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  /external/chromium_org/third_party/WebKit/Source/core/animation/
ElementAnimation.idl 37 // AnimationPlayer animate((AnimationEffect or sequence<Dictionary>)? effect, optional (double or Dictionary) timing);
38 [Custom, RaisesException] AnimationPlayer animate(object effect, optional object timing);
39 [RuntimeEnabled=WebAnimationsAPI] sequence<AnimationPlayer> getAnimationPlayers();
CompositorPendingAnimations.h 34 #include "core/animation/AnimationPlayer.h"
54 void add(AnimationPlayer*);
65 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_pending;
66 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_waitingForCompositorAnimationStart;
AnimationPlayer.cpp 32 #include "core/animation/AnimationPlayer.h"
54 PassRefPtrWillBeRawPtr<AnimationPlayer> AnimationPlayer::create(ExecutionContext* executionContext, AnimationTimeline& timeline, AnimationNode* content)
56 RefPtrWillBeRawPtr<AnimationPlayer> player = adoptRefWillBeNoop(new AnimationPlayer(executionContext, timeline, content));
63 AnimationPlayer::AnimationPlayer(ExecutionContext* executionContext, AnimationTimeline& timeline, AnimationNode* content)
90 AnimationPlayer::~AnimationPlayer()
100 double AnimationPlayer::sourceEnd() cons
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AnimationPlayer.h 44 class AnimationPlayer FINAL : public RefCountedWillBeGarbageCollectedFinalized<AnimationPlayer>
48 REFCOUNTED_EVENT_TARGET(AnimationPlayer);
49 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer);
59 ~AnimationPlayer();
60 static PassRefPtrWillBeRawPtr<AnimationPlayer> create(ExecutionContext*, AnimationTimeline&, AnimationNode*);
146 static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* player2)
153 // This won't be needed when AnimationPlayer is moved to Oilpan.
162 AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*)
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AnimationTimeline.h 36 #include "core/animation/AnimationPlayer.h"
70 AnimationPlayer* createAnimationPlayer(AnimationNode*);
71 AnimationPlayer* play(AnimationNode*);
72 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers();
75 void playerDestroyed(AnimationPlayer* player)
91 void setOutdatedAnimationPlayer(AnimationPlayer*);
110 WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> > m_playersNeedingUpdate;
111 WillBeHeapHashSet<RawPtrWillBeWeakMember<AnimationPlayer> > m_players;
ElementAnimation.h 50 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
55 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
60 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect)
65 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
74 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
83 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
92 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers(Element& element)
94 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers;
110 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing)
AnimationTimeline.cpp 46 bool compareAnimationPlayers(const RefPtrWillBeMember<blink::AnimationPlayer>& left, const RefPtrWillBeMember<blink::AnimationPlayer>& right)
48 return AnimationPlayer::hasLowerPriority(left.get(), right.get());
78 for (WillBeHeapHashSet<RawPtrWillBeWeakMember<AnimationPlayer> >::iterator it = m_players.begin(); it != m_players.end(); ++it)
83 AnimationPlayer* AnimationTimeline::createAnimationPlayer(AnimationNode* child)
85 RefPtrWillBeRawPtr<AnimationPlayer> player = AnimationPlayer::create(m_document->contextDocument().get(), *this, child);
86 AnimationPlayer* result = player.get();
92 AnimationPlayer* AnimationTimeline::play(AnimationNode* child)
96 AnimationPlayer* player = createAnimationPlayer(child)
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AnimationPlayerTest.cpp 32 #include "core/animation/AnimationPlayer.h"
88 RefPtrWillBePersistent<AnimationPlayer> player;
96 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
104 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal());
129 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
131 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
134 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
141 EXPECT_EQ(AnimationPlayer::Running, player->playStateInternal());
148 EXPECT_EQ(AnimationPlayer::Pending, player->playStateInternal());
151 EXPECT_EQ(AnimationPlayer::Finished, player->playStateInternal())
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AnimationNode.h 43 class AnimationPlayer;
64 friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime.
