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    Searched refs:FLOAT_TO_SHORT (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/mesa/src/src/mesa/main/
accum.c 155 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
156 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
157 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
158 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
format_pack.c     [all...]
pack.c     [all...]
macros.h 78 #define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
  /external/mesa3d/src/mesa/main/
accum.c 155 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
156 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
157 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
158 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
format_pack.c     [all...]
pack.c     [all...]
macros.h 78 #define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )

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