool isDeadObjectIndex(int ObjectIdx) const {
    516     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    517            "Invalid Object Idx!");
    518     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
    519   }
    520 
    521   /// CreateStackObject - Create a new statically sized stack object, returning
    522   /// a nonnegative identifier to represent it.
    523   ///
    524   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
    525                         const AllocaInst *Alloca = nullptr);
    526 
    527   /// CreateSpillStackObject - Create a new statically sized stack object that
    528   /// represents a spill slot, returning a nonnegative identifier to represent
    529   /// it.
    530   ///
    531   int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
    532 
    533   /// RemoveStackObject - Remove or mark dead a statically sized stack object.
    534   ///
    535   void RemoveStackObject(int ObjectIdx) {
    536     // Mark it dead.
    537     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
    538   }
    539 
    540   /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
    541   /// variable sized object has been created.  This must be created whenever a
    542   /// variable sized object is created, whether or not the index returned is
    543   /// actually used.
    544   ///
    545   int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
    546 
    547   /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
    548   /// current function.
    549   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
    550     return CSInfo;
    551   }
    552 
    553   /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
    554   /// callee saved information.
    555   void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
    556     CSInfo = CSI;
    557   }
    558 
    559   /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
    560   bool isCalleeSavedInfoValid() const { return CSIValid; }
    561 
    562   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
    563 
    564   /// getPristineRegs - Return a set of physical registers that are pristine on
    565   /// entry to the MBB.
    566   ///
    567   /// Pristine registers hold a value that is useless to the current function,
    568   /// but that must be preserved - they are callee saved registers that have not
    569   /// been saved yet.
    570   ///
    571   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
    572   /// method always returns an empty set.
    573   BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
    574 
    575   /// print - Used by the MachineFunction printer to print information about
    576   /// stack objects. Implemented in MachineFunction.cpp
    577   ///
    578   void print(const MachineFunction &MF, raw_ostream &OS) const;
    579 
    580   /// dump - Print the function to stderr.
    581   void dump(const MachineFunction &MF) const;
    582 };
    583 
    584 } // End llvm namespace
    585 
    586 #endif
    587