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    Searched refs:attribValue (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp 141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue;
142 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue);
144 attribValue.verifyValidity(testCtx);
146 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w)
150 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribValue[3] << "]
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp 122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue;
123 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue);
125 attribValue.verifyValidity(testCtx);
127 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w)
131 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribValue[3] << "]
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 194 const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, packet->vertexNdx);
196 access.component(0).asFloat(ndx) = attribValue[0];
197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1];
198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2];
199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3];
glsVertexArrayTests.cpp 811 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents)
816 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break;
817 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break;
818 case 3: coord = tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y()); break;
819 case 4: coord = tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y() + attribValue.w()); break
    [all...]
glsDrawTest.cpp     [all...]
  /dalvik/docs/
prettify.js     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContextBase.cpp     [all...]

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