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  /external/deqp/framework/opengl/
gluShaderProgram.hpp 163 struct ProgramSources;
174 ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources);
202 // ProgramSources utilities and implementation.
282 struct ProgramSources
291 ProgramSources (void) : transformFeedbackBufferMode(0), separable(false) {}
293 ProgramSources& operator<< (const AttribLocationBinding& binding) { attribLocationBindings.push_back(binding); return *this; }
294 ProgramSources& operator<< (const TransformFeedbackMode& mode) { transformFeedbackBufferMode = mode.mode; return *this; }
295 ProgramSources& operator<< (const TransformFeedbackVarying& varying) { transformFeedbackVaryings.push_back(varying.name); return *this; }
296 ProgramSources& operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; }
297 ProgramSources& operator<< (const ProgramSeparable& progSeparable) { separable = progSeparable.separable; (…)
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gluContextInfo.cpp 53 ProgramSources() << VertexSource(m_vertexSource)
  /external/deqp/modules/glshared/
glsShaderLibraryCase.hpp 202 void specializeVertexShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const;
203 void specializeFragmentShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const;
204 void specializeGeometryShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const;
205 void specializeTessControlShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const;
206 void specializeTessEvalShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const;
215 glu::ProgramSources programSources;
glsShaderExecUtil.cpp 405 VertexProcessorExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources);
445 VertexProcessorExecutor::VertexProcessorExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources)
448 glu::ProgramSources(sources) << getTFVaryings(shaderSpec.outputs.begin(), shaderSpec.outputs.end())
559 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec))
585 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "", "geom_"))
644 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", ""))
841 BufferIoExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources);
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  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 112 static glu::ProgramSources genSources (const IndexExprType indexExprType)
117 glu::ProgramSources sources;
231 const glu::ShaderProgram program (renderCtx, glu::ProgramSources()
es3fLifetimeTests.cpp 58 using glu::ProgramSources;
76 ProgramSources getSources (void);
115 ProgramSources ScaleProgram::getSources (void)
118 ProgramSources sources;
es3fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
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  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 99 static glu::ProgramSources genSources (const Params& params);
123 glu::ProgramSources LongRunningShaderCase::genSources (const Params& params)
206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
  /external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp 109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fIndirectComputeDispatchTests.cpp 87 glu::ProgramSources genVerifySources (const UVec3& workGroupSize)
109 return glu::ProgramSources() << glu::ComputeSource(tcu::StringTemplate(s_verifyDispatchTmpl).specialize(args));
242 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(src.str()));
es31fBasicComputeShaderTests.cpp 94 ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE,
149 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
269 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
388 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
503 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str()));
624 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
693 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() <<
704 const ShaderProgram program1(m_context.getRenderContext(), ProgramSources() <<
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es31fProgramInterfaceDefinitionUtil.hpp 166 glu::ProgramSources generateProgramInterfaceProgramSources (const ProgramInterfaceDefinition::Program* program);
es31fSSBOArrayLengthTests.cpp 96 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genComputeSource()));
es31fSynchronizationTests.cpp 200 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genShaderSource()));
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es31fTessellationTests.cpp     [all...]
es31fAdvancedBlendTests.cpp 179 glu::ProgramSources getBlendProgramSrc (rr::BlendEquationAdvanced equation)
204 return glu::ProgramSources()
es31fLayoutBindingTests.cpp 965 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
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es31fShaderHelperInvocationTests.cpp 304 glu::ProgramSources()
448 glu::ProgramSources()
es31fStencilTexturingTests.cpp 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
198 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
263 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
328 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
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  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 112 static glu::ProgramSources genSources (const IndexExprType indexExprType)
117 glu::ProgramSources sources;
es2fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
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  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 66 using glu::ProgramSources;
93 ProgramSources shader;
96 ObjectData (const ProgramSources& shader_, const Geometry& geometry_) : shader(shader_), geometry(geometry_) {}
446 glu::ProgramSources getBaseShader (void)
451 glu::ProgramSources getArithmeticWorkloadShader (void)
456 glu::ProgramSources getArithmeticWorkloadDiscardShader (void)
461 glu::ProgramSources getTextureWorkloadShader (void)
466 glu::ProgramSources getGridDiscardShader (int gridsize)
471 inline ObjectData quadWith (const glu::ProgramSources& shader, float depth)
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es3pShaderOptimizationTests.cpp 117 glu::ProgramSources sources;
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n"
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  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 117 glu::ProgramSources sources;
121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {}
122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {}
133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n"
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  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 484 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
555 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));

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