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  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_save.c 57 struct vbo_context *vbo = vbo_context(ctx); local
58 struct vbo_save_context *save = &vbo->save;
69 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
76 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
80 &vbo->currval[VBO_ATTRIB_GENERIC0],
88 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
98 struct vbo_context *vbo = vbo_context(ctx); local
99 struct vbo_save_context *save = &vbo->save;
vbo_context.c 33 #include "vbo.h"
49 struct vbo_context *vbo = vbo_context(ctx); local
50 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS];
79 struct vbo_context *vbo = vbo_context(ctx); local
80 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0];
106 struct vbo_context *vbo = vbo_context(ctx); local
108 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
153 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); local
155 ctx->swtnl_im = (void *)vbo;
175 for (i = 0; i < Elements(vbo->map_vp_none); i++)
209 struct vbo_context *vbo = vbo_context(ctx); local
234 struct vbo_context *vbo = vbo_context(ctx); local
    [all...]
vbo_exec_draw.c 163 struct vbo_context *vbo = vbo_context(ctx); local
164 struct vbo_exec_context *exec = &vbo->exec;
177 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
182 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
184 map = vbo->map_vp_none;
193 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
198 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
200 map = vbo->map_vp_arb;
264 * Unmap the VBO. This is called before drawing.
316 /* The VBO exists and there's room for more *
    [all...]
vbo_save_draw.c 53 struct vbo_context *vbo = vbo_context(ctx); local
82 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
90 if (node->attrtype[i] != vbo->currval[i].Type ||
94 vbo->currval[i].Size = node->attrsz[i];
95 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
96 vbo->currval[i].Type = node->attrtype[i];
97 vbo->currval[i].Integer =
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
137 struct vbo_context *vbo = vbo_context(ctx) local
    [all...]
vbo_primitive_restart.c 35 #include "vbo.h"
176 struct vbo_context *vbo = vbo_context(ctx); local
177 vbo_draw_func draw_prims_func = vbo->draw_prims;
vbo_split_copy.c 40 #include "vbo.h"
137 * Dump the parameters/info for a vbo->draw() call.
150 printf("VBO Draw:\n");
436 /* Make a list of varying attributes and their vbo's. Also
441 struct gl_buffer_object *vbo = copy->array[i]->BufferObj; local
454 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
455 ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
457 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer
574 struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; local
    [all...]
vbo_exec_api.c 56 /** ID/name for immediate-mode VBO */
128 /* probably ran out of memory earlier when allocating the VBO */
154 struct vbo_context *vbo = vbo_context(ctx); local
162 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
170 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
179 vbo->currval[i].Size = exec->vtx.attrsz[i];
180 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
181 vbo->currval[i].Type = exec->vtx.attrtype[i];
182 vbo->currval[i].Integer
214 struct vbo_context *vbo = vbo_context(ctx); local
242 struct vbo_context *vbo = vbo_context(ctx); local
1183 struct vbo_context *vbo = vbo_context(ctx); local
    [all...]
vbo_exec_array.c 70 struct vbo_context *vbo = vbo_context(ctx); local
71 struct vbo_exec_context *exec = &vbo->exec;
74 /* check the current glBegin/glVertex/glEnd-style VBO */
221 * Map VBO if needed.
352 struct vbo_context *vbo = vbo_context(ctx); local
353 struct vbo_exec_context *exec = &vbo->exec;
395 * Set the vbo->exec->inputs[] pointers to point to the enabled
405 struct vbo_context *vbo = vbo_context(ctx); local
406 struct vbo_exec_context *exec = &vbo->exec;
423 inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]
523 struct vbo_context *vbo = vbo_context(ctx); local
561 struct vbo_context *vbo = vbo_context(ctx); local
586 struct vbo_context *vbo = vbo_context(ctx); local
811 struct vbo_context *vbo = vbo_context(ctx); local
1137 struct vbo_context *vbo = vbo_context(ctx); local
1291 struct vbo_context *vbo = vbo_context(ctx); local
    [all...]
  /external/mesa3d/src/mesa/vbo/
vbo_save.c 57 struct vbo_context *vbo = vbo_context(ctx); local
58 struct vbo_save_context *save = &vbo->save;
69 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
76 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
80 &vbo->currval[VBO_ATTRIB_GENERIC0],
88 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
98 struct vbo_context *vbo = vbo_context(ctx); local
99 struct vbo_save_context *save = &vbo->save;
vbo_context.c 33 #include "vbo.h"
49 struct vbo_context *vbo = vbo_context(ctx); local
50 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS];
79 struct vbo_context *vbo = vbo_context(ctx); local
80 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0];
106 struct vbo_context *vbo = vbo_context(ctx); local
108 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
153 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); local
155 ctx->swtnl_im = (void *)vbo;
175 for (i = 0; i < Elements(vbo->map_vp_none); i++)
209 struct vbo_context *vbo = vbo_context(ctx); local
234 struct vbo_context *vbo = vbo_context(ctx); local
    [all...]
vbo_exec_draw.c 163 struct vbo_context *vbo = vbo_context(ctx); local
164 struct vbo_exec_context *exec = &vbo->exec;
177 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
182 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
184 map = vbo->map_vp_none;
193 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
198 &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
200 map = vbo->map_vp_arb;
264 * Unmap the VBO. This is called before drawing.
