/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLVertexShaderBuilder.h | 33 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar; } 38 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } 70 GrGLShaderVar* fPositionVar; 71 GrGLShaderVar* fLocalCoordsVar;
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GrGLShaderBuilder.h | 37 void addInput(GrGLShaderVar i) { fInputs.push_back(i); } 38 void addOutput(GrGLShaderVar i) { fOutputs.push_back(i); } 99 void declAppend(const GrGLShaderVar& var); 105 const GrGLShaderVar* args, 145 typedef GrTAllocator<GrGLShaderVar> VarArray;
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GrGLFragmentShaderBuilder.cpp | 17 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision; 21 inline void append_default_precision_qualifier(GrGLShaderVar::Precision p, 27 case GrGLShaderVar::kHigh_Precision: 30 case GrGLShaderVar::kMedium_Precision: 33 case GrGLShaderVar::kLow_Precision: 36 case GrGLShaderVar::kDefault_Precision: 167 GrGLShaderVar::kIn_TypeModifier, 169 GrGLShaderVar::kDefault_Precision, 170 GrGLShaderVar::kUpperLeft_Origin) [all...] |
GrGLFragmentShaderBuilder.h | 102 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefault_Precision);
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GrGLGeometryShaderBuilder.cpp | 25 fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); 30 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
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GrGLProgramBuilder.h | 64 GrGLShaderVar fVariable; 75 GrGLShaderVar fVariable; 122 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName); 130 const GrGLShaderVar& getUniformVariable(GrGLProgramDataManager::UniformHandle u) const { 147 typedef GrTAllocator<GrGLShaderVar> VarArray;
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GrGLFullProgramBuilder.h | 27 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision);
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GrGLVertexShaderBuilder.cpp | 30 const GrGLShaderVar& attr = fInputs[i]; 51 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); 152 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "inPosition"); 156 GrGLShaderVar::kAttribute_TypeModifier,
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GrGLShaderBuilder.cpp | 12 #include "../GrGLShaderVar.h" 66 void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) { 75 const GrGLShaderVar* args,
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GrGLProgramBuilder.cpp | 28 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision; 126 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
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GrGLFullProgramBuilder.cpp | 67 GrGLShaderVar::Precision fsPrecision) { 189 const GrGLShaderVar& coords =
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 76 static const GrGLShaderVar gCubicBlendArgs[] = { 77 GrGLShaderVar("coefficients", kMat44f_GrSLType), 78 GrGLShaderVar("t", kFloat_GrSLType), 79 GrGLShaderVar("c0", kVec4f_GrSLType), 80 GrGLShaderVar("c1", kVec4f_GrSLType), 81 GrGLShaderVar("c2", kVec4f_GrSLType), 82 GrGLShaderVar("c3", kVec4f_GrSLType),
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GrBezierEffect.cpp | 347 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); 355 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 356 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 357 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 358 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 359 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) [all...] |
GrConfigConversionEffect.cpp | 35 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
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GrConvolutionEffect.cpp | 80 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLShaderVar.h | 20 class GrGLShaderVar : public GrShaderVar { 33 GrGLShaderVar() 39 GrGLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, 49 GrGLShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, 57 GrGLShaderVar(const GrShaderVar& var) 64 GrGLShaderVar(const GrGLShaderVar& var)
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GrGLProgramDataManager.cpp | 17 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) 29 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || 55 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCount()); 66 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); 82 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); 114 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); 143 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); 176 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); 205 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); 219 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount) [all...] |
GrGLSL.h | 17 class GrGLShaderVar;
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/external/chromium_org/third_party/skia/src/effects/ |
SkLightingImageFilter.cpp | [all...] |
SkPerlinNoiseShader.cpp | 716 static const GrGLShaderVar gPerlinNoiseArgs[] = { 717 GrGLShaderVar(chanCoord, kFloat_GrSLType), 718 GrGLShaderVar(noiseVec, kVec2f_GrSLType) 721 static const GrGLShaderVar gPerlinNoiseStitchArgs[] = { 722 GrGLShaderVar(chanCoord, kFloat_GrSLType), 723 GrGLShaderVar(noiseVec, kVec2f_GrSLType), 724 GrGLShaderVar(stitchData, kVec2f_GrSLType) [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkXfermode.cpp | [all...] |
/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 728 GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); [all...] |