/external/chromium_org/cc/animation/ |
animation.cc | 21 "Paused", 81 if (run_state_ == Running || run_state_ == Paused) 110 if (run_state == Running && run_state_ == Paused) 112 else if (run_state == Paused) 138 SetRunState(Paused, monotonic_time); 171 // If we're paused, time is 'stuck' at the pause time. 172 if (run_state_ == Paused) 176 // subtract all time spent paused. 276 if (run_state_ == Animation::Paused || 277 other->run_state_ == Animation::Paused) { [all...] |
animation.h | 18 // Specifically, the affected property, the run state (paused, finished, etc.), 19 // loop count, last pause time, and the total time spent paused. 27 // toggle between Running and Paused, and may be stopped by moving into either 35 Paused, 196 // This is used for resuming paused animations -- an animation is added with a 204 // When an animation is suspended, it behaves as if it is paused and it also 210 // spent while paused. This is not included in AnimationState since it
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animation_unittest.cc | 244 anim->SetRunState(Animation::Paused, TicksFromSecondsF(0.5)); 257 anim->SetRunState(Animation::Paused, TicksFromSecondsF(0.25)); 387 anim->SetRunState(Animation::Paused, TicksFromSecondsF(0.0)); 402 anim->SetRunState(Animation::Paused, TicksFromSecondsF(0.0)); 417 anim->SetRunState(Animation::Paused, TicksFromSecondsF(2.0)); 431 EXPECT_EQ(Animation::Paused, anim->run_state()); 433 EXPECT_EQ(Animation::Paused, anim->run_state()); [all...] |
layer_animation_controller.cc | 47 animations_[i]->SetRunState(Animation::Paused, 855 animations_[i]->run_state() == Animation::Paused) { [all...] |
layer_animation_controller_unittest.cc | 294 EXPECT_EQ(Animation::Paused, 301 EXPECT_EQ(Animation::Paused, [all...] |
/development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/ |
MusicService.java | 89 // paused in this state if we don't have audio focus. But we stay in this state 91 Paused // playback paused (media player ready!) 105 UserRequest, // paused by user request 106 FocusLoss, // paused because of audio focus loss 109 // why did we pause? (only relevant if mState == State.Paused) 227 if (mState == State.Paused || mState == State.Stopped) { 251 else if (mState == State.Paused) { 252 // If we're paused, just continue playback and restore the 'foreground service' state. 275 mState = State.Paused; [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
transformfeedback.c | 387 ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE; 796 !ctx->TransformFeedback.CurrentObject->Paused) { 798 "glBindTransformFeedback(transform is active, or not paused)"); 866 if (!obj->Active || obj->Paused) { 868 "glPauseTransformFeedback(feedback not active or already paused)"); 873 obj->Paused = GL_TRUE; 892 if (!obj->Active || !obj->Paused) { 894 "glResumeTransformFeedback(feedback not active or not paused)"); 899 obj->Paused = GL_FALSE;
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api_validate.c | 262 !ctx->TransformFeedback.CurrentObject->Paused) {
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shaderapi.c | [all...] |
mtypes.h | [all...] |
/external/mesa3d/src/mesa/main/ |
transformfeedback.c | 387 ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE; 796 !ctx->TransformFeedback.CurrentObject->Paused) { 798 "glBindTransformFeedback(transform is active, or not paused)"); 866 if (!obj->Active || obj->Paused) { 868 "glPauseTransformFeedback(feedback not active or already paused)"); 873 obj->Paused = GL_TRUE; 892 if (!obj->Active || !obj->Paused) { 894 "glResumeTransformFeedback(feedback not active or not paused)"); 899 obj->Paused = GL_FALSE;
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api_validate.c | 262 !ctx->TransformFeedback.CurrentObject->Paused) {
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shaderapi.c | [all...] |
mtypes.h | [all...] |
/external/chromium_org/third_party/WebKit/Source/core/animation/ |
AnimationPlayer.h | 55 Paused, 81 bool paused() const { return m_paused && !m_isPausedForTesting; } function in class:blink::FINAL 125 // paused() and must never overlap with pausing via pause().
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AnimationPlayerTest.cpp | 98 EXPECT_FALSE(player->paused()); 107 EXPECT_FALSE(player->paused()); 287 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); 296 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); 298 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); 323 EXPECT_TRUE(player->paused()); 326 EXPECT_EQ(AnimationPlayer::Paused, player->playStateInternal()); 331 EXPECT_FALSE(player->paused()); 341 EXPECT_TRUE(player->paused()); 343 EXPECT_FALSE(player->paused()); [all...] |
AnimationPlayer.cpp | 195 bool softChange = m_compositorState && (paused() || m_compositorState->playbackRate != m_playbackRate); 256 if (paused() || m_compositorState->playbackRate != m_playbackRate || m_compositorState->sourceChanged) { 257 // Paused state, playback rate, or source changed while starting. 398 case Paused: 399 return "paused"; 415 return Paused; 496 if (!paused()) { 555 if (!finished() && !paused() && hasStartTime()) 732 RELEASE_ASSERT(!paused());
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_gs.c | 193 !ctx->TransformFeedback.CurrentObject->Paused) {
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gen6_sol.c | 51 if (xfb_obj->Active && !xfb_obj->Paused &&
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gen7_sol_state.c | 241 bool active = xfb_obj->Active && !xfb_obj->Paused;
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brw_draw.c | 387 !brw->intel.ctx.TransformFeedback.CurrentObject->Paused) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_gs.c | 193 !ctx->TransformFeedback.CurrentObject->Paused) {
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gen6_sol.c | 51 if (xfb_obj->Active && !xfb_obj->Paused &&
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gen7_sol_state.c | 241 bool active = xfb_obj->Active && !xfb_obj->Paused;
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brw_draw.c | 387 !brw->intel.ctx.TransformFeedback.CurrentObject->Paused) {
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