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    Searched refs:EVENTUALLY_AND_ACTIVE_BIN (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/cc/resources/
managed_tile_state.h 26 EVENTUALLY_AND_ACTIVE_BIN = 3, // Nice to have, and has a task or resource.
managed_tile_state.cc 23 case EVENTUALLY_AND_ACTIVE_BIN:
24 return "EVENTUALLY_AND_ACTIVE_BIN";
prioritized_tile_set.cc 59 case EVENTUALLY_AND_ACTIVE_BIN:
tile_manager.cc 233 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
243 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
253 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
263 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
276 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
286 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
299 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN
    [all...]
prioritized_tile_set_unittest.cc 266 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted.
282 set.InsertTile(tile.get(), EVENTUALLY_AND_ACTIVE_BIN);
416 scoped_refptr<Tile> eventually_and_active_bin = CreateTile(); local
426 set.InsertTile(eventually_and_active_bin.get(), EVENTUALLY_AND_ACTIVE_BIN);
438 EXPECT_TRUE(*it == eventually_and_active_bin.get());
485 set.InsertTile(tile.get(), EVENTUALLY_AND_ACTIVE_BIN);
604 set.InsertTile(tile.get(), EVENTUALLY_AND_ACTIVE_BIN);

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