/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 41 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); 43 GR_GL_CALL(gli, CompileShader(shaderId)); 52 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); 56 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 62 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, 68 GR_GL_CALL(gli, DeleteShader(shaderId)); 84 GR_GL_CALL(gli, AttachShader(programId, shaderId));
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GrGLVertexShaderBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
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GrGLFragmentShaderBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
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GrGLProgramBuilder.cpp | 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLProgramDataManager.cpp | 72 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); 75 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); 85 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); 88 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); 104 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); 107 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); 117 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); 120 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); 133 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); 136 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v)) [all...] |
GrGLUtil.h | 59 GR_GL_CALL(gl, GetIntegerv(e, p)); \ 65 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \ 71 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \ 76 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \ 152 #define GR_GL_CALL(IFACE, X) \ 167 // same as GR_GL_CALL but stores the return value of the gl call in RET
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GrGLPath.cpp | 109 GR_GL_CALL(gpu->glInterface(), 113 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, NULL, 0, GR_GL_FLOAT, NULL)); 118 GR_GL_CALL(gpu->glInterface(), 120 GR_GL_CALL(gpu->glInterface(), 123 GR_GL_CALL(gpu->glInterface(), 126 GR_GL_CALL(gpu->glInterface(), 128 GR_GL_CALL(gpu->glInterface(),
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GrGLStencilBuffer.cpp | 28 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
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GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); 25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); 37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, 57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
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GrGLIRect.h | 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
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GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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GrGLTexture.h | 30 GR_GL_CALL(fGL, DeleteTextures(1, &fTexID));
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GrGpuGL.h | 338 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); 366 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id)); 380 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
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GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) 151 GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fMapPtr));
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GrGpuGL.cpp | 17 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 28 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) [all...] |
GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
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GrGpuGL_program.cpp | 205 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
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GrGLPathRendering.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
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