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Searched
refs:VertexArrayPointer
(Results
1 - 4
of
4
) sorted by null
/external/deqp/framework/opengl/
gluDrawUtil.hpp
112
struct
VertexArrayPointer
122
VertexArrayPointer
(VertexComponentType componentType_, VertexComponentConversion convert_, int numComponents_, int numElements_, int stride_, const void* data_)
132
VertexArrayPointer
(void)
146
VertexArrayPointer
pointer;
148
VertexArrayBinding (const BindingPoint& binding_, const
VertexArrayPointer
& pointer_)
248
return VertexArrayBinding(BindingPoint(name, offset),
VertexArrayPointer
(TYPE, CONVERT, numComponents, numElements, stride, data)); \
256
return VertexArrayBinding(BindingPoint(location),
VertexArrayPointer
(TYPE, CONVERT, numComponents, numElements, stride, data)); \
gluDrawUtil.cpp
246
static deUint32 getMinimumAlignment (const
VertexArrayPointer
& pointer)
301
static void copyToLayout (void* dstBasePtr, const VertexAttributeDescriptor& dstVA, const
VertexArrayPointer
& srcPtr)
323
void uploadBufferData (const glw::Functions& gl, deUint32 buffer, deUint32 usage, const VertexBufferLayout& layout, const
VertexArrayPointer
* srcArrays)
354
std::vector<
VertexArrayPointer
> srcPtrs(numBindings);
/external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp
134
return glu::VertexArrayBinding(entry.binding, glu::
VertexArrayPointer
(entry.pointer.componentType,
143
static void setVertex (const glu::
VertexArrayPointer
& pointer, int vertexNdx, const tcu::Vector<float, Size>& value)
282
static void renderQuad (sglr::Context& ctx, const glu::
VertexArrayPointer
& posPtr, const Quad& quad, const float depth)
305
static void render (sglr::Context& ctx, const glu::
VertexArrayPointer
& posPtr, const RenderCommand& cmd)
528
const glu::
VertexArrayPointer
posPtr = getEntryWithPointer(vertexData, positionNdx).pointer;
glsSamplerObjectTest.cpp
327
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::
VertexArrayPointer
(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
344
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::
VertexArrayPointer
(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D))
361
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::
VertexArrayPointer
(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube))
824
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::
VertexArrayPointer
(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
841
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::
VertexArrayPointer
(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D))
858
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::
VertexArrayPointer
(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube))
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