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    Searched refs:Backing (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/cc/resources/
prioritized_resource.cc 96 void PrioritizedResource::Link(Backing* backing) {
97 DCHECK(backing);
98 DCHECK(!backing->owner_);
101 backing_ = backing;
119 PrioritizedResource::Backing::Backing(unsigned id,
137 PrioritizedResource::Backing::~Backing() {
142 void PrioritizedResource::Backing::DeleteResource
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prioritized_resource.h 39 // Texture properties. Changing these causes the backing texture to be lost.
57 // This returns whether we still have a backing texture. This can continue
61 bool have_backing_texture() const { return !!backing(); }
66 // a backing texture for use. Call this whenever the texture is actually
78 // Update pixels of backing resource from image. This functions will aquire
79 // the backing if needed.
106 class Backing : public Resource {
108 Backing(unsigned id,
112 ~Backing();
149 DISALLOW_COPY_AND_ASSIGN(Backing);
164 Backing* backing() const { return backing_; } function in class:cc::PrioritizedResource
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prioritized_resource_manager.h 48 typedef std::list<PrioritizedResource::Backing*> BackingList;
91 // Delete contents textures' backing resources until they use only
153 static inline bool CompareBackings(PrioritizedResource::Backing* a,
154 PrioritizedResource::Backing* b) {
191 PrioritizedResource::Backing* CreateBacking(
prioritized_resource_manager.cc 38 // Each remaining backing is a leaked opengl texture. There should be none.
172 PrioritizedResource::Backing* backing = (*it); local
173 backing->UpdateState(resource_provider);
235 if (texture->backing() || !texture->is_above_priority_cutoff())
238 // Find a backing below, by either recycling or allocating.
239 PrioritizedResource::Backing* backing = NULL;
250 backing = (*it);
256 // Otherwise reduce memory and just allocate a new backing texures
296 PrioritizedResource::Backing* backing = backings_.front(); local
395 PrioritizedResource::Backing* backing = (*it); local
460 PrioritizedResource::Backing* backing = new PrioritizedResource::Backing( local
471 PrioritizedResource::Backing* backing = backings_.front(); local
504 PrioritizedResource::Backing* backing = texture->backing(); local
531 PrioritizedResource::Backing* backing = *it; local
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  /external/chromium_org/third_party/WebKit/Source/platform/heap/
Heap.h     [all...]

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