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    Searched defs:shaderObject (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.cpp 170 ShaderMap::iterator shaderObject = mShaderMap.find(shader);
172 if (shaderObject != mShaderMap.end())
174 if (shaderObject->second->getRefCount() == 0)
176 mProgramShaderHandleAllocator.release(shaderObject->first);
177 delete shaderObject->second;
178 mShaderMap.erase(shaderObject);
182 shaderObject->second->flagForDeletion();
libGLESv2.cpp 63 gl::Shader *shaderObject = context->getShader(shader);
79 if (!shaderObject)
93 if (!programObject->attachShader(shaderObject))
713 gl::Shader *shaderObject = context->getShader(shader);
715 if (!shaderObject)
729 shaderObject->compile();
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  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 183 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER);
193 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
202 ctx.glDeleteShader(shaderObject);
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  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
338 TCU_CHECK(shaderObject != 0);
340 glDeleteShader(shaderObject);
358 bool checkCompileStatus (const GLuint shaderObject)
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
372 TCU_CHECK(shaderObject != 0);
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
375 glCompileShader(shaderObject);
377 TCU_CHECK(checkCompileStatus(shaderObject));
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  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
392 TCU_CHECK(shaderObject != 0);
394 glDeleteShader(shaderObject);
412 bool checkCompileStatus (const GLuint shaderObject)
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
426 TCU_CHECK(shaderObject != 0);
428 glShaderSource(shaderObject, 1, &shaderSource, 0);
429 glCompileShader(shaderObject);
431 TCU_CHECK(checkCompileStatus(shaderObject));
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