316 /* The VBO exists and there's room for more *
    [all...]
vbo_save_draw.c 53 struct vbo_context *vbo = vbo_context(ctx); local
82 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
90 if (node->attrtype[i] != vbo->currval[i].Type ||
94 vbo->currval[i].Size = node->attrsz[i];
95 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
96 vbo->currval[i].Type = node->attrtype[i];
97 vbo->currval[i].Integer =
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
137 struct vbo_context *vbo = vbo_context(ctx) local
    [all...]
vbo_primitive_restart.c 35 #include "vbo.h"
176 struct vbo_context *vbo = vbo_context(ctx); local
177 vbo_draw_func draw_prims_func = vbo->draw_prims;
vbo_split_copy.c 40 #include "vbo.h"
137 * Dump the parameters/info for a vbo->draw() call.
150 printf("VBO Draw:\n");
436 /* Make a list of varying attributes and their vbo's. Also
441 struct gl_buffer_object *vbo = copy->array[i]->BufferObj; local
454 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
455 ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
457 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer
574 struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_render.h 30 #include "vbo/vbo_context.h"
45 struct nouveau_bo *vbo; member in struct:nouveau_swtnl_state
54 VBO,
61 /* Maps a HW VBO index or IMM emission order to an index in
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_render.h 30 #include "vbo/vbo_context.h"
45 struct nouveau_bo *vbo; member in struct:nouveau_swtnl_state
54 VBO,
61 /* Maps a HW VBO index or IMM emission order to an index in
  /external/chromium_org/gpu/command_buffer/tests/
gl_depth_texture_unittest.cc 36 GLuint vbo = 0; local
37 glGenBuffers(1, &vbo);
38 glBindBuffer(GL_ARRAY_BUFFER, vbo);
51 return vbo;
gl_pointcoord_unittest.cc 39 GLuint vbo = 0; local
40 glGenBuffers(1, &vbo);
41 glBindBuffer(GL_ARRAY_BUFFER, vbo);
52 return vbo;
compressed_texture_test.cc 218 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc); local
219 ASSERT_NE(vbo, 0u);
gl_test_utils.cc 93 GLuint vbo = 0; local
94 glGenBuffers(1, &vbo);
95 glBindBuffer(GL_ARRAY_BUFFER, vbo);
108 return vbo;
113 GLuint vbo = 0; local
114 glGenBuffers(1, &vbo);
115 glBindBuffer(GL_ARRAY_BUFFER, vbo);
126 return vbo;
  /external/chromium_org/content/shell/renderer/test_runner/
test_plugin.h 106 unsigned vbo; member in struct:content::TestPlugin::Scene
115 vbo(0),
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_prim_vbuf.c 77 /* Stuff for the vbo */
78 struct i915_winsys_buffer *vbo; member in struct:i915_vbuf_render
107 * If vbo state differs between renderer and context
109 * hw_offset to i915->vbo_offset and vbo to i915->vbo.
112 * May updates context vbo_offset and vbo fields.
120 if (i915->vbo != i915_render->vbo ||
122 i915->vbo = i915_render->vbo;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_draw.c 38 #include "vbo/vbo_context.h"
406 /* May fail if out of video memory for texture or vbo upload, or on
595 struct vbo_context *vbo = vbo_context(ctx); local
600 vbo->draw_prims = brw_draw_prims;
  /external/mesa3d/src/gallium/drivers/i915/
i915_prim_vbuf.c 77 /* Stuff for the vbo */
78 struct i915_winsys_buffer *vbo; member in struct:i915_vbuf_render
107 * If vbo state differs between renderer and context
109 * hw_offset to i915->vbo_offset and vbo to i915->vbo.
112 * May updates context vbo_offset and vbo fields.
120 if (i915->vbo != i915_render->vbo ||
122 i915->vbo = i915_render->vbo;
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 38 #include "vbo/vbo_context.h"
406 /* May fail if out of video memory for texture or vbo upload, or on
595 struct vbo_context *vbo = vbo_context(ctx); local
600 vbo->draw_prims = brw_draw_prims;

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