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Searched
refs:cos_angle
(Results
1 - 4
of
4
) sorted by null
/external/eigen/demos/opengl/
trackball.cpp
25
float
cos_angle
= mLastPoint3D.dot(newPoint3D);
local
26
if ( internal::abs(
cos_angle
) < 1.0 )
28
float angle = 2. * acos(
cos_angle
);
/external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc
249
GLfloat
cos_angle
= cosf(angle * kPi / 180.0f);
local
268
one_minus_cos = 1.0f -
cos_angle
;
270
rotation.m[0][0] = (one_minus_cos * xx) +
cos_angle
;
276
rotation.m[1][1] = (one_minus_cos * yy) +
cos_angle
;
282
rotation.m[2][2] = (one_minus_cos * zz) +
cos_angle
;
/external/chromium_org/ppapi/examples/compositor/
spinning_cube.cc
233
GLfloat
cos_angle
= cosf(angle * kPi / 180.0f);
local
252
one_minus_cos = 1.0f -
cos_angle
;
254
rotation.m[0][0] = (one_minus_cos * xx) +
cos_angle
;
260
rotation.m[1][1] = (one_minus_cos * yy) +
cos_angle
;
266
rotation.m[2][2] = (one_minus_cos * zz) +
cos_angle
;
/external/chromium_org/ppapi/examples/gles2_spinning_cube/
spinning_cube.cc
249
GLfloat
cos_angle
= cosf(angle * kPi / 180.0f);
local
268
one_minus_cos = 1.0f -
cos_angle
;
270
rotation.m[0][0] = (one_minus_cos * xx) +
cos_angle
;
276
rotation.m[1][1] = (one_minus_cos * yy) +
cos_angle
;
282
rotation.m[2][2] = (one_minus_cos * zz) +
cos_angle
;
Completed in 633 milliseconds