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    Searched refs:VertexArrayPointer (Results 1 - 4 of 4) sorted by null

  /external/deqp/framework/opengl/
gluDrawUtil.hpp 112 struct VertexArrayPointer
122 VertexArrayPointer (VertexComponentType componentType_, VertexComponentConversion convert_, int numComponents_, int numElements_, int stride_, const void* data_)
132 VertexArrayPointer (void)
146 VertexArrayPointer pointer;
148 VertexArrayBinding (const BindingPoint& binding_, const VertexArrayPointer& pointer_)
248 return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \
256 return VertexArrayBinding(BindingPoint(location), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \
gluDrawUtil.cpp 246 static deUint32 getMinimumAlignment (const VertexArrayPointer& pointer)
301 static void copyToLayout (void* dstBasePtr, const VertexAttributeDescriptor& dstVA, const VertexArrayPointer& srcPtr)
323 void uploadBufferData (const glw::Functions& gl, deUint32 buffer, deUint32 usage, const VertexBufferLayout& layout, const VertexArrayPointer* srcArrays)
354 std::vector<VertexArrayPointer> srcPtrs(numBindings);
  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 134 return glu::VertexArrayBinding(entry.binding, glu::VertexArrayPointer(entry.pointer.componentType,
143 static void setVertex (const glu::VertexArrayPointer& pointer, int vertexNdx, const tcu::Vector<float, Size>& value)
282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth)
305 static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand& cmd)
528 const glu::VertexArrayPointer posPtr = getEntryWithPointer(vertexData, positionNdx).pointer;
glsSamplerObjectTest.cpp 327 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
344 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D))
361 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube))
824 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
841 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D))
858 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube))
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