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      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef TOOLS_GN_SETTINGS_H_
      6 #define TOOLS_GN_SETTINGS_H_
      7 
      8 #include "base/files/file_path.h"
      9 #include "tools/gn/build_settings.h"
     10 #include "tools/gn/import_manager.h"
     11 #include "tools/gn/output_file.h"
     12 #include "tools/gn/scope.h"
     13 #include "tools/gn/source_dir.h"
     14 #include "tools/gn/toolchain.h"
     15 
     16 // Holds the settings for one toolchain invocation. There will be one
     17 // Settings object for each toolchain type, each referring to the same
     18 // BuildSettings object for shared stuff.
     19 //
     20 // The Settings object is const once it is constructed, which allows us to
     21 // use it from multiple threads during target generation without locking (which
     22 // is important, because it gets used a lot).
     23 //
     24 // The Toolchain object holds the set of stuff that is set by the toolchain
     25 // declaration, which obviously needs to be set later when we actually parse
     26 // the file with the toolchain declaration in it.
     27 class Settings {
     28  public:
     29   enum TargetOS {
     30     UNKNOWN,
     31     LINUX,
     32     MAC,
     33     WIN
     34   };
     35 
     36   // Constructs a toolchain settings.
     37   //
     38   // The output_subdir_name is the name we should use for the subdirectory in
     39   // the build output directory for this toolchain's outputs. The default
     40   // toolchain would use an empty string (it goes in the root build dir).
     41   // Otherwise, it must end in a slash.
     42   Settings(const BuildSettings* build_settings,
     43            const std::string& output_subdir_name);
     44   ~Settings();
     45 
     46   const BuildSettings* build_settings() const { return build_settings_; }
     47 
     48   const Label& toolchain_label() const { return toolchain_label_; }
     49   void set_toolchain_label(const Label& l) { toolchain_label_ = l; }
     50 
     51   const Label& default_toolchain_label() const {
     52     return default_toolchain_label_;
     53   }
     54   void set_default_toolchain_label(const Label& default_label) {
     55     default_toolchain_label_ = default_label;
     56   }
     57 
     58   // Indicates if this corresponds to the default toolchain.
     59   bool is_default() const {
     60     return toolchain_label_ == default_toolchain_label_;
     61   }
     62 
     63   bool IsMac() const { return target_os_ == MAC; }
     64   bool IsLinux() const { return target_os_ == LINUX; }
     65   bool IsWin() const { return target_os_ == WIN; }
     66 
     67   TargetOS target_os() const { return target_os_; }
     68   void set_target_os(TargetOS t) { target_os_ = t; }
     69 
     70   const OutputFile& toolchain_output_subdir() const {
     71     return toolchain_output_subdir_;
     72   }
     73   const SourceDir& toolchain_output_dir() const {
     74     return toolchain_output_dir_;
     75   }
     76 
     77   // Directory for generated files.
     78   const SourceDir& toolchain_gen_dir() const {
     79     return toolchain_gen_dir_;
     80   }
     81 
     82   // The import manager caches the result of executing imported files in the
     83   // context of a given settings object.
     84   //
     85   // See the ItemTree getter in GlobalSettings for why this doesn't return a
     86   // const pointer.
     87   ImportManager& import_manager() const { return import_manager_; }
     88 
     89   const Scope* base_config() const { return &base_config_; }
     90   Scope* base_config() { return &base_config_; }
     91 
     92   // Set to true when every target we encounter should be generated. False
     93   // means that only targets that have a dependency from (directly or
     94   // indirectly) some magic root node are actually generated. See the comments
     95   // on ItemTree for more.
     96   bool greedy_target_generation() const {
     97     return greedy_target_generation_;
     98   }
     99   void set_greedy_target_generation(bool gtg) {
    100     greedy_target_generation_ = gtg;
    101   }
    102 
    103  private:
    104   const BuildSettings* build_settings_;
    105 
    106   Label toolchain_label_;
    107   Label default_toolchain_label_;
    108 
    109   TargetOS target_os_;
    110 
    111   mutable ImportManager import_manager_;
    112 
    113   // The subdirectory inside the build output for this toolchain. For the
    114   // default toolchain, this will be empty (since the deafult toolchain's
    115   // output directory is the same as the build directory). When nonempty, this
    116   // is guaranteed to end in a slash.
    117   OutputFile toolchain_output_subdir_;
    118 
    119   // Full source file path to the toolchain output directory.
    120   SourceDir toolchain_output_dir_;
    121 
    122   SourceDir toolchain_gen_dir_;
    123 
    124   Scope base_config_;
    125 
    126   bool greedy_target_generation_;
    127 
    128   DISALLOW_COPY_AND_ASSIGN(Settings);
    129 };
    130 
    131 #endif  // TOOLS_GN_SETTINGS_H_
    132