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Searched
refs:AnimationPlayer
(Results
1 - 25
of
97
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/core/animation/
ElementAnimation.idl
37
//
AnimationPlayer
animate((AnimationEffect or sequence<Dictionary>)? effect, optional (double or Dictionary) timing);
38
[Custom, RaisesException]
AnimationPlayer
animate(object effect, optional object timing);
39
[RuntimeEnabled=WebAnimationsAPI] sequence<
AnimationPlayer
> getAnimationPlayers();
CompositorPendingAnimations.h
34
#include "core/animation/
AnimationPlayer
.h"
54
void add(
AnimationPlayer
*);
65
WillBeHeapVector<RefPtrWillBeMember<
AnimationPlayer
> > m_pending;
66
WillBeHeapVector<RefPtrWillBeMember<
AnimationPlayer
> > m_waitingForCompositorAnimationStart;
AnimationPlayer.cpp
32
#include "core/animation/
AnimationPlayer
.h"
54
PassRefPtrWillBeRawPtr<
AnimationPlayer
>
AnimationPlayer
::create(ExecutionContext* executionContext, AnimationTimeline& timeline, AnimationNode* content)
56
RefPtrWillBeRawPtr<
AnimationPlayer
> player = adoptRefWillBeNoop(new
AnimationPlayer
(executionContext, timeline, content));
63
AnimationPlayer
::
AnimationPlayer
(ExecutionContext* executionContext, AnimationTimeline& timeline, AnimationNode* content)
90
AnimationPlayer
::~
AnimationPlayer
()
100
double
AnimationPlayer
::sourceEnd() cons
[
all
...]
AnimationPlayer.h
44
class
AnimationPlayer
FINAL : public RefCountedWillBeGarbageCollectedFinalized<
AnimationPlayer
>
48
REFCOUNTED_EVENT_TARGET(
AnimationPlayer
);
49
WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(
AnimationPlayer
);
59
~
AnimationPlayer
();
60
static PassRefPtrWillBeRawPtr<
AnimationPlayer
> create(ExecutionContext*, AnimationTimeline&, AnimationNode*);
146
static bool hasLowerPriority(
AnimationPlayer
* player1,
AnimationPlayer
* player2)
153
// This won't be needed when
AnimationPlayer
is moved to Oilpan.
162
AnimationPlayer
(ExecutionContext*, AnimationTimeline&, AnimationNode*)
[
all
...]
AnimationTimeline.h
36
#include "core/animation/
AnimationPlayer
.h"
70
AnimationPlayer
* createAnimationPlayer(AnimationNode*);
71
AnimationPlayer
* play(AnimationNode*);
72
WillBeHeapVector<RefPtrWillBeMember<
AnimationPlayer
> > getAnimationPlayers();
75
void playerDestroyed(
AnimationPlayer
* player)
91
void setOutdatedAnimationPlayer(
AnimationPlayer
*);
110
WillBeHeapHashSet<RefPtrWillBeMember<
AnimationPlayer
> > m_playersNeedingUpdate;
111
WillBeHeapHashSet<RawPtrWillBeWeakMember<
AnimationPlayer
> > m_players;
ElementAnimation.h
50
static
AnimationPlayer
* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
55
static
AnimationPlayer
* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
60
static
AnimationPlayer
* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect)
65
static
AnimationPlayer
* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
74
static
AnimationPlayer
* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
83
static
AnimationPlayer
* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
92
static WillBeHeapVector<RefPtrWillBeMember<
AnimationPlayer
> > getAnimationPlayers(Element& element)
94
WillBeHeapVector<RefPtrWillBeMember<
AnimationPlayer
> > animationPlayers;
110
static
AnimationPlayer
* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing)
AnimationTimeline.cpp
46
bool compareAnimationPlayers(const RefPtrWillBeMember<blink::
AnimationPlayer
>& left, const RefPtrWillBeMember<blink::
AnimationPlayer
>& right)
48
return
AnimationPlayer
::hasLowerPriority(left.get(), right.get());
78
for (WillBeHeapHashSet<RawPtrWillBeWeakMember<
AnimationPlayer
> >::iterator it = m_players.begin(); it != m_players.end(); ++it)
83
AnimationPlayer
* AnimationTimeline::createAnimationPlayer(AnimationNode* child)
85
RefPtrWillBeRawPtr<
AnimationPlayer
> player =
AnimationPlayer
::create(m_document->contextDocument().get(), *this, child);
86
AnimationPlayer
* result = player.get();
92
AnimationPlayer
* AnimationTimeline::play(AnimationNode* child)
96
AnimationPlayer
* player = createAnimationPlayer(child)
[
all
...]
AnimationPlayerTest.cpp
32
#include "core/animation/
AnimationPlayer
.h"
88
RefPtrWillBePersistent<
AnimationPlayer
> player;
96
EXPECT_EQ(
AnimationPlayer
::Pending, player->playStateInternal());
104
EXPECT_EQ(
AnimationPlayer
::Finished, player->playStateInternal());
129
EXPECT_EQ(
AnimationPlayer
::Running, player->playStateInternal());
131
EXPECT_EQ(
AnimationPlayer
::Running, player->playStateInternal());
134
EXPECT_EQ(
AnimationPlayer
::Running, player->playStateInternal());
141
EXPECT_EQ(
AnimationPlayer
::Running, player->playStateInternal());
148
EXPECT_EQ(
AnimationPlayer
::Pending, player->playStateInternal());
151
EXPECT_EQ(
AnimationPlayer
::Finished, player->playStateInternal())
[
all
...]
AnimationNode.h
43
class
AnimationPlayer
;
64
friend class
AnimationPlayer
; // Calls attach/detach, updateInheritedTime.
