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    Searched refs:SK_MEMBER (Results 1 - 25 of 42) sorted by null

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  /external/chromium_org/third_party/skia/src/animator/
SkDisplayScreenplay.cpp 15 SK_MEMBER(time, MSec)
SkDrawLine.cpp 18 SK_MEMBER(x1, Float),
19 SK_MEMBER(x2, Float),
20 SK_MEMBER(y1, Float),
21 SK_MEMBER(y2, Float)
SkDrawEmboss.cpp 15 SK_MEMBER(fAmbient, Float),
17 SK_MEMBER(fSigma, Float),
18 SK_MEMBER(fSpecular, Float)
SkDrawBlur.cpp 15 SK_MEMBER(fBlurStyle, MaskFilterBlurStyle),
16 SK_MEMBER(fSigma, Float)
SkDrawDiscrete.cpp 18 SK_MEMBER(deviation, Float),
19 SK_MEMBER(segLength, Float)
SkTextOnPath.cpp 20 SK_MEMBER(offset, Float),
21 SK_MEMBER(path, Path),
22 SK_MEMBER(text, Text)
SkDrawClip.cpp 20 SK_MEMBER(path, Path),
21 SK_MEMBER(rect, Rect)
SkPathParts.cpp 39 SK_MEMBER(x, Float),
40 SK_MEMBER(y, Float)
77 SK_MEMBER(x, Float),
78 SK_MEMBER(y, Float)
115 SK_MEMBER(x1, Float),
116 SK_MEMBER(x2, Float),
117 SK_MEMBER(y1, Float),
118 SK_MEMBER(y2, Float)
155 SK_MEMBER(x1, Float),
156 SK_MEMBER(x2, Float)
    [all...]
SkDisplayInclude.cpp 15 #undef SK_MEMBER
16 #define SK_MEMBER(_member, _type) \
24 SK_MEMBER(src, String)
SkDrawText.cpp 23 SK_MEMBER(text, String),
24 SK_MEMBER(x, Float),
25 SK_MEMBER(y, Float)
SkTextToPath.cpp 20 SK_MEMBER(paint, Paint),
21 SK_MEMBER(path, Path),
22 SK_MEMBER(text, Text)
SkAnimateSet.cpp 18 SK_MEMBER(begin, MSec),
19 SK_MEMBER(dur, MSec),
21 SK_MEMBER(field, String),
22 // SK_MEMBER(formula, DynamicString),
23 SK_MEMBER(lval, DynamicString),
26 SK_MEMBER(target, DynamicString),
27 SK_MEMBER(to, DynamicString)
SkMatrixParts.cpp 39 SK_MEMBER(center, Point),
40 SK_MEMBER(degrees, Float)
60 SK_MEMBER(center, Point),
61 SK_MEMBER(x, Float),
62 SK_MEMBER(y, Float)
82 SK_MEMBER(center, Point),
83 SK_MEMBER(x, Float),
84 SK_MEMBER(y, Float)
104 SK_MEMBER(x, Float),
105 SK_MEMBER(y, Float
    [all...]
SkDrawPaint.cpp 36 SK_MEMBER(antiAlias, Boolean),
38 SK_MEMBER(color, Color),
40 SK_MEMBER(fakeBold, Boolean),
41 SK_MEMBER(filterBitmap, Boolean),
42 SK_MEMBER(linearText, Boolean),
43 SK_MEMBER(maskFilter, MaskFilter),
45 SK_MEMBER(pathEffect, PathEffect),
46 SK_MEMBER(shader, Shader),
47 SK_MEMBER(strikeThru, Boolean),
48 SK_MEMBER(stroke, Boolean)
    [all...]
SkDrawDash.cpp 17 SK_MEMBER(phase, Float)
SkDrawShader.cpp 19 SK_MEMBER(matrix, Matrix),
20 SK_MEMBER(tileMode, TileMode)
47 SK_MEMBER(filterBitmap, Boolean),
48 SK_MEMBER(image, BaseBitmap)
SkSnapshot.cpp 20 SK_MEMBER(filename, String),
21 SK_MEMBER(quality, Float),
22 SK_MEMBER(sequence, Boolean),
23 SK_MEMBER(type, BitmapEncoding)
SkDump.cpp 23 SK_MEMBER(displayList, Boolean),
24 SK_MEMBER(eventList, Boolean),
25 SK_MEMBER(events, Boolean),
26 SK_MEMBER(groups, Boolean),
27 SK_MEMBER(name, String),
28 SK_MEMBER(posts, Boolean),
29 SK_MEMBER(script, String)
SkDisplayInput.cpp 22 SK_MEMBER(name, String),
23 SK_MEMBER(string, String)
SkDrawBitmap.cpp 20 SK_MEMBER(x, Float),
21 SK_MEMBER(y, Float)
49 SK_MEMBER(format, BitmapFormat),
50 SK_MEMBER(height, Int),
51 SK_MEMBER(rowBytes, Int),
52 SK_MEMBER(width, Int),
123 SK_MEMBER(base64, Base64),
125 SK_MEMBER(src, String),
SkDrawTo.cpp 18 SK_MEMBER(drawOnce, Boolean),
19 SK_MEMBER(use, Bitmap)
SkDisplayRandom.cpp 21 SK_MEMBER(blend, Float),
22 SK_MEMBER(max, Float),
23 SK_MEMBER(min, Float),
SkAnimateBase.cpp 20 SK_MEMBER(begin, MSec),
22 SK_MEMBER(dur, MSec),
24 SK_MEMBER(field, String), // name of member info in target
25 SK_MEMBER(formula, DynamicString),
26 SK_MEMBER(from, DynamicString),
27 SK_MEMBER(lval, DynamicString),
29 SK_MEMBER(repeat, Float),
32 SK_MEMBER(target, DynamicString),
33 SK_MEMBER(to, DynamicString),
SkDisplayBounds.cpp 17 SK_MEMBER(inval, Boolean)
SkDrawSaveLayer.cpp 19 SK_MEMBER(bounds, Rect),
20 SK_MEMBER(paint, Paint)

Completed in 135 milliseconds

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