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Searched
defs:triQuadInterpolate
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp
53
static inline float
triQuadInterpolate
(float x, float y, const tcu::Vec4& quad)
93
dst[getVtxIndex(x, y, gridSizeX)*numComponents + compNdx] =
triQuadInterpolate
(xf, yf, tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spec.p10[compNdx], spec.p11[compNdx]));
glsFragmentOpUtil.cpp
39
inline T
triQuadInterpolate
(const T values[4], float xFactor, float yFactor)
253
tcu::Vec4 color =
triQuadInterpolate
(quad.color, xRatio, yRatio);
254
tcu::Vec4 color1 =
triQuadInterpolate
(quad.color1, xRatio, yRatio);
255
float depth =
triQuadInterpolate
(quad.depth, xRatio, yRatio);
glsTextureTestUtil.cpp
184
inline float
triQuadInterpolate
(float x, float y, const tcu::Vec4& quad)
[
all
...]
/external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp
96
inline float
triQuadInterpolate
(const float x, const float y, const tcu::Vec4& quad)
238
float d = depthRangeTransform(
triQuadInterpolate
(xf, yf, m_depthCoord), m_zNear, m_zFar);
250
float d = depthRangeTransform(
triQuadInterpolate
(xf, yf, m_depthCoord), m_zNear, m_zFar);
382
float d = depthRangeTransform(
triQuadInterpolate
(xf, yf, m_depthCoord), m_zNear, m_zFar);
/external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp
334
static inline float
triQuadInterpolate
(float x, float y, const tcu::Vec4& quad)
368
dst[dstNdx++] =
triQuadInterpolate
((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spec.p10[compNdx], spec.p11[compNdx]))
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp
334
static inline float
triQuadInterpolate
(float x, float y, const tcu::Vec4& quad)
368
dst[dstNdx++] =
triQuadInterpolate
((XF), (YF), tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spec.p10[compNdx], spec.p11[compNdx]))
[
all
...]
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