/cts/suite/cts/deviceTests/opengl/jni/reference/ |
ReferenceRenderer.h | 17 #include "scene/Scene.h" 35 Scene* mScenes[NUM_SCENES]; 36 Scene* mCurrentScene;
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/device/generic/goldfish/camera/fake-pipeline2/ |
Scene.cpp | 22 #include "Scene.h" 29 // Define single-letter shortcuts for scene definition, for directly indexing 31 #define G (Scene::GRASS * Scene::NUM_CHANNELS) 32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS) 33 #define H (Scene::HILL * Scene::NUM_CHANNELS) 34 #define W (Scene::WALL * Scene::NUM_CHANNELS [all...] |
Scene.h | 18 * The Scene class implements a simple physical simulation of a scene, using the 21 * It's fairly approximate, but does provide a scene with realistic widely 33 class Scene { 35 Scene(int sensorWidthPx, 38 ~Scene(); 52 // in the scene. Must be called before calculateScene 61 // Calculate scene information for current hour and the time offset since 131 * Constants for scene definition. These are various degrees of approximate. 135 // as a fraction of a scene tile, and relative magnitudes for the frequencie [all...] |
Sensor.h | 82 #include "Scene.h" 103 * Access to scene 105 Scene &getScene(); 231 Scene mScene;
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Sensor.cpp | 146 Scene &Sensor::getScene() { 391 int bayerSelect[4] = {Scene::R, Scene::Gr, Scene::Gb, Scene::B}; // RGGB 439 rCount = pixel[Scene::R] * scale64x; 440 gCount = pixel[Scene::Gr] * scale64x; 441 bCount = pixel[Scene::B] * scale64x; 469 rCount = pixel[Scene::R] * scale64x; 470 gCount = pixel[Scene::Gr] * scale64x [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/ |
Scene.cpp | 14 #include "Scene.h" 21 Scene::Scene(int width, int height) : 25 bool Scene::setUpContext() { 45 bool Scene::tearDown() { 65 bool Scene::update(int frame) { 67 // Delete the old scene graphs. 75 void Scene::drawSceneGraph(int index) {
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Scene.h | 24 class Scene { 26 Scene(int width, int height); 27 virtual ~Scene() {};
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/developers/build/prebuilts/gradle/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/developers/samples/android/ui/transition/CustomTransition/Application/src/main/java/com/example/android/customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/development/samples/browseable/CustomTransition/src/com.example.android.customtransition/ |
CustomTransitionFragment.java | 24 import android.transition.Scene; 40 private Scene[] mScenes; 65 mScenes = new Scene[] { 66 Scene.getSceneForLayout(container, R.layout.scene1, context), 67 Scene.getSceneForLayout(container, R.layout.scene2, context), 68 Scene.getSceneForLayout(container, R.layout.scene3, context), 72 // Show the initial Scene. 87 Log.i(TAG, "Transitioning to scene #" + mCurrentScene);
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/developers/build/prebuilts/gradle/BasicTransition/Application/src/main/java/com/example/android/basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/developers/samples/android/ui/transition/BasicTransition/Application/src/main/java/com/example/android/basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/development/samples/browseable/BasicTransition/src/com.example.android.basictransition/ |
BasicTransitionFragment.java | 21 import android.transition.Scene; 33 private Scene mScene1; 34 private Scene mScene2; 35 private Scene mScene3; 40 /** Transitions take place in this ViewGroup. We retain this for the dynamic transition on scene 4. */ 60 // A Scene can be instantiated from a live view hierarchy. 61 mScene1 = new Scene(mSceneRoot, (ViewGroup) mSceneRoot.findViewById(R.id.container)); 65 // You can also inflate a generate a Scene from a layout resource file. 66 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, getActivity()); 69 // Another scene from a layout resource file [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transitions.java | 22 import android.transition.Scene; 31 * as well as a dynamically-configured scene. 35 Scene mScene1, mScene2, mScene3; 48 // Note that this is not the only way to create a Scene object, but that 53 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene1, this); 54 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene2, this); 55 mScene3 = Scene.getSceneForLayout(mSceneRoot, R.layout.transition_scene3, this); 72 // scene4 is not an actual 'Scene', but rather a dynamic change in the UI,
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.h | 19 #include "../Scene.h" 22 class FlockingScene : public Scene {
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.h | 19 #include "../Scene.h" 21 class GlowingScene: public Scene {
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GlowingScene.cpp | 28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) { 38 if (!Scene::setUpContext()) { 150 return Scene::tearDown(); 195 Scene::drawSceneGraph(2); // Blur to Screen
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/developers/build/prebuilts/gradle/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/ |
DetailFragment.java | 24 import android.transition.Scene; 85 // this a Scene. 146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local 148 TransitionManager.go(scene); 150 bind(scene.getSceneRoot());
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/developers/samples/android/ui/transition/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/ |
DetailFragment.java | 24 import android.transition.Scene; 85 // this a Scene. 146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local 148 TransitionManager.go(scene); 150 bind(scene.getSceneRoot());
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/development/samples/browseable/FragmentTransition/src/com.example.android.fragmenttransition/ |
DetailFragment.java | 24 import android.transition.Scene; 85 // this a Scene. 146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local 148 TransitionManager.go(scene); 150 bind(scene.getSceneRoot());
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/external/chromium_org/content/shell/renderer/test_runner/ |
test_plugin.h | 33 // It uses WebGraphicsContext3D to paint a scene consisiting of a primitive 100 struct Scene { 111 Scene() 130 // Functions for loading and drawing scene in GL. 141 // Functions for drawing scene in Software. 155 Scene scene_;
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/ |
NaClAMBullet.js | 16 console.log('Scene loaded.'); 17 console.log('Scene object count = ' + msg.header.sceneobjectcount); 36 // Step the scene
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/developers/build/prebuilts/gradle/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/ |
AdapterTransitionFragment.java | 23 import android.transition.Scene; 204 // the starting Scene of the Transition later. 218 Scene scene = new Scene(mCover, copyVisibleViews()); 221 TransitionManager.go(scene, transition);
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/developers/samples/android/ui/transition/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/ |
AdapterTransitionFragment.java | 23 import android.transition.Scene; 204 // the starting Scene of the Transition later. 218 Scene scene = new Scene(mCover, copyVisibleViews()); 221 TransitionManager.go(scene, transition);
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/development/samples/browseable/AdapterTransition/src/com.example.android.adaptertransition/ |
AdapterTransitionFragment.java | 23 import android.transition.Scene; 204 // the starting Scene of the Transition later. 218 Scene scene = new Scene(mCover, copyVisibleViews()); 221 TransitionManager.go(scene, transition);
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