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Searched
refs:EVENTUALLY_AND_ACTIVE_BIN
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/cc/resources/
managed_tile_state.h
26
EVENTUALLY_AND_ACTIVE_BIN
= 3, // Nice to have, and has a task or resource.
managed_tile_state.cc
23
case
EVENTUALLY_AND_ACTIVE_BIN
:
24
return "
EVENTUALLY_AND_ACTIVE_BIN
";
prioritized_tile_set.cc
59
case
EVENTUALLY_AND_ACTIVE_BIN
:
tile_manager.cc
233
NEVER_BIN, // [
EVENTUALLY_AND_ACTIVE_BIN
]
243
NEVER_BIN, // [
EVENTUALLY_AND_ACTIVE_BIN
]
253
NEVER_BIN, // [
EVENTUALLY_AND_ACTIVE_BIN
]
263
EVENTUALLY_AND_ACTIVE_BIN
, // [
EVENTUALLY_AND_ACTIVE_BIN
]
276
EVENTUALLY_AND_ACTIVE_BIN
, // [
EVENTUALLY_AND_ACTIVE_BIN
]
286
EVENTUALLY_AND_ACTIVE_BIN
, // [
EVENTUALLY_AND_ACTIVE_BIN
]
299
EVENTUALLY_AND_ACTIVE_BIN
, // [EVENTUALLY_AND_ACTIVE_BIN
[
all
...]
prioritized_tile_set_unittest.cc
266
// Ensure that
EVENTUALLY_AND_ACTIVE_BIN
tiles are sorted.
282
set.InsertTile(tile.get(),
EVENTUALLY_AND_ACTIVE_BIN
);
416
scoped_refptr<Tile>
eventually_and_active_bin
= CreateTile();
local
426
set.InsertTile(
eventually_and_active_bin
.get(),
EVENTUALLY_AND_ACTIVE_BIN
);
438
EXPECT_TRUE(*it ==
eventually_and_active_bin
.get());
485
set.InsertTile(tile.get(),
EVENTUALLY_AND_ACTIVE_BIN
);
604
set.InsertTile(tile.get(),
EVENTUALLY_AND_ACTIVE_BIN
);
Completed in 1434 milliseconds