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  /cts/suite/cts/deviceTests/opengl/jni/reference/
ReferenceRenderer.h 17 #include "scene/Scene.h"
35 Scene* mScenes[NUM_SCENES];
36 Scene* mCurrentScene;
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.cpp 22 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
Scene.h 18 * The Scene class implements a simple physical simulation of a scene, using the
21 * It's fairly approximate, but does provide a scene with realistic widely
33 class Scene {
35 Scene(int sensorWidthPx,
38 ~Scene();
52 // in the scene. Must be called before calculateScene
61 // Calculate scene information for current hour and the time offset since
131 * Constants for scene definition. These are various degrees of approximate.
135 // as a fraction of a scene tile, and relative magnitudes for the frequencie
    [all...]
Sensor.h 82 #include "Scene.h"
103 * Access to scene
105 Scene &getScene();
231 Scene mScene;
Sensor.cpp 146 Scene &Sensor::getScene() {
391 int bayerSelect[4] = {Scene::R, Scene::Gr, Scene::Gb, Scene::B}; // RGGB
439 rCount = pixel[Scene::R] * scale64x;
440 gCount = pixel[Scene::Gr] * scale64x;
441 bCount = pixel[Scene::B] * scale64x;
469 rCount = pixel[Scene::R] * scale64x;
470 gCount = pixel[Scene::Gr] * scale64x
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/
Scene.cpp 14 #include "Scene.h"
21 Scene::Scene(int width, int height) :
25 bool Scene::setUpContext() {
45 bool Scene::tearDown() {
65 bool Scene::update(int frame) {
67 // Delete the old scene graphs.
75 void Scene::drawSceneGraph(int index) {
Scene.h 24 class Scene {
26 Scene(int width, int height);
27 virtual ~Scene() {};
  /developers/build/prebuilts/gradle/CustomTransition/Application/src/main/java/com/example/android/customtransition/
CustomTransitionFragment.java 24 import android.transition.Scene;
40 private Scene[] mScenes;
65 mScenes = new Scene[] {
66 Scene.getSceneForLayout(container, R.layout.scene1, context),
67 Scene.getSceneForLayout(container, R.layout.scene2, context),
68 Scene.getSceneForLayout(container, R.layout.scene3, context),
72 // Show the initial Scene.
87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
  /developers/samples/android/ui/transition/CustomTransition/Application/src/main/java/com/example/android/customtransition/
CustomTransitionFragment.java 24 import android.transition.Scene;
40 private Scene[] mScenes;
65 mScenes = new Scene[] {
66 Scene.getSceneForLayout(container, R.layout.scene1, context),
67 Scene.getSceneForLayout(container, R.layout.scene2, context),
68 Scene.getSceneForLayout(container, R.layout.scene3, context),
72 // Show the initial Scene.
87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
  /development/samples/browseable/CustomTransition/src/com.example.android.customtransition/
CustomTransitionFragment.java 24 import android.transition.Scene;
40 private Scene[] mScenes;
65 mScenes = new Scene[] {
66 Scene.getSceneForLayout(container, R.layout.scene1, context),
67 Scene.getSceneForLayout(container, R.layout.scene2, context),
68 Scene.getSceneForLayout(container, R.layout.scene3, context),
72 // Show the initial Scene.
87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
  /developers/build/prebuilts/gradle/BasicTransition/Application/src/main/java/com/example/android/basictransition/
BasicTransitionFragment.java 21 import android.transition.Scene;
33 private Scene mScene1;
34 private Scene mScene2;
35 private Scene mScene3;
40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */
60 // A Scene can be instantiated from a live view hierarchy.
61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container));
65 // You can also inflate a generate a Scene from a layout resource file.
66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity());
69 // Another scene from a layout resource file
    [all...]
  /developers/samples/android/ui/transition/BasicTransition/Application/src/main/java/com/example/android/basictransition/
BasicTransitionFragment.java 21 import android.transition.Scene;
33 private Scene mScene1;
34 private Scene mScene2;
35 private Scene mScene3;
40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */
60 // A Scene can be instantiated from a live view hierarchy.
61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container));
65 // You can also inflate a generate a Scene from a layout resource file.
66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity());
69 // Another scene from a layout resource file
    [all...]
  /development/samples/browseable/BasicTransition/src/com.example.android.basictransition/
BasicTransitionFragment.java 21 import android.transition.Scene;
33 private Scene mScene1;
34 private Scene mScene2;
35 private Scene mScene3;
40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */
60 // A Scene can be instantiated from a live view hierarchy.
61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container));
65 // You can also inflate a generate a Scene from a layout resource file.
66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity());
69 // Another scene from a layout resource file
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transitions.java 22 import android.transition.Scene;
31 * as well as a dynamically-configured scene.
35 Scene mScene1, mScene2, mScene3;
48 // Note that this is not the only way to create a Scene object, but that
53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this);
54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this);
55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this);
72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.h 19 #include "../Scene.h"
22 class FlockingScene : public Scene {
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.h 19 #include "../Scene.h"
21 class GlowingScene: public Scene {
GlowingScene.cpp 28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) {
38 if (!Scene::setUpContext()) {
150 return Scene::tearDown();
195 Scene::drawSceneGraph(2); // Blur to Screen
  /developers/build/prebuilts/gradle/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /developers/samples/android/ui/transition/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /development/samples/browseable/FragmentTransition/src/com.example.android.fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /external/chromium_org/content/shell/renderer/test_runner/
test_plugin.h 33 // It uses WebGraphicsContext3D to paint a scene consisiting of a primitive
100 struct Scene {
111 Scene()
130 // Functions for loading and drawing scene in GL.
141 // Functions for drawing scene in Software.
155 Scene scene_;
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
NaClAMBullet.js 16 console.log('Scene loaded.');
17 console.log('Scene object count = ' + msg.header.sceneobjectcount);
36 // Step the scene
  /developers/build/prebuilts/gradle/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/
AdapterTransitionFragment.java 23 import android.transition.Scene;
204 // the starting Scene of the Transition later.
218 Scene scene = new Scene(mCover, copyVisibleViews());
221 TransitionManager.go(scene, transition);
  /developers/samples/android/ui/transition/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/
AdapterTransitionFragment.java 23 import android.transition.Scene;
204 // the starting Scene of the Transition later.
218 Scene scene = new Scene(mCover, copyVisibleViews());
221 TransitionManager.go(scene, transition);
  /development/samples/browseable/AdapterTransition/src/com.example.android.adaptertransition/
AdapterTransitionFragment.java 23 import android.transition.Scene;
204 // the starting Scene of the Transition later.
218 Scene scene = new Scene(mCover, copyVisibleViews());
221 TransitionManager.go(scene, transition);

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