106 const AnimationPlayer* player() const { return m_player; }
107 AnimationPlayer* player() { return m_player; }
132 virtual void attach(AnimationPlayer* player)
153 RawPtrWillBeMember<AnimationPlayer> m_player;
CompositorPendingAnimations.cpp 42 void CompositorPendingAnimations::add(AnimationPlayer* player)
60 Vector<AnimationPlayer*> waitingForStartTime;
63 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players;
67 AnimationPlayer& player = *players[i].get();
98 AnimationPlayer& player = *players[i].get();
126 AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get();
AnimationNode.idl 46 readonly attribute AnimationPlayer? player;
AnimationStack.h 36 #include "core/animation/AnimationPlayer.h"
56 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
AnimationPlayer.idl 37 ] interface AnimationPlayer : EventTarget {
ActiveAnimations.h 47 typedef WillBeHeapHashCountedSet<RawPtrWillBeWeakMember<AnimationPlayer> > AnimationPlayerCountedSet;
SampledEffect.h 9 #include "core/animation/AnimationPlayer.h"
42 RefPtr<AnimationPlayer> m_player;
ActiveAnimations.cpp 50 const AnimationPlayer& player = *it->key;
AnimationStackTest.cpp 28 AnimationPlayer* play(Animation* animation, double startTime)
30 AnimationPlayer* player = timeline->createAnimationPlayer(animation);
111 WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> > cancelledAnimationPlayers;
112 RefPtrWillBeRawPtr<AnimationPlayer> player = play(makeAnimation(makeAnimationEffect(CSSPropertyFontSize, AnimatableDouble::create(1))).get(), 0);
Animation.h 92 virtual void attach(AnimationPlayer*) OVERRIDE;
AnimationTimelineTest.cpp 195 AnimationPlayer* player1 = timeline->play(anim1.get());
196 AnimationPlayer* player2 = timeline->play(anim2.get());
242 RefPtrWillBeRawPtr<AnimationPlayer> player = timeline->createAnimationPlayer(0);
AnimationStack.cpp 93 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime)
AnimationTest.cpp 353 RefPtrWillBeRawPtr<AnimationPlayer> player = document.timeline().play(animation.get());
386 RefPtrWillBeRawPtr<AnimationPlayer> player = document.timeline().play(animation.get());
419 RefPtrWillBeRawPtr<AnimationPlayer> player = document.timeline().play(animation.get());
Animation.cpp 37 #include "core/animation/AnimationPlayer.h"
111 void Animation::attach(AnimationPlayer* player)
  /external/chromium_org/third_party/WebKit/Source/core/animation/css/
CSSAnimations.h 35 #include "core/animation/AnimationPlayer.h"
66 bool isCancelledAnimation(const AnimationPlayer* player) const { return m_cancelledAnimationPlayers.contains(player); }
67 void cancelAnimation(const AtomicString& name, AnimationPlayer& player)
104 const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >& cancelledAnimationAnimationPlayers() const { return m_cancelledAnimationPlayers; }
154 WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> > m_cancelledAnimationPlayers;
198 RefPtrWillBeMember<AnimationPlayer> player;
203 typedef WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<AnimationPlayer> > AnimationMap;
CSSAnimations.cpp 268 AnimationPlayer* player = existing->value.get();
313 RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(*iter);
319 AnimationPlayer* player = m_animations.get(*iter);
333 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timeline().createAnimationPlayer(animation.get());
350 RefPtrWillBeRawPtr<AnimationPlayer> player = m_transitions.take(id).player;
395 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timeline().createAnimationPlayer(transition.get());
513 const AnimationPlayer& player = *iter->value.player;
573 WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> > cancelledAnimationPlayers;
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  /external/chromium_org/third_party/WebKit/Source/bindings/core/v8/custom/
V8ElementCustom.cpp 85 // AnimationPlayer animate(AnimationEffect? effect);
93 // [RaisesException] AnimationPlayer animate(sequence<Dictionary> effect);
99 RefPtrWillBeRawPtr<AnimationPlayer> result = ElementAnimation::animate(*impl, keyframes, exceptionState);
105 // AnimationPlayer animate(AnimationEffect? effect, double timing);
114 // AnimationPlayer animate(AnimationEffect? effect, Dictionary timing);
127 // [RaisesException] AnimationPlayer animate(sequence<Dictionary> effect, double timing);
134 RefPtrWillBeRawPtr<AnimationPlayer> result = ElementAnimation::animate(*impl, keyframes, duration, exceptionState);
140 // [RaisesException] AnimationPlayer animate(sequence<Dictionary> effect, Dictionary timing);
152 RefPtrWillBeRawPtr<AnimationPlayer> result = ElementAnimation::animate(*impl, keyframes, timingInput, exceptionState);
162 // AnimationPlayer animate
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