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    Searched refs:activeStageBits (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 386 DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_VERTEX)) == 0) || !specification.programs[pipelineProgramNdx].vertexSources.empty());
387 DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0) || !specification.programs[pipelineProgramNdx].fragmentSources.empty());
388 DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_CONTROL)) == 0) || !specification.programs[pipelineProgramNdx].tessCtrlSources.empty());
389 DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION)) == 0) || !specification.programs[pipelineProgramNdx].tessEvalSources.empty());
390 DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_GEOMETRY)) == 0) || !specification.programs[pipelineProgramNdx].geometrySources.empty());
393 DE_ASSERT((totalActiveMask & specification.programs[pipelineProgramNdx].activeStageBits) == 0);
394 totalActiveMask |= specification.programs[pipelineProgramNdx].activeStageBits;
560 if (m_programs[programNdx].spec.activeStageBits & tessellationBits)
674 if (m_programs[programNdx].spec.activeStageBits & (1 << glu::SHADERTYPE_VERTEX))
699 if (m_programs[programNdx].spec.activeStageBits & (1 << stage)
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glsShaderLibraryCase.hpp 157 deUint32 activeStageBits;
glsShaderLibrary.cpp 1115 program.activeStageBits = activeStages;
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