/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 163 struct ProgramSources; 174 ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources); 202 // ProgramSources utilities and implementation. 282 struct ProgramSources 291 ProgramSources (void) : transformFeedbackBufferMode(0), separable(false) {} 293 ProgramSources& operator<< (const AttribLocationBinding& binding) { attribLocationBindings.push_back(binding); return *this; } 294 ProgramSources& operator<< (const TransformFeedbackMode& mode) { transformFeedbackBufferMode = mode.mode; return *this; } 295 ProgramSources& operator<< (const TransformFeedbackVarying& varying) { transformFeedbackVaryings.push_back(varying.name); return *this; } 296 ProgramSources& operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; } 297 ProgramSources& operator<< (const ProgramSeparable& progSeparable) { separable = progSeparable.separable; (…) [all...] |
gluContextInfo.cpp | 53 ProgramSources() << VertexSource(m_vertexSource)
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/external/deqp/modules/glshared/ |
glsShaderLibraryCase.hpp | 202 void specializeVertexShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const; 203 void specializeFragmentShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const; 204 void specializeGeometryShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const; 205 void specializeTessControlShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const; 206 void specializeTessEvalShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const; 215 glu::ProgramSources programSources;
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glsShaderExecUtil.cpp | 405 VertexProcessorExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources); 445 VertexProcessorExecutor::VertexProcessorExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources) 448 glu::ProgramSources(sources) << getTFVaryings(shaderSpec.outputs.begin(), shaderSpec.outputs.end()) 559 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec)) 585 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "", "geom_")) 644 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "")) 841 BufferIoExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 112 static glu::ProgramSources genSources (const IndexExprType indexExprType) 117 glu::ProgramSources sources; 231 const glu::ShaderProgram program (renderCtx, glu::ProgramSources()
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es3fLifetimeTests.cpp | 58 using glu::ProgramSources; 76 ProgramSources getSources (void); 115 ProgramSources ScaleProgram::getSources (void) 118 ProgramSources sources;
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es3fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 99 static glu::ProgramSources genSources (const Params& params); 123 glu::ProgramSources LongRunningShaderCase::genSources (const Params& params) 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
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/external/deqp/modules/gles31/functional/ |
es31fShaderStateQueryTests.cpp | 109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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es31fIndirectComputeDispatchTests.cpp | 87 glu::ProgramSources genVerifySources (const UVec3& workGroupSize) 109 return glu::ProgramSources() << glu::ComputeSource(tcu::StringTemplate(s_verifyDispatchTmpl).specialize(args)); 242 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(src.str()));
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es31fBasicComputeShaderTests.cpp | 94 ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, 149 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 269 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 388 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 503 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, src.str())); 624 const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str())); 693 const ShaderProgram program0(m_context.getRenderContext(), ProgramSources() << 704 const ShaderProgram program1(m_context.getRenderContext(), ProgramSources() << [all...] |
es31fProgramInterfaceDefinitionUtil.hpp | 166 glu::ProgramSources generateProgramInterfaceProgramSources (const ProgramInterfaceDefinition::Program* program);
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es31fSSBOArrayLengthTests.cpp | 96 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genComputeSource()));
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es31fSynchronizationTests.cpp | 200 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genShaderSource())); [all...] |
es31fTessellationTests.cpp | [all...] |
es31fAdvancedBlendTests.cpp | 179 glu::ProgramSources getBlendProgramSrc (rr::BlendEquationAdvanced equation) 204 return glu::ProgramSources()
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es31fLayoutBindingTests.cpp | 965 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() [all...] |
es31fShaderHelperInvocationTests.cpp | 304 glu::ProgramSources() 448 glu::ProgramSources()
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es31fStencilTexturingTests.cpp | 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 198 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 263 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 328 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 112 static glu::ProgramSources genSources (const IndexExprType indexExprType) 117 glu::ProgramSources sources;
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es2fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 66 using glu::ProgramSources; 93 ProgramSources shader; 96 ObjectData (const ProgramSources& shader_, const Geometry& geometry_) : shader(shader_), geometry(geometry_) {} 446 glu::ProgramSources getBaseShader (void) 451 glu::ProgramSources getArithmeticWorkloadShader (void) 456 glu::ProgramSources getArithmeticWorkloadDiscardShader (void) 461 glu::ProgramSources getTextureWorkloadShader (void) 466 glu::ProgramSources getGridDiscardShader (int gridsize) 471 inline ObjectData quadWith (const glu::ProgramSources& shader, float depth) [all...] |
es3pShaderOptimizationTests.cpp | 117 glu::ProgramSources sources; 121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} 122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n" [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 117 glu::ProgramSources sources; 121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} 122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n" [all...] |
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 484 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 555 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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