HomeSort by relevance Sort by last modified time
    Searched refs:UNUSED_FRAGMENT (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 63 UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader.
64 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
glsRandomUniformBlockCase.cpp 149 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0;
182 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0;
glsUniformBlockCase.cpp 901 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???");
    [all...]

Completed in 107 milliseconds