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    Searched refs:FramebufferAttachment (Results 1 - 25 of 25) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
Framebuffer.h 26 class FramebufferAttachment;
33 typedef std::vector<FramebufferAttachment *> ColorbufferInfo;
52 FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
53 FramebufferAttachment *getDepthbuffer() const;
54 FramebufferAttachment *getStencilbuffer() const;
55 FramebufferAttachment *getDepthStencilBuffer() const;
56 FramebufferAttachment *getDepthOrStencilbuffer() const;
57 FramebufferAttachment *getReadColorbuffer() const;
59 FramebufferAttachment *getFirstColorbuffer() const;
61 virtual FramebufferAttachment *getAttachment(GLenum attachment) const
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FramebufferAttachment.cpp 7 // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
10 #include "libGLESv2/FramebufferAttachment.h"
23 ////// FramebufferAttachment Implementation //////
25 FramebufferAttachment::FramebufferAttachment(GLenum binding)
30 FramebufferAttachment::~FramebufferAttachment()
34 GLuint FramebufferAttachment::getRedSize() const
39 GLuint FramebufferAttachment::getGreenSize() cons
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FramebufferAttachment.h 7 // FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
30 // FramebufferAttachment implements a GL framebuffer attachment.
36 class FramebufferAttachment
39 explicit FramebufferAttachment(GLenum binding);
40 virtual ~FramebufferAttachment();
75 DISALLOW_COPY_AND_ASSIGN(FramebufferAttachment);
80 class TextureAttachment : public FramebufferAttachment
109 class RenderbufferAttachment : public FramebufferAttachment
Framebuffer.cpp 16 #include "libGLESv2/FramebufferAttachment.h"
25 RenderTarget *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
45 unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment)
94 FramebufferAttachment *Framebuffer::createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const
196 FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
216 FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
239 FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
258 FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
264 FramebufferAttachment *Framebuffer::getDepthbuffer() const
269 FramebufferAttachment *Framebuffer::getStencilbuffer() cons
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Renderbuffer.h 31 class FramebufferAttachment;
35 // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
validationES.cpp 15 #include "libGLESv2/FramebufferAttachment.h"
421 static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
523 gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
524 gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
588 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
617 gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
618 gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
655 gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
656 gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer()
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State.cpp 16 #include "libGLESv2/FramebufferAttachment.h"
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Texture.h 39 class FramebufferAttachment;
Context.cpp 19 #include "libGLESv2/FramebufferAttachment.h"
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validationES3.cpp 17 #include "libGLESv2/FramebufferAttachment.h"
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ProgramBinary.cpp 13 #include "libGLESv2/FramebufferAttachment.h"
241 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
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libGLESv2.cpp 26 #include "libGLESv2/FramebufferAttachment.h"
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
renderer9_utils.h 18 class FramebufferAttachment;
77 RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
Renderer9.h 22 class FramebufferAttachment;
218 gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer);
335 gl::FramebufferAttachment *buffer;
Blit9.cpp 16 #include "libGLESv2/FramebufferAttachment.h"
215 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
251 gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
Renderer9.cpp 33 #include "libGLESv2/FramebufferAttachment.h"
810 gl::FramebufferAttachment *attachment = framebuffer->getFirstColorbuffer();
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renderer9_utils.cpp 536 RenderTarget9 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment)
Image9.cpp 18 #include "libGLESv2/FramebufferAttachment.h"
461 gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
renderer11_utils.h 20 class FramebufferAttachment;
179 RenderTarget11 *GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment);
Renderer11.h 24 class FramebufferAttachment;
195 bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
220 static void invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel);
Clear11.cpp 15 #include "libGLESv2/FramebufferAttachment.h"
171 gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
178 gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
211 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
284 gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
Renderer11.cpp 11 #include "libGLESv2/FramebufferAttachment.h"
814 gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
859 gl::FramebufferAttachment *depthStencil = framebuffer->getDepthbuffer();
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Image11.cpp 16 #include "libGLESv2/FramebufferAttachment.h"
318 gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
RenderStateCache.cpp 14 #include "libGLESv2/FramebufferAttachment.h"
98 const gl::FramebufferAttachment *attachment = colorbuffers[colorAttachment];
renderer11_utils.cpp     [all...]

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