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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Program.cpp 17 Program::Program(GLuint programId) :
21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) {
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
ProgramNode.h 18 #include "Program.h"
23 ProgramNode(Program& program);
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 Program& mProgram;
Program.h 21 class Program {
23 Program(GLuint programId);
24 virtual ~Program() {};
MeshNode.h 19 #include "Program.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
PerspectiveMeshNode.h 20 #include "Program.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
TexturedMeshNode.h 21 #include "Program.h"
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
TransformationNode.h 18 #include "Program.h"
26 virtual void before(Program& program, Matrix& model, Matrix& view,
28 virtual void after(Program& program, Matrix& model, Matrix& view,
ProgramNode.cpp 17 ProgramNode::ProgramNode(Program& program) :
18 mProgram(program) {
21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
22 program.before(model, view, projection);
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
26 program.after(model, view, projection);
SceneGraphNode.h 19 #include "Program.h"
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /external/ceres-solver/internal/ceres/
parameter_block_ordering.h 42 class Program;
58 int ComputeSchurOrdering(const Program& program,
63 // blocks occur in the program.
64 int ComputeStableSchurOrdering(const Program& program,
70 // the program.
71 void ComputeRecursiveIndependentSetOrdering(const Program& program,
79 Graph<ParameterBlock*>* CreateHessianGraph(const Program& program)
    [all...]
block_jacobian_writer.h 49 class Program;
55 Program* program);
75 Program* program_;
callbacks.h 41 class Program;
47 StateUpdatingCallback(Program* program, double* parameters);
51 Program* program_;
dynamic_compressed_row_jacobian_writer.h 43 class Program;
49 Program* program)
50 : program_(program) {
77 Program* program_;
summary_utils.h 40 class Program;
42 void SummarizeGivenProgram(const Program& program, Solver::Summary* summary);
43 void SummarizeReducedProgram(const Program& program, Solver::Summary* summary);
compressed_row_jacobian_writer.h 43 class Program;
49 Program* program)
50 : program_(program) {
56 // program. This is useful when Solver::Options::use_block_amd =
64 const Program* program,
81 const Program* program,
103 Program* program_
    [all...]
reorder_program.h 43 class Program;
45 // Reorder the parameter blocks in program using the ordering
48 Program* program,
51 // Reorder the residuals for program, if necessary, so that the residuals
55 Program* program,
73 // was used to order the program.
79 Program* program,
    [all...]
scratch_evaluate_preparer.h 43 class Program;
50 static ScratchEvaluatePreparer* Create(const Program &program,
coordinate_descent_minimizer.h 45 class Program;
47 // Given a Program, and a ParameterBlockOrdering which partitions
56 // program are constant.
59 bool Init(const Program& program,
71 static bool IsOrderingValid(const Program& program,
79 static ParameterBlockOrdering* CreateOrdering(const Program& program);
82 void Solve(Program* program
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.h 17 #include <graphics/Program.h>
42 Program* mMainProgram;
43 Program* mWaterProgram;
WaterMeshNode.h 21 #include <graphics/Program.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.hpp 4 * drawElements Quality Program OpenGL ES 3.1 Module
23 * \brief Program interface
55 class Program;
84 friend class Program;
87 class Program
90 Program (void);
91 ~Program (void);
110 Program& operator= (const Program&);
111 Program (const Program&)
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/
radeon_remove_constants.c 69 struct rc_constant *constants = c->Program.Constants.Constants;
73 if (!c->Program.Constants.Count) {
78 const_used = malloc(c->Program.Constants.Count);
79 memset(const_used, 0, c->Program.Constants.Count);
85 for (struct rc_instruction *inst = c->Program.Instructions.Next;
86 inst != &c->Program.Instructions; inst = inst->Next) {
93 for (unsigned i = 0; i < c->Program.Constants.Count; i++)
100 remap_table = malloc(c->Program.Constants.Count * sizeof(unsigned));
101 inv_remap_table = malloc(c->Program.Constants.Count * sizeof(unsigned));
104 for (unsigned i = 0; i < c->Program.Constants.Count; i++)
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_remove_constants.c 69 struct rc_constant *constants = c->Program.Constants.Constants;
73 if (!c->Program.Constants.Count) {
78 const_used = malloc(c->Program.Constants.Count);
79 memset(const_used, 0, c->Program.Constants.Count);
85 for (struct rc_instruction *inst = c->Program.Instructions.Next;
86 inst != &c->Program.Instructions; inst = inst->Next) {
93 for (unsigned i = 0; i < c->Program.Constants.Count; i++)
100 remap_table = malloc(c->Program.Constants.Count * sizeof(unsigned));
101 inv_remap_table = malloc(c->Program.Constants.Count * sizeof(unsigned));
104 for (unsigned i = 0; i < c->Program.Constants.Count; i++)
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.h 21 #include <graphics/Program.h>
28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
GlowingScene.h 17 #include <graphics/Program.h>
38 Program* mMainProgram;
39 Program* mBlurProgram;

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