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    Searched defs:shader1 (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
program_cache_unittest.cc 41 void SaySuccessfullyCached(const std::string& shader1,
48 ComputeShaderHash(shader1, translator_1, a_sha);
92 const std::string shader1 = "abcd1234"; local
95 std::string shader_a = shader1;
108 shader1, NULL, shader2, NULL, NULL));
112 const std::string shader1 = "abcd1234"; local
114 cache_->SaySuccessfullyCached(shader1, NULL, shader2, NULL, NULL);
118 cache_->GetLinkedProgramStatus(shader1, NULL, shader2, NULL, NULL));
122 std::string shader1 = "abcd1234"; local
124 cache_->SaySuccessfullyCached(shader1, NULL, shader2, NULL, NULL)
132 const std::string shader1 = "abcd1234"; local
151 const std::string shader1 = "abcd1234"; local
188 const std::string shader1 = "abcd1234"; local
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shader_manager_unittest.cc 43 Shader* shader1 = manager_.GetShader(kClient1Id); local
44 ASSERT_EQ(info0, shader1);
48 manager_.MarkAsDeleted(shader1);
57 Shader* shader1 = manager_.CreateShader( local
60 ASSERT_TRUE(shader1 != NULL);
66 shader1 = manager_.GetShader(kClient1Id);
67 ASSERT_TRUE(shader1 == NULL);
77 scoped_refptr<Shader> shader1(
81 ASSERT_TRUE(shader1.get());
83 manager_.UseShader(shader1.get())
121 Shader* shader1 = manager_.CreateShader( local
233 Shader* shader1 = manager_.CreateShader( local
    [all...]
  /external/chromium_org/third_party/skia/samplecode/
SampleAnimatedGradient.cpp 57 SkShader* shader1 = SkGradientShader::CreateLinear( local
60 paint.setShader(shader1)->unref();
  /external/chromium_org/third_party/skia/experimental/DrawingBoard/
SkColorPalette.cpp 66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7, local
68 paint.setShader(shader1)->unref();
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 200 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); local
205 ctx.glAttachShader(shader1, shader1);
212 ctx.glAttachShader(shader1, program);
219 ctx.glAttachShader(-1, shader1);
226 ctx.glAttachShader(program, shader1);
228 ctx.glAttachShader(program, shader1);
238 ctx.glDeleteShader(shader1);
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