/external/chromium_org/third_party/skia/src/animator/ |
SkDisplayScreenplay.cpp | 15 SK_MEMBER(time, MSec)
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SkDrawLine.cpp | 18 SK_MEMBER(x1, Float), 19 SK_MEMBER(x2, Float), 20 SK_MEMBER(y1, Float), 21 SK_MEMBER(y2, Float)
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SkDrawEmboss.cpp | 15 SK_MEMBER(fAmbient, Float), 17 SK_MEMBER(fSigma, Float), 18 SK_MEMBER(fSpecular, Float)
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SkDrawBlur.cpp | 15 SK_MEMBER(fBlurStyle, MaskFilterBlurStyle), 16 SK_MEMBER(fSigma, Float)
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SkDrawDiscrete.cpp | 18 SK_MEMBER(deviation, Float), 19 SK_MEMBER(segLength, Float)
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SkTextOnPath.cpp | 20 SK_MEMBER(offset, Float), 21 SK_MEMBER(path, Path), 22 SK_MEMBER(text, Text)
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SkDrawClip.cpp | 20 SK_MEMBER(path, Path), 21 SK_MEMBER(rect, Rect)
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SkPathParts.cpp | 39 SK_MEMBER(x, Float), 40 SK_MEMBER(y, Float) 77 SK_MEMBER(x, Float), 78 SK_MEMBER(y, Float) 115 SK_MEMBER(x1, Float), 116 SK_MEMBER(x2, Float), 117 SK_MEMBER(y1, Float), 118 SK_MEMBER(y2, Float) 155 SK_MEMBER(x1, Float), 156 SK_MEMBER(x2, Float) [all...] |
SkDisplayInclude.cpp | 15 #undef SK_MEMBER 16 #define SK_MEMBER(_member, _type) \ 24 SK_MEMBER(src, String)
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SkDrawText.cpp | 23 SK_MEMBER(text, String), 24 SK_MEMBER(x, Float), 25 SK_MEMBER(y, Float)
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SkTextToPath.cpp | 20 SK_MEMBER(paint, Paint), 21 SK_MEMBER(path, Path), 22 SK_MEMBER(text, Text)
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SkAnimateSet.cpp | 18 SK_MEMBER(begin, MSec), 19 SK_MEMBER(dur, MSec), 21 SK_MEMBER(field, String), 22 // SK_MEMBER(formula, DynamicString), 23 SK_MEMBER(lval, DynamicString), 26 SK_MEMBER(target, DynamicString), 27 SK_MEMBER(to, DynamicString)
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SkMatrixParts.cpp | 39 SK_MEMBER(center, Point), 40 SK_MEMBER(degrees, Float) 60 SK_MEMBER(center, Point), 61 SK_MEMBER(x, Float), 62 SK_MEMBER(y, Float) 82 SK_MEMBER(center, Point), 83 SK_MEMBER(x, Float), 84 SK_MEMBER(y, Float) 104 SK_MEMBER(x, Float), 105 SK_MEMBER(y, Float [all...] |
SkDrawPaint.cpp | 36 SK_MEMBER(antiAlias, Boolean), 38 SK_MEMBER(color, Color), 40 SK_MEMBER(fakeBold, Boolean), 41 SK_MEMBER(filterBitmap, Boolean), 42 SK_MEMBER(linearText, Boolean), 43 SK_MEMBER(maskFilter, MaskFilter), 45 SK_MEMBER(pathEffect, PathEffect), 46 SK_MEMBER(shader, Shader), 47 SK_MEMBER(strikeThru, Boolean), 48 SK_MEMBER(stroke, Boolean) [all...] |
SkDrawDash.cpp | 17 SK_MEMBER(phase, Float)
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SkDrawShader.cpp | 19 SK_MEMBER(matrix, Matrix), 20 SK_MEMBER(tileMode, TileMode) 47 SK_MEMBER(filterBitmap, Boolean), 48 SK_MEMBER(image, BaseBitmap)
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SkSnapshot.cpp | 20 SK_MEMBER(filename, String), 21 SK_MEMBER(quality, Float), 22 SK_MEMBER(sequence, Boolean), 23 SK_MEMBER(type, BitmapEncoding)
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SkDump.cpp | 23 SK_MEMBER(displayList, Boolean), 24 SK_MEMBER(eventList, Boolean), 25 SK_MEMBER(events, Boolean), 26 SK_MEMBER(groups, Boolean), 27 SK_MEMBER(name, String), 28 SK_MEMBER(posts, Boolean), 29 SK_MEMBER(script, String)
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SkDisplayInput.cpp | 22 SK_MEMBER(name, String), 23 SK_MEMBER(string, String)
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SkDrawBitmap.cpp | 20 SK_MEMBER(x, Float), 21 SK_MEMBER(y, Float) 49 SK_MEMBER(format, BitmapFormat), 50 SK_MEMBER(height, Int), 51 SK_MEMBER(rowBytes, Int), 52 SK_MEMBER(width, Int), 123 SK_MEMBER(base64, Base64), 125 SK_MEMBER(src, String),
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SkDrawTo.cpp | 18 SK_MEMBER(drawOnce, Boolean), 19 SK_MEMBER(use, Bitmap)
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SkDisplayRandom.cpp | 21 SK_MEMBER(blend, Float), 22 SK_MEMBER(max, Float), 23 SK_MEMBER(min, Float),
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SkAnimateBase.cpp | 20 SK_MEMBER(begin, MSec), 22 SK_MEMBER(dur, MSec), 24 SK_MEMBER(field, String), // name of member info in target 25 SK_MEMBER(formula, DynamicString), 26 SK_MEMBER(from, DynamicString), 27 SK_MEMBER(lval, DynamicString), 29 SK_MEMBER(repeat, Float), 32 SK_MEMBER(target, DynamicString), 33 SK_MEMBER(to, DynamicString),
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SkDisplayBounds.cpp | 17 SK_MEMBER(inval, Boolean)
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SkDrawSaveLayer.cpp | 19 SK_MEMBER(bounds, Rect), 20 SK_MEMBER(paint, Paint)
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