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    Searched refs:addUniform (Results 1 - 25 of 34) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 64 block.addUniform(Uniform("var", type, 0));
102 block.addUniform(Uniform("s", VarType(&typeS), 0));
135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
174 block.addUniform(Uniform("s", VarType(&typeS), 0));
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
176 block.addUniform(Uniform("t", VarType(&typeT), 0));
177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0));
214 block.addUniform(Uniform("s", VarType(&typeS), 0))
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLFragmentShaderBuilder.cpp 184 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
269 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
274 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
279 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrGLProgramBuilder.cpp 49 this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
61 this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
222 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrGLVertexShaderBuilder.cpp 137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
GrGLFullProgramBuilder.cpp 167 transforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Visibility,
GrGLProgramBuilder.h 118 GrGLProgramDataManager::UniformHandle addUniform(uint32_t visibility,
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 66 block.addUniform(Uniform("var", type, 0));
104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM)));
105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2)));
106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrMatrixConvolutionEffect.cpp 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
66 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
72 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
74 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
76 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrBicubicEffect.cpp 66 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
68 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrConvolutionEffect.cpp 65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
68 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrDistanceFieldTextureEffect.cpp 68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
118 fLuminanceUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
294 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
376 fTextColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrYUVtoRGBEffect.cpp 65 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrRRectEffect.cpp 178 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
182 fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
529 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
552 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
563 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
GrOvalEffect.cpp 141 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
315 fEllipseUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
GrTextureDomain.cpp 60 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType,
GrDashingEffect.cpp 524 fParamUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
734 fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
740 fIntervalUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkMagnifierImageFilter.cpp 128 fOffsetVar = builder->addUniform(
132 fInvZoomVar = builder->addUniform(
136 fInvInsetVar = builder->addUniform(
SkLightingImageFilter.cpp     [all...]
SkAlphaThresholdFilter.cpp 153 fInnerThresholdVar = builder->addUniform(
156 fOuterThresholdVar = builder->addUniform(
SkBlurMaskFilter.cpp 665 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
669 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
SkColorMatrixFilter.cpp 416 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
419 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkGradientShader.cpp     [all...]
SkTwoPointConicalGradient_gpu.cpp 722 fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
    [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
glsRandomUniformBlockCase.cpp 151 block.addUniform(Uniform(name.c_str(), type, flags));

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