/external/chromium_org/gpu/command_buffer/service/ |
program_cache_unittest.cc | 41 void SaySuccessfullyCached(const std::string& shader1, 48 ComputeShaderHash(shader1, translator_1, a_sha); 92 const std::string shader1 = "abcd1234"; local 95 std::string shader_a = shader1; 108 shader1, NULL, shader2, NULL, NULL)); 112 const std::string shader1 = "abcd1234"; local 114 cache_->SaySuccessfullyCached(shader1, NULL, shader2, NULL, NULL); 118 cache_->GetLinkedProgramStatus(shader1, NULL, shader2, NULL, NULL)); 122 std::string shader1 = "abcd1234"; local 124 cache_->SaySuccessfullyCached(shader1, NULL, shader2, NULL, NULL) 132 const std::string shader1 = "abcd1234"; local 151 const std::string shader1 = "abcd1234"; local 188 const std::string shader1 = "abcd1234"; local [all...] |
shader_manager_unittest.cc | 43 Shader* shader1 = manager_.GetShader(kClient1Id); local 44 ASSERT_EQ(info0, shader1); 48 manager_.MarkAsDeleted(shader1); 57 Shader* shader1 = manager_.CreateShader( local 60 ASSERT_TRUE(shader1 != NULL); 66 shader1 = manager_.GetShader(kClient1Id); 67 ASSERT_TRUE(shader1 == NULL); 77 scoped_refptr<Shader> shader1( 81 ASSERT_TRUE(shader1.get()); 83 manager_.UseShader(shader1.get()) 121 Shader* shader1 = manager_.CreateShader( local 233 Shader* shader1 = manager_.CreateShader( local [all...] |
/external/chromium_org/third_party/skia/samplecode/ |
SampleAnimatedGradient.cpp | 57 SkShader* shader1 = SkGradientShader::CreateLinear( local 60 paint.setShader(shader1)->unref();
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/external/chromium_org/third_party/skia/experimental/DrawingBoard/ |
SkColorPalette.cpp | 66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7, local 68 paint.setShader(shader1)->unref();
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 200 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); local 205 ctx.glAttachShader(shader1, shader1); 212 ctx.glAttachShader(shader1, program); 219 ctx.glAttachShader(-1, shader1); 226 ctx.glAttachShader(program, shader1); 228 ctx.glAttachShader(program, shader1); 238 ctx.glDeleteShader(shader1); [all...] |