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Searched
refs:SetDebugName
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
SwapChain11.cpp
180
d3d11::
SetDebugName
(mOffscreenTexture, "Offscreen back buffer texture");
215
d3d11::
SetDebugName
(mOffscreenRTView, "Offscreen back buffer render target");
225
d3d11::
SetDebugName
(mOffscreenSRView, "Offscreen back buffer shader resource");
259
d3d11::
SetDebugName
(mDepthStencilTexture, "Offscreen depth stencil texture");
269
d3d11::
SetDebugName
(mDepthStencilDSView, "Offscreen depth stencil view");
279
d3d11::
SetDebugName
(mDepthStencilSRView, "Offscreen depth stencil shader resource");
354
d3d11::
SetDebugName
(mBackBufferTexture, "Back buffer texture");
361
d3d11::
SetDebugName
(mBackBufferRTView, "Back buffer render target");
438
d3d11::
SetDebugName
(mBackBufferTexture, "Back buffer texture");
442
d3d11::
SetDebugName
(mBackBufferRTView, "Back buffer render target")
[
all
...]
renderer11_utils.h
100
HRESULT
SetDebugName
(ID3D11DeviceChild *resource, const char *name);
140
SetDebugName
(vs, name);
151
SetDebugName
(gs, name);
162
SetDebugName
(ps, name);
Blit11.cpp
197
d3d11::
SetDebugName
(mVertexBuffer, "Blit11 vertex buffer");
216
d3d11::
SetDebugName
(mPointSampler, "Blit11 point sampler");
235
d3d11::
SetDebugName
(mLinearSampler, "Blit11 linear sampler");
252
d3d11::
SetDebugName
(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
257
d3d11::
SetDebugName
(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
277
d3d11::
SetDebugName
(mDepthStencilState, "Blit11 depth stencil state");
287
d3d11::
SetDebugName
(mQuad2DIL, "Blit11 2D input layout");
291
d3d11::
SetDebugName
(mQuad2DVS, "Blit11 2D vertex shader");
295
d3d11::
SetDebugName
(mDepthPS, "Blit11 2D depth pixel shader");
306
d3d11::
SetDebugName
(mQuad3DIL, "Blit11 3D input layout")
[
all
...]
Clear11.cpp
98
d3d11::
SetDebugName
(mVertexBuffer, "Clear11 masked clear vertex buffer");
114
d3d11::
SetDebugName
(mRasterizerState, "Clear11 masked clear rasterizer state");
PixelTransfer11.cpp
89
d3d11::
SetDebugName
(mParamsConstantBuffer, "PixelTransfer11 constant buffer");
renderer11_utils.cpp
[
all
...]
Completed in 112 milliseconds