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    Searched refs:GR_GL_CALL (Results 1 - 19 of 19) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
41 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
43 GR_GL_CALL(gli, CompileShader(shaderId));
52 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
56 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
62 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
68 GR_GL_CALL(gli, DeleteShader(shaderId));
84 GR_GL_CALL(gli, AttachShader(programId, shaderId));
GrGLVertexShaderBuilder.cpp 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
GrGLFragmentShaderBuilder.cpp 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
GrGLProgramBuilder.cpp 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 72 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
75 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
85 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
88 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0));
104 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
107 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v));
117 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
120 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1));
133 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v));
136 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v))
    [all...]
GrGLUtil.h 59 GR_GL_CALL(gl, GetIntegerv(e, p)); \
65 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \
71 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \
76 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \
152 #define GR_GL_CALL(IFACE, X) \
167 // same as GR_GL_CALL but stores the return value of the gl call in RET
GrGLPath.cpp 109 GR_GL_CALL(gpu->glInterface(),
113 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, NULL, 0, GR_GL_FLOAT, NULL));
118 GR_GL_CALL(gpu->glInterface(),
120 GR_GL_CALL(gpu->glInterface(),
123 GR_GL_CALL(gpu->glInterface(),
126 GR_GL_CALL(gpu->glInterface(),
128 GR_GL_CALL(gpu->glInterface(),
GrGLStencilBuffer.cpp 28 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
GrGLVertexArray.cpp 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
GrGLIRect.h 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
31 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
GrGLTexture.cpp 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
GrGLTexture.h 30 GR_GL_CALL(fGL, DeleteTextures(1, &fTexID));
GrGpuGL.h 338 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID));
366 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id));
380 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
GrGLRenderTarget.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
151 GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fMapPtr));
GrGpuGL.cpp 17 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
28 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
    [all...]
GrGLProgram.cpp 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
GrGpuGL_program.cpp 205 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
GrGLPathRendering.cpp 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)

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