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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texstate.h 3 * Texture state management.
40 * Return pointer to current texture unit.
41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
texstate.c 28 * Texture state handling.
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
64 * Used by glXCopyContext to copy texture state from one context to another.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled
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samplerobj.h 34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
  /external/mesa3d/src/mesa/main/
texstate.h 3 * Texture state management.
40 * Return pointer to current texture unit.
41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
texstate.c 28 * Texture state handling.
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
64 * Used by glXCopyContext to copy texture state from one context to another.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled
    [all...]
samplerobj.h 34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
  /external/chromium_org/gpu/command_buffer/service/
mailbox_manager.h 23 class Texture;
31 // Look up the texture definition from the named mailbox.
32 Texture* ConsumeTexture(unsigned target, const Mailbox& mailbox);
34 // Put the texture into the named mailbox.
37 Texture* texture);
42 // Used with the MailboxSynchronizer to push/pull texture state to/from
47 // Destroy any mailbox that reference the given texture.
48 void TextureDeleted(Texture* texture);
    [all...]
mailbox_synchronizer.h 27 class Texture;
29 // A thread-safe proxy that can be used to emulate texture sharing across
39 // Create a texture from a globally visible mailbox.
40 Texture* CreateTextureFromMailbox(unsigned target, const Mailbox& mailbox);
45 void TextureDeleted(Texture* texture);
84 typedef std::map<Texture*, TextureVersion> TextureMap;
92 void UpdateTextureLocked(Texture* texture, TextureVersion& texture_version);
texture_definition.h 20 class Texture;
39 // An immutable description that can be used to create a texture that shares
44 Texture* texture,
49 Texture* CreateTexture() const;
50 void UpdateTexture(Texture* texture) const;
56 bool Matches(const Texture* texture) const;
mailbox_manager_unittest.cc 47 Texture* CreateTexture() {
48 return new Texture(1);
51 void SetTarget(Texture* texture, GLenum target, GLuint max_level) {
52 texture->SetTarget(NULL, target, max_level);
56 Texture* texture,
67 texture->SetLevelInfo(NULL,
80 GLenum SetParameter(Texture* texture, GLenum pname, GLint param)
99 Texture* texture = CreateTexture(); local
118 Texture* texture = CreateTexture(); local
212 Texture* texture = CreateTexture(); local
281 Texture* texture = DefineTexture(); local
296 Texture* texture = DefineTexture(); local
317 Texture* texture = DefineTexture(); local
    [all...]
mailbox_manager.cc 26 Texture* MailboxManager::ConsumeTexture(unsigned target,
37 Texture* texture = sync_->CreateTextureFromMailbox(target, mailbox); local
38 if (texture) {
39 InsertTexture(target_name, texture);
40 DCHECK_EQ(0U, texture->refs_.size());
42 return texture;
50 Texture* texture) {
54 if (it->second->first == texture)
    [all...]
texture_manager.cc 35 // a Texture belonging to this.
59 Texture::Texture(GLuint service_id)
85 Texture::~Texture() {
90 void Texture::AddTextureRef(TextureRef* ref) {
99 void Texture::RemoveTextureRef(TextureRef* ref, bool have_context) {
120 MemoryTypeTracker* Texture::GetMemTracker() {
125 Texture::LevelInfo::LevelInfo()
139 Texture::LevelInfo::LevelInfo(const LevelInfo& rhs
1047 Texture* texture = ref->texture(); local
1069 Texture* texture = ref->texture(); local
1106 Texture* texture = ref->texture(); local
1130 Texture* texture = ref->texture(); local
1151 Texture* texture = ref->texture(); local
1184 Texture* texture = ref->texture(); local
1203 Texture* texture = ref->texture(); local
1241 Texture* texture = it->second->texture(); local
1365 TextureRef* texture = NULL; local
1394 TextureRef* texture = GetTextureInfoForTarget(state, target); local
1485 Texture* texture = texture_ref->texture(); local
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_tex.c 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex.c 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
  /external/chromium_org/third_party/angle/src/libGLESv2/
FramebufferAttachment.h 15 #include "Texture.h"
32 // We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
70 virtual Texture *getTexture() = 0;
83 TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index);
98 virtual Texture *getTexture();
105 BindingPointer<Texture> mTexture;
127 virtual Texture *getTexture();
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_span.c 117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
130 * renderbuffes and all currently bound texture objects.
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_span.c 117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
130 * renderbuffes and all currently bound texture objects.
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_span.c 127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c 127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_tex.c 68 if (ctx->Texture.Unit[i]._ReallyEnabled) {
69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
113 nv04->texture[i] = s;
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texrender.c 14 * Render-to-texture code for GL_EXT_framebuffer_object
27 * This function creates a renderbuffer object which wraps a texture image.
29 * This allows rendering into the texture as if it were a renderbuffer.
57 * Update the renderbuffer wrapper for rendering to a texture.
58 * For example, update the width, height of the RB based on the texture size,
77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
95 if (att->Texture->Target == GL_TEXTURE_3D ||
96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
108 * Called when rendering to a texture image begins, or when changing
110 * This is a fallback routine for software render-to-texture
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_tex.c 68 if (ctx->Texture.Unit[i]._ReallyEnabled) {
69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
113 nv04->texture[i] = s;
  /external/mesa3d/src/mesa/swrast/
s_texrender.c 14 * Render-to-texture code for GL_EXT_framebuffer_object
27 * This function creates a renderbuffer object which wraps a texture image.
29 * This allows rendering into the texture as if it were a renderbuffer.
57 * Update the renderbuffer wrapper for rendering to a texture.
58 * For example, update the width, height of the RB based on the texture size,
77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
95 if (att->Texture->Target == GL_TEXTURE_3D ||
96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
108 * Called when rendering to a texture image begins, or when changing
110 * This is a fallback routine for software render-to-texture
    [all...]
  /external/chromium_org/content/browser/compositor/
image_transport_factory.h 26 class Texture;
53 // using that surface as a texture). The factory is a process-wide singleton.
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 31 struct Texture {
178 void add_texture(Texture t) {
186 Texture* texture(size_t index) { function in class:CCNode
193 std::vector<Texture> textures_;

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