/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLNameAllocator.h | 33 GrGLNameAllocator(GrGLuint firstName, GrGLuint endName); 46 GrGLuint firstName() const { return fFirstName; } 54 GrGLuint endName() const { return fEndName; } 62 GrGLuint allocateName(); 74 void free(GrGLuint name); 81 const GrGLuint fFirstName; 82 const GrGLuint fEndName;
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GrGLNameAllocator.cpp | 27 GrGLuint first() const { return fFirst; } 34 GrGLuint end() const { return fEnd; } 42 GrGLuint height() const { return fHeight; } 56 virtual SparseNameRange* SK_WARN_UNUSED_RESULT internalAllocate(GrGLuint* outName) = 0; 73 virtual SparseNameRange* SK_WARN_UNUSED_RESULT removeLeftmostContiguousRange(GrGLuint* removedCount) = 0; 83 virtual GrGLuint appendNames(GrGLuint count) = 0; 94 virtual GrGLuint prependNames(GrGLuint count) = 0; 109 virtual SparseNameRange* SK_WARN_UNUSED_RESULT free(GrGLuint name) = 0 [all...] |
GrGLPath.h | 26 GrGLuint pathID, 32 GrGLuint pathID() const { return fPathID; } 42 GrGLuint fPathID;
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GrGLPathRange.h | 37 GrGLuint basePathID, 44 GrGLuint basePathID() const { return fBasePathID; } 55 GrGLuint fBasePathID;
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GrGLRenderTarget.h | 28 GrGLuint fRTFBOID; 29 GrGLuint fTexFBOID; 30 GrGLuint fMSColorRenderbufferID; 59 GrGLuint renderFBOID() const { return fRTFBOID; } 61 GrGLuint textureFBOID() const { return fTexFBOID; } 89 GrGLuint fRTFBOID; 90 GrGLuint fTexFBOID; 92 GrGLuint fMSColorRenderbufferID;
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GrGLStencilBuffer.h | 18 static const GrGLuint kUnknownBitCount = ~0U; 21 GrGLuint fStencilBits; 22 GrGLuint fTotalBits; 42 GrGLuint renderbufferID() const { 58 GrGLuint fRenderbufferID;
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GrGLPathRendering.h | 86 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, 95 GrGLuint genPaths(GrGLsizei range); 96 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range); 113 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, 114 GrGLuint mask, GrGLenum coverMode); 116 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, 117 GrGLuint mask, GrGLenum coverMode); 121 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, 126 GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode [all...] |
GrGLTexture.h | 22 GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) 35 GrGLuint id() const { return fTexID; } 39 GrGLuint fTexID; 61 GrGLuint fTextureID; 92 GrGLuint textureID() const { return (fTexIDObj.get()) ? fTexIDObj->id() : 0; }
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GrGLNoOpInterface.h | 21 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, 22 GrGLuint colorNumber, 47 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader); 83 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index); 99 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index); 115 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program); 117 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, 127 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader, 136 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask); 141 GrGLuint mask) [all...] |
GrGLVertexArray.h | 90 void notifyVertexBufferDelete(GrGLuint id) { 118 GrGLuint fVertexBufferID; 150 void notifyIndexBufferDelete(GrGLuint bufferID); 152 void notifyVertexBufferDelete(GrGLuint id) { 156 GrGLuint arrayID() const { return fID; } 168 GrGLuint fID; 170 GrGLuint fIndexBufferID;
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GrGLCreateNullInterface.cpp | 19 BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) { 33 GrGLuint id() const { return fID; } 41 GrGLuint fID; 66 BufferObj* lookUp(GrGLuint id) { 73 GrGLuint id; 83 id = static_cast<GrGLuint>(fFreeListHead); 96 GrGLuint id = buffer->id(); 122 GrGLuint fCurrArrayBuffer; 123 GrGLuint fCurrElementArrayBuffer; 124 GrGLuint fCurrProgramID [all...] |
GrGpuGL.h | 75 void bindVertexArray(GrGLuint id) { 78 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { 81 void bindVertexBuffer(GrGLuint id) { 87 void notifyVertexArrayDelete(GrGLuint id) { 90 void notifyVertexBufferDelete(GrGLuint id) { 93 void notifyIndexBufferDelete(GrGLuint id) { 268 GrGLuint texID, 271 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport); 283 GrGLuint fHWProgramID; 325 void notifyVertexArrayDelete(GrGLuint id) [all...] |
GrGLBufferImpl.h | 24 GrGLuint fID; // set to 0 to indicate buffer is CPU-backed and not a VBO. 38 GrGLuint bufferID() const { return fDesc.fID; }
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GrGLNoOpInterface.cpp | 57 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program, 58 GrGLuint colorNumber, 90 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) { 133 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) { 157 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) { 175 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) { 184 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) { 196 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader, 206 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { 212 GrGLuint mask) [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.h | 16 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 17 GrGLuint programId,
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GrGLGeometryShaderBuilder.h | 26 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
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GrGLVertexShaderBuilder.h | 57 void bindProgramLocations(GrGLuint programId); 58 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
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GrGLFragmentShaderBuilder.h | 107 void bindProgramLocations(GrGLuint programId); 108 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
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GrGLGeometryShaderBuilder.cpp | 38 bool GrGLGeometryShaderBuilder::compileAndAttachShaders(GrGLuint programId, 39 SkTDArray<GrGLuint>* shaderIds) const { 63 GrGLuint geomShaderId =
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GrGLShaderStringBuilder.cpp | 20 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 21 GrGLuint programId, 27 GrGLuint shaderId;
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/external/chromium_org/third_party/skia/tests/ |
NameAllocatorTest.cpp | 16 static const GrGLuint kFirstName = 101; 17 static const GrGLuint kRange = 1013; 33 for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) { 46 bool isAllocated(GrGLuint name) const { 50 void setAllocated(GrGLuint name, bool allocated) { 56 GrGLuint name = fAllocator.allocateName(); 78 GrGLuint name = fAllocator.allocateName(); 86 for (GrGLuint i = 0; i < kRange; ++i) { 96 bool freeRandomNames(GrGLuint count) { 102 const GrGLuint seed = (count + fRandomName) / 2 [all...] |
/external/chromium_org/third_party/skia/include/gpu/gl/ |
GrGLFunctions.h | 43 typedef unsigned int GrGLuint; 67 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); 68 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); 69 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); 70 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); 71 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); 72 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); 73 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture) [all...] |
SkGLContextHelper.h | 76 GrGLuint fFBO; 77 GrGLuint fColorBufferID; 78 GrGLuint fDepthStencilBufferID;
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/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
GrFakeRefObj.h | 56 GrGLuint getID() const { return fID; } 73 GrGLuint fID; // globally unique ID
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GrDebugGL.h | 49 GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type); 51 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; } 53 void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; } 54 GrGLuint getCurTextureUnit() const { return fCurTextureUnit; } 130 GrGLuint fCurTextureUnit;
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