106
const
AnimationPlayer
* player() const { return m_player; }
107
AnimationPlayer
* player() { return m_player; }
132
virtual void attach(
AnimationPlayer
* player)
153
RawPtrWillBeMember<
AnimationPlayer
> m_player;
CompositorPendingAnimations.cpp
42
void CompositorPendingAnimations::add(
AnimationPlayer
* player)
60
Vector<
AnimationPlayer
*> waitingForStartTime;
63
WillBeHeapVector<RefPtrWillBeMember<
AnimationPlayer
> > players;
67
AnimationPlayer
& player = *players[i].get();
98
AnimationPlayer
& player = *players[i].get();
126
AnimationPlayer
* player = m_waitingForCompositorAnimationStart[i].get();
AnimationNode.idl
46
readonly attribute
AnimationPlayer
? player;
AnimationStack.h
36
#include "core/animation/
AnimationPlayer
.h"
56
static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const
AnimationPlayer
> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
AnimationPlayer.idl
37
] interface
AnimationPlayer
: EventTarget {
ActiveAnimations.h
47
typedef WillBeHeapHashCountedSet<RawPtrWillBeWeakMember<
AnimationPlayer
> > AnimationPlayerCountedSet;
SampledEffect.h
9
#include "core/animation/
AnimationPlayer
.h"
42
RefPtr<
AnimationPlayer
> m_player;
ActiveAnimations.cpp
50
const
AnimationPlayer
& player = *it->key;
AnimationStackTest.cpp
28
AnimationPlayer
* play(Animation* animation, double startTime)
30
AnimationPlayer
* player = timeline->createAnimationPlayer(animation);
111
WillBeHeapHashSet<RawPtrWillBeMember<const
AnimationPlayer
> > cancelledAnimationPlayers;
112
RefPtrWillBeRawPtr<
AnimationPlayer
> player = play(makeAnimation(makeAnimationEffect(CSSPropertyFontSize, AnimatableDouble::create(1))).get(), 0);
Animation.h
92
virtual void attach(
AnimationPlayer
*) OVERRIDE;
AnimationTimelineTest.cpp
195
AnimationPlayer
* player1 = timeline->play(anim1.get());
196
AnimationPlayer
* player2 = timeline->play(anim2.get());
242
RefPtrWillBeRawPtr<
AnimationPlayer
> player = timeline->createAnimationPlayer(0);
AnimationStack.cpp
93
WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const
AnimationPlayer
> >* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime)
AnimationTest.cpp
353
RefPtrWillBeRawPtr<
AnimationPlayer
> player = document.timeline().play(animation.get());
386
RefPtrWillBeRawPtr<
AnimationPlayer
> player = document.timeline().play(animation.get());
419
RefPtrWillBeRawPtr<
AnimationPlayer
> player = document.timeline().play(animation.get());
Animation.cpp
37
#include "core/animation/
AnimationPlayer
.h"
111
void Animation::attach(
AnimationPlayer
* player)
/external/chromium_org/third_party/WebKit/Source/core/animation/css/
CSSAnimations.h
35
#include "core/animation/
AnimationPlayer
.h"
66
bool isCancelledAnimation(const
AnimationPlayer
* player) const { return m_cancelledAnimationPlayers.contains(player); }
67
void cancelAnimation(const AtomicString& name,
AnimationPlayer
& player)
104
const WillBeHeapHashSet<RawPtrWillBeMember<const
AnimationPlayer
> >& cancelledAnimationAnimationPlayers() const { return m_cancelledAnimationPlayers; }
154
WillBeHeapHashSet<RawPtrWillBeMember<const
AnimationPlayer
> > m_cancelledAnimationPlayers;
198
RefPtrWillBeMember<
AnimationPlayer
> player;
203
typedef WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<
AnimationPlayer
> > AnimationMap;
CSSAnimations.cpp
268
AnimationPlayer
* player = existing->value.get();
313
RefPtrWillBeRawPtr<
AnimationPlayer
> player = m_animations.take(*iter);
319
AnimationPlayer
* player = m_animations.get(*iter);
333
RefPtrWillBeRawPtr<
AnimationPlayer
> player = element->document().timeline().createAnimationPlayer(animation.get());
350
RefPtrWillBeRawPtr<
AnimationPlayer
> player = m_transitions.take(id).player;
395
RefPtrWillBeRawPtr<
AnimationPlayer
> player = element->document().timeline().createAnimationPlayer(transition.get());
513
const
AnimationPlayer
& player = *iter->value.player;
573
WillBeHeapHashSet<RawPtrWillBeMember<const
AnimationPlayer
> > cancelledAnimationPlayers;
[
all
...]
/external/chromium_org/third_party/WebKit/Source/bindings/core/v8/custom/
V8ElementCustom.cpp
85
//
AnimationPlayer
animate(AnimationEffect? effect);
93
// [RaisesException]
AnimationPlayer
animate(sequence<Dictionary> effect);
99
RefPtrWillBeRawPtr<
AnimationPlayer
> result = ElementAnimation::animate(*impl, keyframes, exceptionState);
105
//
AnimationPlayer
animate(AnimationEffect? effect, double timing);
114
//
AnimationPlayer
animate(AnimationEffect? effect, Dictionary timing);
127
// [RaisesException]
AnimationPlayer
animate(sequence<Dictionary> effect, double timing);
134
RefPtrWillBeRawPtr<
AnimationPlayer
> result = ElementAnimation::animate(*impl, keyframes, duration, exceptionState);
140
// [RaisesException]
AnimationPlayer
animate(sequence<Dictionary> effect, Dictionary timing);
152
RefPtrWillBeRawPtr<
AnimationPlayer
> result = ElementAnimation::animate(*impl, keyframes, timingInput, exceptionState);
162
//
AnimationPlayer
animate
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...]
Completed in 165 milliseconds
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