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Searched
refs:Backing
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/cc/resources/
prioritized_resource.cc
96
void PrioritizedResource::Link(
Backing
*
backing
) {
97
DCHECK(
backing
);
98
DCHECK(!
backing
->owner_);
101
backing_ =
backing
;
119
PrioritizedResource::
Backing
::
Backing
(unsigned id,
137
PrioritizedResource::
Backing
::~
Backing
() {
142
void PrioritizedResource::
Backing
::DeleteResource
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all
...]
prioritized_resource.h
39
// Texture properties. Changing these causes the
backing
texture to be lost.
57
// This returns whether we still have a
backing
texture. This can continue
61
bool have_backing_texture() const { return !!
backing
(); }
66
// a
backing
texture for use. Call this whenever the texture is actually
78
// Update pixels of
backing
resource from image. This functions will aquire
79
// the
backing
if needed.
106
class
Backing
: public Resource {
108
Backing
(unsigned id,
112
~
Backing
();
149
DISALLOW_COPY_AND_ASSIGN(
Backing
);
164
Backing*
backing
() const { return
backing
_; }
function in class:cc::PrioritizedResource
[
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...]
prioritized_resource_manager.h
48
typedef std::list<PrioritizedResource::
Backing
*> BackingList;
91
// Delete contents textures'
backing
resources until they use only
153
static inline bool CompareBackings(PrioritizedResource::
Backing
* a,
154
PrioritizedResource::
Backing
* b) {
191
PrioritizedResource::
Backing
* CreateBacking(
prioritized_resource_manager.cc
38
// Each remaining
backing
is a leaked opengl texture. There should be none.
172
PrioritizedResource::
Backing
*
backing
= (*it);
local
173
backing
->UpdateState(resource_provider);
235
if (texture->
backing
() || !texture->is_above_priority_cutoff())
238
// Find a
backing
below, by either recycling or allocating.
239
PrioritizedResource::
Backing
*
backing
= NULL;
250
backing
= (*it);
256
// Otherwise reduce memory and just allocate a new
backing
texures
296
PrioritizedResource::Backing*
backing
=
backing
s_.front();
local
395
PrioritizedResource::Backing*
backing
= (*it);
local
460
PrioritizedResource::Backing*
backing
= new PrioritizedResource::Backing(
local
471
PrioritizedResource::Backing*
backing
=
backing
s_.front();
local
504
PrioritizedResource::Backing*
backing
= texture->
backing
();
local
531
PrioritizedResource::Backing*
backing
= *it;
local
[
all
...]
/external/chromium_org/third_party/WebKit/Source/platform/heap/
Heap.h
[
all
...]
Completed in 194 milliseconds