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Searched
defs:shaderObject
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.cpp
170
ShaderMap::iterator
shaderObject
= mShaderMap.find(shader);
172
if (
shaderObject
!= mShaderMap.end())
174
if (
shaderObject
->second->getRefCount() == 0)
176
mProgramShaderHandleAllocator.release(
shaderObject
->first);
177
delete
shaderObject
->second;
178
mShaderMap.erase(
shaderObject
);
182
shaderObject
->second->flagForDeletion();
libGLESv2.cpp
63
gl::Shader *
shaderObject
= context->getShader(shader);
79
if (!
shaderObject
)
93
if (!programObject->attachShader(
shaderObject
))
713
gl::Shader *
shaderObject
= context->getShader(shader);
715
if (!
shaderObject
)
729
shaderObject
->compile();
[
all
...]
/external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp
183
GLuint
shaderObject
= ctx.glCreateShader(GL_VERTEX_SHADER);
193
ctx.glGetAttachedShaders(
shaderObject
, 1, &count[0], &shaders[0]);
202
ctx.glDeleteShader(
shaderObject
);
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp
336
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
338
TCU_CHECK(
shaderObject
!= 0);
340
glDeleteShader(
shaderObject
);
358
bool checkCompileStatus (const GLuint
shaderObject
)
361
glGetShaderiv(
shaderObject
, GL_COMPILE_STATUS, &compileStatus);
370
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
372
TCU_CHECK(
shaderObject
!= 0);
374
glShaderSource(
shaderObject
, 1, &shaderSource, 0);
375
glCompileShader(
shaderObject
);
377
TCU_CHECK(checkCompileStatus(
shaderObject
));
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp
390
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
392
TCU_CHECK(
shaderObject
!= 0);
394
glDeleteShader(
shaderObject
);
412
bool checkCompileStatus (const GLuint
shaderObject
)
415
glGetShaderiv(
shaderObject
, GL_COMPILE_STATUS, &compileStatus);
424
const GLuint
shaderObject
= glCreateShader(glu::getGLShaderType(m_shaderType));
426
TCU_CHECK(
shaderObject
!= 0);
428
glShaderSource(
shaderObject
, 1, &shaderSource, 0);
429
glCompileShader(
shaderObject
);
431
TCU_CHECK(checkCompileStatus(
shaderObject
));
[
all
...]
Completed in 1284 milliseconds