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    Searched refs:EulerAngles (Results 1 - 3 of 3) sorted by null

  /external/eigen/demos/opengl/
quaternion_demo.cpp 135 template<typename _Scalar> class EulerAngles
150 EulerAngles() {}
151 inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
152 inline EulerAngles(const QuaternionType& q) { *this = q; }
157 EulerAngles& operator=(const QuaternionType& q)
163 EulerAngles& operator=(const Matrix3& m)
189 template<> EulerAngles<float> lerp(float t, const EulerAngles<float>& a, const EulerAngles<float>& b)
191 EulerAngles<float> res
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  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/common/
Geometry.js 78 WebInspector.Geometry.EulerAngles = function(alpha, beta, gamma)
87 * @return {!WebInspector.Geometry.EulerAngles}
89 WebInspector.Geometry.EulerAngles.fromRotationMatrix = function(rotationMatrix)
94 return new WebInspector.Geometry.EulerAngles(WebInspector.Geometry.radToDeg(alpha), WebInspector.Geometry.radToDeg(beta), WebInspector.Geometry.radToDeg(gamma));
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/main/
OverridesView.js 665 var eulerAngles = WebInspector.Geometry.EulerAngles.fromRotationMatrix(this._currentMatrix);
666 var newOrientation = new WebInspector.OverridesSupport.DeviceOrientation(-eulerAngles.alpha, -eulerAngles.beta, eulerAngles.gamma);

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