HomeSort by relevance Sort by last modified time
    Searched refs:GrGLuint (Results 1 - 25 of 43) sorted by null

1 2

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLNameAllocator.h 33 GrGLNameAllocator(GrGLuint firstName, GrGLuint endName);
46 GrGLuint firstName() const { return fFirstName; }
54 GrGLuint endName() const { return fEndName; }
62 GrGLuint allocateName();
74 void free(GrGLuint name);
81 const GrGLuint fFirstName;
82 const GrGLuint fEndName;
GrGLNameAllocator.cpp 27 GrGLuint first() const { return fFirst; }
34 GrGLuint end() const { return fEnd; }
42 GrGLuint height() const { return fHeight; }
56 virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0;
73 virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) = 0;
83 virtual GrGLuint appendNames(GrGLuint count) = 0;
94 virtual GrGLuint prependNames(GrGLuint count) = 0;
109 virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0
    [all...]
GrGLPath.h 26 GrGLuint pathID,
32 GrGLuint pathID() const { return fPathID; }
42 GrGLuint fPathID;
GrGLPathRange.h 37 GrGLuint basePathID,
44 GrGLuint basePathID() const { return fBasePathID; }
55 GrGLuint fBasePathID;
GrGLRenderTarget.h 28 GrGLuint fRTFBOID;
29 GrGLuint fTexFBOID;
30 GrGLuint fMSColorRenderbufferID;
59 GrGLuint renderFBOID() const { return fRTFBOID; }
61 GrGLuint textureFBOID() const { return fTexFBOID; }
89 GrGLuint fRTFBOID;
90 GrGLuint fTexFBOID;
92 GrGLuint fMSColorRenderbufferID;
GrGLStencilBuffer.h 18 static const GrGLuint kUnknownBitCount = ~0U;
21 GrGLuint fStencilBits;
22 GrGLuint fTotalBits;
42 GrGLuint renderbufferID() const {
58 GrGLuint fRenderbufferID;
GrGLPathRendering.h 86 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
95 GrGLuint genPaths(GrGLsizei range);
96 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range);
113 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
114 GrGLuint mask, GrGLenum coverMode);
116 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
117 GrGLuint mask, GrGLenum coverMode);
121 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
126 GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode
    [all...]
GrGLTexture.h 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped)
35 GrGLuint id() const { return fTexID; }
39 GrGLuint fTexID;
61 GrGLuint fTextureID;
92 GrGLuint textureID() const { return (fTexIDObj.get()) ? fTexIDObj->id() : 0; }
GrGLNoOpInterface.h 21 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
22 GrGLuint colorNumber,
47 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader);
83 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
99 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
115 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program);
117 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id,
127 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
136 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask);
141 GrGLuint mask)
    [all...]
GrGLVertexArray.h 90 void notifyVertexBufferDelete(GrGLuint id) {
118 GrGLuint fVertexBufferID;
150 void notifyIndexBufferDelete(GrGLuint bufferID);
152 void notifyVertexBufferDelete(GrGLuint id) {
156 GrGLuint arrayID() const { return fID; }
168 GrGLuint fID;
170 GrGLuint fIndexBufferID;
GrGLCreateNullInterface.cpp 19 BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {
33 GrGLuint id() const { return fID; }
41 GrGLuint fID;
66 BufferObj* lookUp(GrGLuint id) {
73 GrGLuint id;
83 id = static_cast<GrGLuint>(fFreeListHead);
96 GrGLuint id = buffer->id();
122 GrGLuint fCurrArrayBuffer;
123 GrGLuint fCurrElementArrayBuffer;
124 GrGLuint fCurrProgramID
    [all...]
GrGpuGL.h 75 void bindVertexArray(GrGLuint id) {
78 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) {
81 void bindVertexBuffer(GrGLuint id) {
87 void notifyVertexArrayDelete(GrGLuint id) {
90 void notifyVertexBufferDelete(GrGLuint id) {
93 void notifyIndexBufferDelete(GrGLuint id) {
268 GrGLuint texID,
271 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport);
283 GrGLuint fHWProgramID;
325 void notifyVertexArrayDelete(GrGLuint id)
    [all...]
GrGLBufferImpl.h 24 GrGLuint fID; // set to 0 to indicate buffer is CPU-backed and not a VBO.
38 GrGLuint bufferID() const { return fDesc.fID; }
GrGLNoOpInterface.cpp 57 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
58 GrGLuint colorNumber,
90 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) {
133 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) {
157 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) {
175 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) {
184 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) {
196 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
206 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
212 GrGLuint mask)
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.h 16 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
17 GrGLuint programId,
GrGLGeometryShaderBuilder.h 26 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
GrGLVertexShaderBuilder.h 57 void bindProgramLocations(GrGLuint programId);
58 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
GrGLFragmentShaderBuilder.h 107 void bindProgramLocations(GrGLuint programId);
108 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
GrGLGeometryShaderBuilder.cpp 38 bool GrGLGeometryShaderBuilder::compileAndAttachShaders(GrGLuint programId,
39 SkTDArray<GrGLuint>* shaderIds) const {
63 GrGLuint geomShaderId =
GrGLShaderStringBuilder.cpp 20 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
21 GrGLuint programId,
27 GrGLuint shaderId;
  /external/chromium_org/third_party/skia/tests/
NameAllocatorTest.cpp 16 static const GrGLuint kFirstName = 101;
17 static const GrGLuint kRange = 1013;
33 for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) {
46 bool isAllocated(GrGLuint name) const {
50 void setAllocated(GrGLuint name, bool allocated) {
56 GrGLuint name = fAllocator.allocateName();
78 GrGLuint name = fAllocator.allocateName();
86 for (GrGLuint i = 0; i < kRange; ++i) {
96 bool freeRandomNames(GrGLuint count) {
102 const GrGLuint seed = (count + fRandomName) / 2
    [all...]
  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLFunctions.h 43 typedef unsigned int GrGLuint;
67 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
68 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
69 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
70 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
71 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
72 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
73 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture)
    [all...]
SkGLContextHelper.h 76 GrGLuint fFBO;
77 GrGLuint fColorBufferID;
78 GrGLuint fDepthStencilBufferID;
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrFakeRefObj.h 56 GrGLuint getID() const { return fID; }
73 GrGLuint fID; // globally unique ID
GrDebugGL.h 49 GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type);
51 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; }
53 void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; }
54 GrGLuint getCurTextureUnit() const { return fCurTextureUnit; }
130 GrGLuint fCurTextureUnit;

Completed in 186 milliseconds

1 2