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Searched
refs:AT_LAST_AND_ACTIVE_BIN
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/cc/resources/
managed_tile_state.h
28
AT_LAST_AND_ACTIVE_BIN
= 5, // Only do this after all other bins.
managed_tile_state.cc
27
case
AT_LAST_AND_ACTIVE_BIN
:
28
return "
AT_LAST_AND_ACTIVE_BIN
";
tile_manager.cc
235
NEVER_BIN, // [
AT_LAST_AND_ACTIVE_BIN
]
245
NEVER_BIN, // [
AT_LAST_AND_ACTIVE_BIN
]
255
NEVER_BIN, // [
AT_LAST_AND_ACTIVE_BIN
]
265
AT_LAST_AND_ACTIVE_BIN
, // [
AT_LAST_AND_ACTIVE_BIN
]
278
AT_LAST_AND_ACTIVE_BIN
, // [
AT_LAST_AND_ACTIVE_BIN
]
288
AT_LAST_AND_ACTIVE_BIN
, // [
AT_LAST_AND_ACTIVE_BIN
]
301
AT_LAST_AND_ACTIVE_BIN
, // [AT_LAST_AND_ACTIVE_BIN
[
all
...]
prioritized_tile_set.cc
61
case
AT_LAST_AND_ACTIVE_BIN
:
prioritized_tile_set_unittest.cc
338
// Ensure that
AT_LAST_AND_ACTIVE_BIN
tiles are sorted.
354
set.InsertTile(tile.get(),
AT_LAST_AND_ACTIVE_BIN
);
419
scoped_refptr<Tile>
at_last_and_active_bin
= CreateTile();
local
423
set.InsertTile(
at_last_and_active_bin
.get(),
AT_LAST_AND_ACTIVE_BIN
);
442
EXPECT_TRUE(*it ==
at_last_and_active_bin
.get());
488
set.InsertTile(tile.get(),
AT_LAST_AND_ACTIVE_BIN
);
607
set.InsertTile(tile.get(),
AT_LAST_AND_ACTIVE_BIN
);
Completed in 194 milliseconds